The api says that the user_silentkill() "Kills a user without a message.", that means it is just user_kill() without sending deathmsg.
But user_silentkill() automatically kills player without affecting the client's score (and that is not mentioned in api), so i'll add a second parameter to user_silnetkill() to let user to decide if he want to kill a player without or not affecting the table.
New parameter has the default value 1, so it won't break the compatibility.
It would seem I was wrong (was I drunk?). It doesn't support custom
message using formating (%s).
This simplifies things, as this stock is now meant to be used only on
predefined message.
* If not a predefined message, we redirect to client_print, as there is
more checks and can deal with ML.
* If length goes above known limits, we redirect to client_print to be
cut properly.
* Changed MSG_ONE to MSG_UNRELIABLE and MSG_ALL to MSG_BROADCAST.
* Updated documention.