Commit Graph

22 Commits

Author SHA1 Message Date
David Anderson
46d1ef68bd Build assembly files with AMBuild. (#481)
* Remove prebuilt nasm-generated object files from the tree, and use AMBuild to compile them.

* Add commands in VS project to build the object files

* Rename elf to elf32 for consistency
2018-08-26 20:28:25 +02:00
Karol Szuster
d6e71c8f4f Little cleanup (#461)
* Remove FAKEMETA leftovers

* Move "require_module" native to where it belongs

* Remove broken AMX module support

* Remove useless natives

* Remove "alloc_amxmemory" and "free_amxmemory" functions

* Remove "strip_name" function

* Clean engine a bit

* Export "GiveFnptrsToDll" (Windows) (Core)

* memcpy -> ke::SafeStrcpy

* Export GiveFnptrsToDll in modules

* Update msvc project files
2017-12-07 18:45:16 +01:00
Vincent Herbet
ab854ec035 Improve UTF-8 support in some natives (bug 6475) (#407)
* Compile as static library, update AMBuildScript and link to core

* Update VS project files to include the library

* Add UTF-8 Rewind library (v1.5.1) to third_party directory

* Update ACKNOWLEDGEMENTS.txt

* Move AMXX buffer in its own function

* Move constants from string.inc to string_const.inc and update project files

* Move stocks from string.inc to string_stocks.inc and update project files

* Improve UTF-8 support in containi() and update documentation

* Improve UTF-8 support in strcmp() and update documentation

* Improve UTF-8 support in strfind() and update documentation

Worth to be noted that this native with ignorecase set was not working properly. So broken that no one reported the issue.
This adds also a safety check for "pos" parameter to not go < 0.

* Improve UTF-8 support in strncmp() and update documentation

* Improve UTF-8 support in equali() and update documentation

* Add an option to some UTF-8 Rewind functions for avoiding invalid data to be replaced

By default it replaces any invalid byte or sequence of bytes by 0xFFFD (3 bytes). It can be problematic when the input buffer is not changed (from a plugin) and that some natives need to calculate a position from the converted string. With such replacement, the position is displaced due the final string length being larger.

This compiles the library as C++, because I added some silly param with a default default value which is not supported by C.

* Improve UTF-8 support in replace_string/ex() and update documentation

* Add is_string_category() and update documentation

* Update a little testsuite plugin (and fix linux compilation)

* Add mb_strotolower/upper() and update documentation

* Add mb_ucfirst() and update documentation

* Add mb_strtotile() and update documentation

* Improve UTF-8 support in get_players() and find_player() with name/case insenstive flags set

* Fix KliPPy's complain
2017-08-05 10:32:16 +02:00
Vincent Herbet
115916d753 Add basic ReHLDS and ReGameDLL support (#417)
* Add ReHLDS API files and its dependencies

Note: This has been stolen from ReAPI AMXX module and modified/adjusted to match AMXX existing includes and to provide as less dependencies as possible as well

* Add the necessary files to get ReHLDS interface

* Split SV_DropClient into pre/post code

* Init ReHLDS API and add SV_DropClient hook

* Add Cvar_DirectSet hook and adjust code with helpers

Note: we don't need to split code here. This is pretty much the naive and straight way, but fairly enough for our case. If it happens we got a lot more hooks, we may consider to use some class to manage better the things.

* Move platform and interface stuff in their own files in public directory

* Make sure to init cvar stuff after ReHLDS

* Add ReGameDLL API files and its dependencies in cstrike module

* Init ReHLDS in cstrike module and adjust code

Note: About cs_uset_set_model(). ReHLDS API doesn't offer a way to know directly the precached models, so instead of looping through all the ressources, the models list is saved one time at map change into a hashmap.

* Init ReGameDLL and adjust code

* Fix linux compilation

* Init ReGameDLL in fakemeta module and adjust code

* Rename /reapi directory to /resdk to avoid confusion

* Retrieve gamerules pointer through InstallGameRules in fakemeta module

* Retrieve gamerules pointer through InstallGameRules in cstrike module

Note: actually gamerules is not used if regamedll is enabled, but it could be used in future natives.

* Fix a typo when ReGameDLL is not enabled

* Fix missing interface check for ReHLDS.

