amxmodx/gamedata/common.games/entities.games/cstrike/offsets-cbreakable.txt

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/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CBreakable"
{
"Offsets"
{
"pSoundsWood" // const char*[3]
{
"windows" "-16"
"linux" "0"
"mac" "0"
}
"pSoundsFlesh" // const char*[6]
{
"windows" "-16"
"linux" "0"
"mac" "0"
}
"pSoundsGlass" // const char*[3]
{
"windows" "-16"
"linux" "0"
"mac" "0"
}
"pSoundsMetal" // const char*[3]
{
"windows" "-16"
"linux" "0"
"mac" "0"
}
"pSoundsConcrete" // const char*[3]
{
"windows" "-16"
"linux" "0"
"mac" "0"
}
"pSpawnObjects" // const char*[32]
{
"windows" "-16"
"linux" "0"
"mac" "0"
}
"m_Material" // Materials
{
"windows" "144"
"linux" "160"
"mac" "160"
}
"m_Explosion" // Explosions
{
"windows" "148"
"linux" "164"
"mac" "164"
}
"m_idShard" // int
{
"windows" "152"
"linux" "168"
"mac" "168"
}
"m_angle" // float
{
"windows" "156"
"linux" "172"
"mac" "172"
}
"m_iszGibModel" // int
{
"windows" "160"
"linux" "176"
"mac" "176"
}
"m_iszSpawnObject" // int
{
"windows" "164"
"linux" "180"
"mac" "180"
}
"m_flHealth" // float
{
"windows" "168"
"linux" "184"
"mac" "184"
}
}
}
}
}
}