373 lines
7.4 KiB
C++
Executable File
373 lines
7.4 KiB
C++
Executable File
// vim: set ts=4 sw=4 tw=99 noet:
|
|
//
|
|
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
|
|
// Copyright (C) The AMX Mod X Development Team.
|
|
//
|
|
// This software is licensed under the GNU General Public License, version 3 or higher.
|
|
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
|
|
// https://alliedmods.net/amxmodx-license
|
|
|
|
#include "amxmodx.h"
|
|
#include "CMenu.h"
|
|
|
|
int gmsgAmmoPickup;
|
|
int gmsgAmmoX;
|
|
int gmsgBattery;
|
|
int gmsgCurWeapon;
|
|
int gmsgDamage;
|
|
int gmsgDeathMsg;
|
|
int gmsgHealth;
|
|
int gmsgMOTD;
|
|
int gmsgScoreInfo;
|
|
int gmsgSendAudio;
|
|
int gmsgServerName;
|
|
int gmsgShowMenu;
|
|
int gmsgTeamInfo;
|
|
int gmsgTextMsg;
|
|
int gmsgVGUIMenu;
|
|
int gmsgWeapPickup;
|
|
int gmsgWeaponList;
|
|
int gmsgintermission;
|
|
int gmsgResetHUD;
|
|
int gmsgRoundTime;
|
|
int gmsgSayText;
|
|
int gmsgInitHUD;
|
|
|
|
TeamIds g_teamsIds;
|
|
WeaponsVault g_weaponsData[MAX_WEAPONS];
|
|
|
|
void Client_VGUIMenu(void* mValue)
|
|
{
|
|
if (!mPlayer) return;
|
|
|
|
mPlayer->vgui = true;
|
|
|
|
switch (mState++)
|
|
{
|
|
case 0:
|
|
mPlayer->menu = -(*(int*)mValue);
|
|
mPlayer->newmenu = -1;
|
|
break;
|
|
case 1:
|
|
mPlayer->keys = *(int*)mValue;
|
|
}
|
|
}
|
|
|
|
void Client_ShowMenu(void* mValue)
|
|
{
|
|
if (!mPlayer) return;
|
|
|
|
mPlayer->vgui = true;
|
|
|
|
switch (mState++)
|
|
{
|
|
case 0:
|
|
mPlayer->keys = *(int*)mValue;
|
|
break;
|
|
case 3:
|
|
{
|
|
mPlayer->menu = g_menucmds.findMenuId((char*)mValue);
|
|
mPlayer->newmenu = -1;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
extern bool g_bmod_tfc;
|
|
void Client_TeamInfo(void* mValue)
|
|
{
|
|
if (mPlayer && !g_bmod_tfc) return;
|
|
static int index;
|
|
|
|
switch (mState++)
|
|
{
|
|
case 0:
|
|
index = *(int*)mValue;
|
|
break;
|
|
case 1:
|
|
if (index < 1 || index > gpGlobals->maxClients) break;
|
|
char* msg = (char*)mValue;
|
|
g_players[index].team = msg;
|
|
g_teamsIds.registerTeam(msg, -1);
|
|
g_players[index].teamId = g_teamsIds.findTeamId(msg);
|
|
|
|
/**
|
|
* CS fix for SPECTATOR team.
|
|
* -
|
|
* When a player chooses spectator, ScoreInfo is sent before TeamInfo and with 0 as index.
|
|
* This means for the first round of first spectator, SPECTATOR name is not associated with its index.
|
|
* The following fix manually sets the team index when we hit SPECTATOR team.
