AMX Mod X - Half-Life 1 Scripting and Administration
7c4688f557
Currently amxmodx doesn't reload modules that use metamod, so MODULE_RELOAD_ON_MAP_CHANGE being defined or not doesn't make any difference. Even though this commit currently doesn't change any behavior, amxmodx might in the future support reloading modules that use metamod, and all these modules in their current state either fail completely because of erroneous cleanup, or are untested (and most likely leak stuff). Furthermore, these changes make it clear that these modules are in fact not being reloaded. |
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amxmodx | ||
compiler | ||
configs | ||
editor/studio | ||
gamedata | ||
installer | ||
modules | ||
plugins | ||
public | ||
support | ||
third_party | ||
tools | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
.travis.yml | ||
AMBuildScript | ||
appveyor.yml | ||
configure.py | ||
product.version | ||
pushbuild.txt | ||
README.md |
AMX Mod X
AMX Mod X - Half-Life 1 Scripting and Server Administration
General
- AMXX website
- Forum: Discussion forum including plugin/extension development
- General documentation: Miscellaneous information about AMXX
- Latest release: The latest stable AMXX release
- Build snapshots: Builds of recent development versions
Development
- Issue tracker: Issues that require back and forth communication
- Building AMXX: Instructions on how to build AMXX itself using AMBuild
- AMXX scripting: Pawn examples and introduction to the language