53 lines
1.8 KiB
PHP
53 lines
1.8 KiB
PHP
/* Sven Coop Natives
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*
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* This file is provided as is (no warranties).
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*/
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#if defined _svencoop_included
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#endinput
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#endif
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#define _svencoop_included
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#include <svencoop_const>
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#include <svencoop_stocks>
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#pragma library svenfun
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// Gets/sets the amount of frags a monster or player has.
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native Float:sc_get_frags(id);
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native sc_set_frags(id,Float:frags);
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// Gets/sets the deaths a player has.
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native sc_get_user_deaths(id);
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native sc_set_user_deaths(id,deaths);
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// returns 1 if entity (non-player) is an ally.
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native sc_is_player_ally(id);
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// Gets the amount of ammo an ent has.
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// Use the SVEN_WEP_* defines for type
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native sc_get_weapon_ammo(id, type)
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// Sets the amount of ammo an ent has.
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// Use the SVEN_WEP_* defines for type
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native sc_set_weapon_ammo(id, amount, type)
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//Stocks for 9mm ammo (mp5, uzi(akimbo))
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stock sc_get_bpammo_9mm(id) { return sc_get_weapon_ammo(id,SVEN_WEP_9MM; }
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stock sc_set_bpammo_9mm(id, amount) { return sc_set_weapon_ammo(id, amount, SVEN_WEP_9MM; }
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//Stocks for RPG ammo (RPG launcher)
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stock sc_get_bpammo_rpg(id) { return sc_get_weapon_ammo(id,SVEN_WEP_RPG; }
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stock sc_set_bpammo_rpg(id, amount) { return sc_set_weapon_ammo(id, amount, SVEN_WEP_RPG; }
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//Stocks for radioactive ammo (gauss, egon)
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stock sc_get_bpammo_radio(id) { return sc_get_weapon_ammo(id,SVEN_WEP_RADIO; }
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stock sc_set_bpammo_radio(id, amount) { return sc_set_weapon_ammo(id, amount, SVEN_WEP_RADIO; }
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//Stocks for snark ammo
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stock sc_get_bpammo_snark(id) { return sc_get_weapon_ammo(id,SVEN_WEP_SNARK; }
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stock sc_set_bpammo_snark(id, amount) { return sc_set_weapon_ammo(id, amount, SVEN_WEP_SNARK; }
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//Stocks for shotgun ammo
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stock sc_get_bpammo_shot(id) { return sc_get_weapon_ammo(id,SVEN_WEP_SHOTGUN; }
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stock sc_set_bpammo_shot(id, amount) { return sc_set_weapon_ammo(id, amount, SVEN_WEP_SHOTGUN; }
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