Commit Graph

4270 Commits

Author SHA1 Message Date
David Anderson
58209dfb37 Added fix for __DATE__, added __TIME__
Added tag table crap for new autoloading feature
Version bump
2006-05-10 03:44:35 +00:00
David Anderson
a29f8d0651 Cleaned up error reporting a bit 2006-05-10 03:43:53 +00:00
David Anderson
f600a96657 Initial massive import of the new code module auto-loading code
Important difference - pubtags table is used instead of library table!
2006-05-10 02:32:34 +00:00
David Anderson
d8c8e72745 Committed fix for bug at29456 2006-05-09 23:43:06 +00:00
David Anderson
9a34213992 Committed rebuild of ASM stuff for bug at29456 2006-05-09 23:43:05 +00:00
David Anderson
67d4c5ccad bumped version 2006-05-09 22:47:16 +00:00
Scott Ehlert
6b794d4a9d Version bump 2006-05-08 04:37:15 +00:00
Scott Ehlert
ca3e8582e3 Added missing files to MSVC8 project (libraries.h and libraries.cpp)
Fixed some MSVC8 errors with new files
Bumped version
2006-05-08 04:13:37 +00:00
David Anderson
7669ab02f6 fixed prototype error 2006-05-08 00:26:32 +00:00
David Anderson
c6f8749242 real fix for memleak 2006-05-07 22:21:06 +00:00
David Anderson
6ee7930a46 experimental fix for memleak 2006-05-07 21:59:57 +00:00
David Anderson
f2c5a2b85b updated to new module API 2006-05-07 21:40:12 +00:00
David Anderson
37151d361f added layout for "plugin cache"
dynamic natives that are paused now pause parent plugin with an error
added catch for a potentially serious bug?
2006-05-07 21:16:00 +00:00
Borja Ferrer
974e8882b9 detach zOMG 2006-05-07 20:07:57 +00:00
David Anderson
9b9f0d0e27 fixed small typo 2006-05-07 17:27:24 +00:00
David Anderson
0a4a209f94 corrected commit 2006-05-07 17:11:17 +00:00
David Anderson
603be35426 test of new module API, should work though 2006-05-07 10:10:44 +00:00
David Anderson
92645db291 Synced in new modules.ini format 2006-05-07 10:09:04 +00:00
David Anderson
00e32aca97 added a little more flexibility to modules.ini
fixed bug where unloading was never called
2006-05-07 10:05:04 +00:00
David Anderson
dad00a2eb6 Initial import of replacement Library system - Backwards compat tested!
Updated new SDK (bumped vers number, kept backwards compat)
Improved module path resolving
2006-05-07 09:56:06 +00:00
David Anderson
576680eaf9 Added vformat() native 2006-05-07 00:25:43 +00:00
David Anderson
7a533c7be5 Added vformat() 2006-05-07 00:25:30 +00:00
Borja Ferrer
4e5ada6ad1 added request at28200 2006-05-06 22:49:38 +00:00
Scott Ehlert
a9f300bca9 Version bumpage for every module except MySQL/MySQLX (as I'm unsure of the status of those at the moment) 2006-05-06 04:57:10 +00:00
Scott Ehlert
8fec829c63 Version bump in AMX_VERSION define (since version.rc was bumped) 2006-05-06 04:49:36 +00:00
David Anderson
f3fe58809d changes so forward ids can be mapped back to names 2006-05-06 02:03:25 +00:00
David Anderson
c6d16eac7a version bump 2006-05-05 18:31:27 +00:00
Scott Ehlert
d7e53d7a81 Err, more descriptive param names? 2006-05-05 08:30:16 +00:00
Scott Ehlert
26ee3955b6 Another one of my stupid clarifications that shouldn't break anything (I hope...) 2006-05-05 08:27:58 +00:00
Scott Ehlert
21ffd88bdd More bugs?
1) FM_CreateInstancedBaselines has been renamed to FM_CreateInstBaselines
2) DLLFunc_CreateInstancedBaseline has been renamed to DLLFunc_CreateInstBaselines
(I'd be extremely surprised if someone complained about the above 2 changes)
3) New hookable GameDLL func: FM_CreateBaseline
4) New hookable Engine func: FM_CreateInstBaseline
5) New GameDLL func that can be called via dllfunc: CreateBaseline
6) New GameDLL func that can be called via engfunc: CreateInstancedBaseline
7) Added some comments to each member of various enums that correspond to special structs in the engine and/or game dll
2006-05-05 08:07:31 +00:00
Scott Ehlert
ed19c53552 More bugs?
