80 lines
1.5 KiB
C
80 lines
1.5 KiB
C
/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#ifndef ACTIVITY_H
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#define ACTIVITY_H
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typedef enum {
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ACT_RESET = 0, // Set m_Activity to this invalid value to force a reset to m_IdealActivity
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ACT_IDLE,
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ACT_HOP,
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ACT_HOP_LEFT_FOOT,
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ACT_LEAP,
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ACT_TURN_LEFT,
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ACT_TURN_RIGHT,
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ACT_BASE_STAND,
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ACT_BASE_STAND_THROW,
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ACT_FREEZE_STAND,
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ACT_FREEZE_STAND_THROW,
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ACT_HARD_STAND,
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ACT_HARD_STAND_THROW,
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ACT_TRIPLE_STAND,
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ACT_TRIPLE_STAND_THROW,
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ACT_UNARMED_WALK,
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ACT_UNARMED_RUN,
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ACT_UNARMED_BACKPEDAL,
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ACT_BASE_WALK,
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ACT_BASE_RUN,
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ACT_BASE_THROW,
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ACT_BASE_BACKUP,
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ACT_BASE_BACKUP_THROW,
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ACT_BASE_REVERSE,
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ACT_BASE_REVERSE_THROW,
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ACT_FALL,
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ACT_FALL_FORWARD,
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ACT_FALL_BACKWARD,
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ACT_FALL_LEFT,
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ACT_FALL_RIGHT,
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ACT_FLINCH_CLOCKWISE,
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ACT_FLINCH_COUNTERCLOCKWISE,
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ACT_FLINCH_BACK,
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ACT_FLINCH_LEFT,
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ACT_FLINCH_RIGHT,
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ACT_FLINCH_FORWARD,
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ACT_DIE_HEADSHOT,
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ACT_DIEFORWARD,
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ACT_DIEBACKWARD,
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} Activity;
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typedef struct {
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int type;
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char *name;
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} activity_map_t;
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extern activity_map_t activity_map[];
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#endif //ACTIVITY_H
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