1) New hookable Engine func: GetInfoKeyBuffer
2) New GameDLL func that can be called via engfunc: GetInfoKeyBuffer
3) New native: copy_infokey_buffer that copies data out of the specified info key buffer
4) EngFunc_InfoKeyValue, EngFunc_SetKeyValue, and EngFunc_SetClientKeyValue have been reworked
so that they expect pointers to an info key buffer in order to work properly o_O
1) New hookable Engine func: GetInfoKeyBuffer
2) New GameDLL func that can be called via engfunc: GetInfoKeyBuffer
3) New native: copy_infokey_buffer that copies data out of the specified info key buffer
4) EngFunc_InfoKeyValue, EngFunc_SetKeyValue, and EngFunc_SetClientKeyValue have been reworked
so that they expect pointers to an info key buffer in order to work properly o_O
5) Added some error messages to get_tr
1) FM_CreateInstancedBaselines has been renamed to FM_CreateInstBaselines
2) DLLFunc_CreateInstancedBaseline has been renamed to DLLFunc_CreateInstBaselines
(I'd be extremely surprised if someone complained about the above 2 changes)
3) New hookable GameDLL func: FM_CreateBaseline
4) New hookable Engine func: FM_CreateInstBaseline
5) New GameDLL func that can be called via dllfunc: CreateBaseline
6) New GameDLL func that can be called via engfunc: CreateInstancedBaseline
7) Added some comments to each member of various enums that correspond to special structs in the engine and/or game dll
1) New hookable GameDLL func: CreateBaseline
2) New hookable Engine func: CreateInstancedBaseline
3) New GameDLL func that can be called via dllfunc: CreateBaseline
4) New GameDLL func that can be called via engfunc: CreateInstancedBaseline