amxmodx/amxmodx/AMBuilder
David Anderson 46d1ef68bd Build assembly files with AMBuild. (#481)
* Remove prebuilt nasm-generated object files from the tree, and use AMBuild to compile them.

* Add commands in VS project to build the object files

* Rename elf to elf32 for consistency
2018-08-26 20:28:25 +02:00

98 lines
2.2 KiB
Python

# vim: set sts=2 ts=8 sw=2 tw=99 et ft=python:
import os.path
binary = AMXX.MetaPlugin(builder, 'amxmodx')
binary.compiler.defines += [
'JIT',
'ASM32',
'HAVE_STDINT_H',
]
AMXX.AddAssembly(builder, binary, 'helpers-x86.asm', 'helpers-asm.obj')
AMXX.AddAssembly(builder, binary, 'natives-x86.asm', 'natives-asm.obj')
AMXX.AddAssembly(builder, binary, 'amxexecn.asm', 'amxexecn-asm.obj',
includes=['amxdefn.asm'])
AMXX.AddAssembly(builder, binary, 'amxjitsn.asm', 'amxjitsn-asm.obj',
includes=['amxdefn.asm'],
# Opcode sizes must be maximum width for patching to work.
extra_argv=['-O0'])
if builder.target_platform == 'mac':
binary.compiler.postlink += [
'-Wl,-read_only_relocs,suppress'
]
elif builder.target_platform == 'windows':
binary.compiler.linkflags += [
'/EXPORT:GiveFnptrsToDll=_GiveFnptrsToDll@8,@1',
'/SECTION:.data,RW',
]
binary.compiler.linkflags += [AMXX.zlib.binary, AMXX.hashing.binary, AMXX.utf8rewind.binary]
binary.sources = [
'meta_api.cpp',
'CVault.cpp',
'vault.cpp',
'float.cpp',
'file.cpp',
'modules.cpp',
'CMisc.cpp',
'CTask.cpp',
'string.cpp',
'amxmodx.cpp',
'CEvent.cpp',
'CCmd.cpp',
'CLogEvent.cpp',
'srvcmd.cpp',
'strptime.cpp',
'amxcore.cpp',
'amxtime.cpp',
'power.cpp',
'amxxlog.cpp',
'fakemeta.cpp',
'amxxfile.cpp',
'CLang.cpp',
'emsg.cpp',
'CForward.cpp',
'CPlugin.cpp',
'CModule.cpp',
'CMenu.cpp',
'util.cpp',
'amx.cpp',
'amxdbg.cpp',
'natives.cpp',
'newmenus.cpp',
'debugger.cpp',
'optimizer.cpp',
'format.cpp',
'messages.cpp',
'libraries.cpp',
'vector.cpp',
'sorting.cpp',
'nongpl_matches.cpp',
'CFlagManager.cpp',
'datastructs.cpp',
'trie_natives.cpp',
'CDataPack.cpp',
'datapacks.cpp',
'stackstructs.cpp',
'CTextParsers.cpp',
'textparse.cpp',
'CvarManager.cpp',
'cvars.cpp',
'../public/memtools/MemoryUtils.cpp',
'../public/memtools/CDetour/detours.cpp',
'../public/memtools/CDetour/asm/asm.c',
'../public/resdk/mod_rehlds_api.cpp',
'CLibrarySys.cpp',
'CGameConfigs.cpp',
'gameconfigs.cpp',
'CoreConfig.cpp',
]
if builder.target_platform == 'windows':
binary.sources += ['version.rc']
AMXX.binaries += [builder.Add(binary)]