Fixed amb230 - radius_damage didn't completely kill players on some mods
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@ -136,12 +136,15 @@ static cell AMX_NATIVE_CALL RadiusDamage_AMXModX(AMX *amx, cell *params)
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Vector vOrigin = Vector(fCurrentX, fCurrentY, fCurrentZ);
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edict_t *pSearchEnt = NULL;
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while((pSearchEnt = UTIL_FindEntityInSphere(pSearchEnt, vOrigin, 5 * iRadiusMultiplier)) != NULL) {
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if(FStrEq(STRING(pSearchEnt->v.classname), "player")) {
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if(pSearchEnt->v.takedamage != DAMAGE_NO) {
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pSearchEnt->v.health -= 10 + RANDOM_FLOAT(0,1 * iDamageMultiplier);
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if(pSearchEnt->v.health < 1) {
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pSearchEnt->v.health = 1;
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while ((pSearchEnt = UTIL_FindEntityInSphere(pSearchEnt, vOrigin, 5 * iRadiusMultiplier)) != NULL)
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{
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if (FStrEq(STRING(pSearchEnt->v.classname), "player"))
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{
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if (pSearchEnt->v.takedamage != DAMAGE_NO)
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{
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pSearchEnt->v.health -= 10 + RANDOM_FLOAT(0, 1 * iDamageMultiplier);
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if (pSearchEnt->v.health < 1)
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{
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MDLL_ClientKill(pSearchEnt);
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}
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}
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@ -150,12 +153,15 @@ static cell AMX_NATIVE_CALL RadiusDamage_AMXModX(AMX *amx, cell *params)
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pSearchEnt = NULL;
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while((pSearchEnt = UTIL_FindEntityInSphere(pSearchEnt, vOrigin, 4 * iRadiusMultiplier)) != NULL) {
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if(FStrEq(STRING(pSearchEnt->v.classname), "player")) {
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if(pSearchEnt->v.takedamage != DAMAGE_NO) {
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pSearchEnt->v.health -= 25 + RANDOM_FLOAT(0,2 * iDamageMultiplier);
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if(pSearchEnt->v.health < 1) {
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pSearchEnt->v.health = 1;
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while ((pSearchEnt = UTIL_FindEntityInSphere(pSearchEnt, vOrigin, 4 * iRadiusMultiplier)) != NULL)
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{
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if (FStrEq(STRING(pSearchEnt->v.classname), "player"))
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{
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if (pSearchEnt->v.takedamage != DAMAGE_NO)
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{
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pSearchEnt->v.health -= 25 + RANDOM_FLOAT(0, 2 * iDamageMultiplier);
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if (pSearchEnt->v.health < 1)
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{
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MDLL_ClientKill(pSearchEnt);
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}
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}
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@ -164,12 +170,15 @@ static cell AMX_NATIVE_CALL RadiusDamage_AMXModX(AMX *amx, cell *params)
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pSearchEnt = NULL;
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while((pSearchEnt = UTIL_FindEntityInSphere(pSearchEnt, vOrigin, 3 * iRadiusMultiplier)) != NULL) {
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if(FStrEq(STRING(pSearchEnt->v.classname), "player")) {
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if(pSearchEnt->v.takedamage != DAMAGE_NO) {
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pSearchEnt->v.health -= 50 + RANDOM_FLOAT(0,3 * iDamageMultiplier);
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if(pSearchEnt->v.health < 1) {
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pSearchEnt->v.health = 1;
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while ((pSearchEnt = UTIL_FindEntityInSphere(pSearchEnt, vOrigin, 3 * iRadiusMultiplier)) != NULL)
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{
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if (FStrEq(STRING(pSearchEnt->v.classname), "player"))
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{
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if (pSearchEnt->v.takedamage != DAMAGE_NO)
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{
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pSearchEnt->v.health -= 50 + RANDOM_FLOAT(0, 3 * iDamageMultiplier);
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if (pSearchEnt->v.health < 1)
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{
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MDLL_ClientKill(pSearchEnt);
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}
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}
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@ -178,9 +187,14 @@ static cell AMX_NATIVE_CALL RadiusDamage_AMXModX(AMX *amx, cell *params)
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pSearchEnt = NULL;
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while((pSearchEnt = UTIL_FindEntityInSphere(pSearchEnt, vOrigin, 2 * iRadiusMultiplier)) != NULL) {
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if(FStrEq(STRING(pSearchEnt->v.classname), "player")) {
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if(pSearchEnt->v.takedamage != DAMAGE_NO) MDLL_ClientKill(pSearchEnt);
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while ((pSearchEnt = UTIL_FindEntityInSphere(pSearchEnt, vOrigin, 2 * iRadiusMultiplier)) != NULL)
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{
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if (FStrEq(STRING(pSearchEnt->v.classname), "player"))
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{
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if (pSearchEnt->v.takedamage != DAMAGE_NO)
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{
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MDLL_ClientKill(pSearchEnt);
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}
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}
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}
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