I'm pretty sure I was checking at the very first since I worked first on vanilla version of engine, looks like change has been lost.
2017-03-09 19:59:38 +01:00
Arkshine
517a08e134 AutoExecConfig: Add CoreConfig class + OnAutoConfigsBuffered / OnConfigsExecuted forwards 2015-08-14 16:37:48 +02:00
Arkshine
c775cfca73 More AMTL conversion - 🔥 CString and CVector 2015-07-13 23:37:20 +02:00
Arkshine
f38c726faf Gameconfig: Add game configs natives 2015-07-11 13:16:45 +02:00
Arkshine
4b2ba10300 Gameconfig: Add game configs parser 2015-06-29 13:38:34 +02:00
Arkshine
6434c4db77 VFS: Update AMbuild and VS project files 2015-03-22 11:08:22 +01:00
Arkshine
aaafe0f3f2 Compile Hashing lib as static and link to AMXX 2015-03-10 12:15:46 +01:00
Arkshine
47cd091879 Zlib: Use the generated static library with AMXX 2015-03-09 23:59:11 +01:00
HttrckCldHKS
c071f53f2c Add new hashers and new natives
Replace the only hasher called MD5 with the ones listed below.

(+) CRC32, MD5, SHA1, SHA256, SHA3 224 BIT, SHA3 256 BIT, SHA3 384 BIT,
SHA3 512 BIT, Keccak 224 BIT, Keccak 256 BIT, Keccak 384 BIT and Keccak
512 BIT.

Add the natives listed below.

(+) hash_string(const string[], hashType:type, output[], const
outputSize)
(+) hash_file(const fileName, hashType:type, output[], const outputSize)
(+) is_arkshine_a_doctor() :  Hidden native, but a sign of recompense
for him being very active since 1.8.3 version of AMX Mod X
(+) get_system_endianness() :  Checks if the system is currently Big
Endian or Little Endian.

Add the following Enum.

(+) hashType {}
(+) sysEndianness {}

Deprecate the following natives.

(-) amx_md5()
(-) amx_md5_file()

It has been tested on Windows and Linux. The sanity checks seems to be
properly working, so no worries about them.

These are useful if people are using Sockets, cURLs or MySQLs in order
to compare hashes of different files On-line for further investigation.
You are not able to check if the files are older or newer, but you can
see if the content is different (Hash Checksum mismatch).

I'm glad I did this. Thanks to
2015-02-16 14:39:45 +02:00
Arkshine
15ad1d2247 Cvars: Moving cvars stuffs in its own files
cvars.cpp renamed to CvarManager.cpp
all cvars natives moved to a new cvars.cpp file
Pawn include is updated as wall.
2015-01-23 19:05:34 +01:00
Arkshine
34d91789c4 Cvars: Hook Cvar_DirectSet from engine library 2015-01-23 19:05:30 +01:00
Arkshine
9af7931a79 Introduce TextParser API. 2014-08-06 09:17:43 +02:00
Arkshine
e7b7506efa Introduce API to create Stack structures 2014-08-01 23:14:44 +02:00
xPaw
2696f0af0e 🔥 Remove compatibility stuff from the core 2014-06-05 23:00:47 +03:00
Arkshine
8a1464ac41 Introduce DataPacks (bug 5885, r=ds) 2014-04-11 22:57:42 +02:00
David Anderson
779e064a17 Add .rc files.
Former-commit-id: 3d9c34eff669112a54d181ca3f970e2c77d31409
2014-02-08 20:53:01 -08:00
David Anderson
922b4802f1 Port AMBuild scripts to Windows.
Former-commit-id: 9af9b5f205cfd588a16e1164bd033c22ce2107fc
2014-02-08 16:09:29 -08:00
David Anderson
bd586d37e6 Add OS X support to AMBuild and 10.9 support to amxxpc.
Former-commit-id: 91779cb9414e0ade9c170752cfc313c0425c8d14
2014-02-08 15:25:57 -08:00
David Anderson
c4e90ce865 Initial import of AMBuild infrastructure for C++ projects.
Former-commit-id: 53baa4f8c25525674f5e71f8f6ff2663928500ab
2014-02-08 01:14:15 -08:00