1) New hookable GameDLL func: CreateBaseline
2) New hookable Engine func: CreateInstancedBaseline
3) New GameDLL func that can be called via dllfunc: CreateBaseline
4) New GameDLL func that can be called via engfunc: CreateInstancedBaseline
2006-05-05 08:04:19 +00:00
Scott Ehlert
133c7d6815 Fixed possible crash bug in get_tr2 at29250 (Orangutanz) 2006-05-05 05:11:17 +00:00
Scott Ehlert
7cd10e4796 Another param change that I seemed to have missed... should be no problem 2006-05-04 22:39:23 +00:00
Scott Ehlert
ecd2d913e4 Err, gah... native one being changed didn't really matter 2006-05-04 22:12:16 +00:00
Scott Ehlert
53e84a13be gah 2006-05-04 22:10:23 +00:00
Scott Ehlert
eb55e1f4aa i prefix changed to ent because it looks nicer indeed 2006-05-04 19:59:05 +00:00
Scott Ehlert
dc063594de Not sure why I decided to potentially crash the server with cs_set_user_vip o_O
Stayed tuned for another episode of "What Was DS Thinking?"
2006-05-04 05:32:45 +00:00
Scott Ehlert
f26d208c38 Updated to May 2006-05-03 07:12:01 +00:00
Scott Ehlert
6cc239c66f Two extra params in cs_set_user_vip for determining whether or not model and scoreboard are updated at28699
Version bumpage
2006-05-02 21:49:17 +00:00
Scott Ehlert
6733ef9a79 Two extra params in cs_set_user_vip for determining whether or not model and scoreboard are updated at28699 2006-05-02 21:48:26 +00:00
Scott Ehlert
7dc4beae63 Removed set_user_deaths from inc file at29080
(Doesn't seem to be any easy general way to implement it)
2006-05-01 05:25:28 +00:00
Scott Ehlert
de33bb6a1d Oh goodness, let the bugs begin...
1) New hookable GameDLL funcs: UpdateClientData, AddToFullPack, CmdStart, CmdEnd (at28754)
2) New GameDLL funcs that can be called via dllfunc: UpdateClientData, AddToFullPack, CmdStart, CmdEnd
3) New natives to read/write special data structures associated with the above GameDLL funcs:
   get/set_cd (ClientData), get/set_es (EntityState), get/set_uc (UserCmd)
2006-04-30 07:37:31 +00:00
Scott Ehlert
7883710bf6 Added pm_shared to include directories so this can compile on Linux again 2006-04-30 07:28:39 +00:00
Scott Ehlert
0071d73e25 Oh goodness, let the bugs begin...
1) Fixed getting incorrect value of the entity index when using ClientUserInfoChanged via dllfunc
2) New hookable GameDLL funcs: UpdateClientData, AddToFullPack, CmdStart, CmdEnd (at28754)
3) New GameDLL funcs that can be called via dllfunc: UpdateClientData, AddToFullPack, CmdStart, CmdEnd
4) New natives to read/write special data structures associated with the above GameDLL funcs
2006-04-30 07:27:14 +00:00
Borja Ferrer
0555e7aa63 fixed MM warning 2006-04-29 13:51:52 +00:00
Christian Hammacher
ddda9c9118 Fixed weird close bug 2006-04-29 10:20:41 +00:00
David Anderson
d2b57d29fb untested fix for issue where hooks were not released on server deactivate - only on plugin load 2006-04-29 07:23:23 +00:00
Borja Ferrer
d78ec24679 fixed bug when registering plugin_(un)pause forward 2006-04-28 22:51:40 +00:00
Borja Ferrer
e5057d7191 cell upcasting (second revision) 2006-04-28 21:30:17 +00:00
Scott Ehlert
f10ecbb239 Small bug fix and tiny optimizations in xs_get_maxmessages and xs_is_msg_valid
Added xs_vec_maked2d (at28754)
2006-04-28 21:10:29 +00:00