|
|
*/
|
|
if (g_players[index].teamId == -1 && g_bmod_cstrike && !strcmp(msg, "SPECTATOR"))
|
|
{
|
|
g_players[index].teamId = 3;
|
|
g_teamsIds.registerTeam(msg, 3);
|
|
}
|
|
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Client_TextMsg(void* mValue)
|
|
{
|
|
if (mPlayer) return;
|
|
|
|
switch (mState++)
|
|
{
|
|
case 1:
|
|
{
|
|
char * msg = (char*)mValue;
|
|
if (!msg) break;
|
|
|
|
if (!strncmp("#Game_C", msg, 7))
|
|
{
|
|
g_game_timeleft = g_game_restarting = gpGlobals->time + 3;
|
|
//g_endround_time = gpGlobals->time;
|
|
//g_newround_time = gpGlobals->time + CVAR_GET_FLOAT("mp_freezetime") + 3;
|
|
}
|
|
else if (!strncmp("#Game_w", msg, 7))
|
|
{
|
|
g_game_timeleft = -2;
|
|
}
|
|
else if (!strncmp("#game_clan_s", msg, 12))
|
|
{
|
|
g_game_timeleft = -3;
|
|
}
|
|
|
|
break;
|
|
}
|
|
case 2:
|
|
{
|
|
char * msg = (char*)mValue;
|
|
if (!msg) break;
|
|
|
|
if (g_game_timeleft == -2)
|
|
{
|
|
g_game_timeleft = g_game_restarting = gpGlobals->time + atoi(msg);
|
|
//g_newround_time = g_game_timeleft + CVAR_GET_FLOAT("mp_freezetime");
|
|
}
|
|
else if (g_game_timeleft == -3)
|
|
g_game_restarting = atoi(msg) * 60.0f;
|
|
|
|
break;
|
|
}
|
|
case 3:
|
|
{
|
|
char * msg = (char*)mValue;
|
|
if (!msg) break;
|
|
if (g_game_timeleft != -3) break;
|
|
g_game_restarting += atoi(msg);
|
|
g_game_timeleft = g_game_restarting = gpGlobals->time + g_game_restarting;
|
|
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Client_WeaponList(void* mValue)
|
|
{
|
|
static int wpnList = 0;
|
|
//static int wpnList2;
|
|
static int iSlot;
|
|
static const char* wpnName;
|
|
|
|
switch (mState++)
|
|
{
|
|
case 0:
|
|
wpnName = (char*)mValue;
|
|
break;
|
|
case 1:
|
|
iSlot = *(int*)mValue;
|
|
break;
|
|
case 7:
|
|
int iId = *(int*)mValue;
|
|
if ((iId < 0 || iId >= MAX_WEAPONS) || (wpnList & (1<<iId)))
|
|
break;
|
|
wpnList |= (1<<iId);
|
|
g_weaponsData[iId].iId = iId;
|
|
g_weaponsData[iId].ammoSlot = iSlot;
|
|
g_weaponsData[iId].fullName = wpnName;
|
|
}
|
|
}
|
|
|
|
void Client_CurWeapon(void* mValue)
|
|
{
|
|
static int iState;
|
|
static int iId;
|
|
|
|
switch (mState++)
|
|
{
|
|
case 0:
|
|
iState = *(int*)mValue;
|
|
break;
|
|
case 1:
|
|
if (!iState) break;
|
|
iId = *(int*)mValue;
|
|
break;
|
|
case 2:
|
|
if (!mPlayer) return;
|
|
if (!iState || (iId < 1 || iId >= MAX_WEAPONS)) break;
|
|
mPlayer->current = iId;
|
|
|
|
|
|
if (*(int*)mValue < mPlayer->weapons[iId].clip && // Only update the lastHit vector if the clip size is decreasing
|
|
*(int*)mValue != -1) // But not if it's a melee weapon
|
|
{
|
|
mPlayer->lastHit = mPlayer->lastTrace;
|
|
}
|
|
mPlayer->weapons[iId].clip = *(int*)mValue;
|
|
}
|
|
}
|
|
|
|
void Client_AmmoX(void* mValue)
|
|
{
|
|
static int iAmmo;
|
|
|
|
switch (mState++)
|
|
{
|
|
case 0:
|
|
iAmmo = *(int*)mValue;
|
|
break;
|
|
case 1:
|
|
if (!mPlayer) return;
|
|
for (int i = 1; i < MAX_WEAPONS; ++i)
|
|
if (iAmmo == g_weaponsData[i].ammoSlot)
|
|
mPlayer->weapons[i].ammo = *(int*)mValue;
|
|
}
|
|
}
|
|
|
|
void Client_AmmoPickup(void* mValue)
|
|
{
|
|
static int iSlot;
|
|
|
|
switch (mState++)
|
|
{
|
|
case 0:
|
|
iSlot = *(int*)mValue;
|
|
break;
|
|
case 1:
|
|
if (!mPlayer) return;
|
|
for (int i = 1; i < MAX_WEAPONS; ++i)
|
|
if (g_weaponsData[i].ammoSlot==iSlot)
|
|
mPlayer->weapons[i].ammo += *(int*)mValue;
|
|
}
|
|
}
|
|
|
|
void Client_ScoreInfo(void* mValue)
|
|
{
|
|
static int index;
|
|
static int deaths;
|
|
|
|
switch (mState++)
|
|
{
|
|
case 0:
|
|
index = *(int*)mValue;
|
|
break;
|
|
case 2:
|
|
deaths = *(int*)mValue;
|
|
break;
|
|
case 4:
|
|
if (index < 1 || index > gpGlobals->maxClients) break;
|
|
CPlayer*pPlayer = GET_PLAYER_POINTER_I(index);
|
|
pPlayer->deaths = deaths;
|
|
pPlayer->teamId = *(int*)mValue;
|
|
if (g_teamsIds.isNewTeam())
|
|
g_teamsIds.registerTeam(pPlayer->team.chars(), pPlayer->teamId);
|
|
}
|
|
}
|
|
|
|
void Client_DamageEnd(void* mValue)
|
|
{
|
|
CPlayer* dead = mPlayer;
|
|
|
|
if (dead && dead->death_killer)
|
|
{
|
|
g_events.parserInit(CS_DEATHMSG, &gpGlobals->time, mPlayer = 0, mPlayerIndex = 0);
|
|
g_events.parseValue(dead->death_killer);
|
|
g_events.parseValue(dead->index);
|
|
g_events.parseValue(dead->death_headshot);
|
|
g_events.parseValue(dead->death_weapon.chars());
|
|
g_events.parseValue(dead->death_tk ? 1 : 0);
|
|
g_events.executeEvents();
|
|
dead->death_killer = 0;
|
|
}
|
|
}
|
|
|
|
void Client_DeathMsg(void* mValue)
|
|
{
|
|
static CPlayer *killer;
|
|
static CPlayer *victim;
|
|
static int killer_id;
|
|
static int victim_id;
|
|
static int hs;
|
|
|
|
switch (mState++)
|
|
{
|
|
case 0:
|
|
killer_id = *(int*)mValue;
|
|
killer = (killer_id > 0 && killer_id < 33) ? GET_PLAYER_POINTER_I(killer_id) : 0;
|
|
break;
|
|
case 1:
|
|
victim_id = *(int*)mValue;
|
|
victim = (victim_id > 0 && victim_id < 33) ? GET_PLAYER_POINTER_I(victim_id) : 0;
|
|
break;
|
|
case 2:
|
|
hs = *(int*)mValue;
|
|
break;
|
|
case 3:
|
|
if (!killer || !victim) break;
|
|
victim->death_killer = killer_id;
|
|
victim->death_weapon = (char*)mValue;
|
|
victim->death_headshot = hs;
|
|
victim->death_tk = (killer->teamId == victim->teamId);
|
|
}
|
|
}
|
|
|
|
void Client_InitHUDEnd(void* mValue)
|
|
{
|
|
if (!g_bmod_cstrike)
|
|
return;
|
|
|
|
CPlayer *pPlayer = mPlayer;
|
|
|
|
if (!pPlayer->teamIdsInitialized && !pPlayer->IsBot())
|
|
{
|
|
// This creates specific indexes (> maxplayers) for print_chat_color().
|
|
// 33 : print_team_grey / spectator
|
|
// 34 : print_team_red / terrorist
|
|
// 35 : print_team_blue / ct
|
|
UTIL_TeamInfo(pPlayer->pEdict, 33 + 1, "TERRORIST"); // print_team_red
|
|
UTIL_TeamInfo(pPlayer->pEdict, 33 + 2, "CT"); // print_team_blue
|
|
pPlayer->teamIdsInitialized = true;
|
|
}
|
|
}
|
|
|
|
/*
|
|
void Client_SendAudio(void* mValue)
|
|
{
|
|
|
|
}
|
|
|
|
void Client_SendAudioEnd(void* mValue)
|
|
{
|
|
|
|
|
|
}
|
|
|
|
void Client_RoundTimeEnd(void* mValue)
|
|
{
|
|
|
|
}
|
|
|
|
void Client_RoundTime(void* mValue)
|
|
{
|
|
|
|
}
|
|
|
|
|
|
void Client_ResetHUD(void* mValue)
|
|
{
|
|
|
|
}
|
|
*/
|