1606 lines
54 KiB
Plaintext
Executable File
1606 lines
54 KiB
Plaintext
Executable File
/* AMX Mod X
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* StatsX Plugin
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*
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* by the AMX Mod X Development Team
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* originally developed by OLO
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*
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* This file is part of AMX Mod X.
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*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*/
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//--------------------------------
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#include <amxmodx>
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#include <amxmisc>
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#include <csstats>
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//--------------------------------
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// Uncomment to activate log debug messages.
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//#define STATSX_DEBUG
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// Comment to activate new DeathMsg process (if fixed).
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#define STATSX_OLD_DEATHMSG
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// HUD statistics duration in seconds (minimum 1.0 seconds).
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#define HUD_DURATION_CVAR "amx_statsx_duration"
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#define HUD_DURATION "12.0"
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// HUD statistics stop relative freeze end in seconds.
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// To stop before freeze end use a negative value.
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#define HUD_FREEZE_LIMIT_CVAR "amx_statsx_freeze"
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#define HUD_FREEZE_LIMIT "-2.0"
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// HUD statistics minimum duration, in seconds, to trigger the display logic.
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#define HUD_MIN_DURATION 0.2
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// Config plugin constants.
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#define MODE_HUD_DELAY 0 // Make a 0.01 sec delay on HUD reset process.
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// You can also manualy enable or disable these options by setting them to 1
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// For example:
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// public ShowAttackers = 1
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// However amx_statscfg command is recommended
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public KillerChat = 0 // displays killer hp&ap to victim console
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// and screen
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public ShowAttackers = 0 // shows attackers
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public ShowVictims = 0 // shows victims
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public ShowKiller = 0 // shows killer
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public ShowTeamScore = 0 // shows team score at round end
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public ShowTotalStats = 0 // shows round total stats
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public ShowBestScore = 0 // shows rounds best scored player
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public ShowMostDisruptive = 0 // shows rounds most disruptive player
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public EndPlayer = 0 // displays player stats at the end of map
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public EndTop15 = 0 // displays top15 at the end of map
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public SayHP = 0 // displays information about user killer
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public SayStatsMe = 0 // displays user's stats and rank
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public SayRankStats = 0 // displays user's rank stats
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public SayMe = 0 // displays user's stats
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public SayRank = 0 // displays user's rank
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public SayReport = 0 // report user's weapon status to team
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public SayScore = 0 // displays team's map score
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public SayTop15 = 0 // displays first 15 players
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public SayStatsAll = 0 // displays all players stats and rank
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public SayMiscFunc = 0 // displays timeleft, thetime, currentmap, ff
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public ShowStats = 0 // set client HUD-stats switched off by default
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public ShowDistHS = 0 // show distance and HS in attackers and
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// victims HUD lists
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public ShowFullStats = 0 // show full HUD stats (more than 78 chars)
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public SpecRankInfo = 0 // displays rank info when spectating
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// Standard Contstants.
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#define MAX_TEAMS 2
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#define MAX_PLAYERS 32 + 1
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#define MAX_NAME_LENGTH 31
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#define MAX_WEAPON_LENGTH 31
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#define MAX_TEXT_LENGTH 255
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#define MAX_BUFFER_LENGTH 2047
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// User messages.
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#define DISABLED_MSG "Server has disabled that option"
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// User stats parms id
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#define STATS_KILLS 0
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#define STATS_DEATHS 1
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#define STATS_HS 2
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#define STATS_TKS 3
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#define STATS_SHOTS 4
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#define STATS_HITS 5
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#define STATS_DAMAGE 6
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// Global player flags.
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new BODY_PART[8][] = {
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"wholebody",
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"head",
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"chest",
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"stomach",
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"leftarm",
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"rightarm",
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"leftleg",
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"rightleg"
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}
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// Killer information, save killer info at the time when player is killed.
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#define KILLED_KILLER_ID 0 // Killer userindex/user-ID
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#define KILLED_KILLER_HEALTH 1 // Killer's health
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#define KILLED_KILLER_ARMOUR 2 // Killer's armour
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#define KILLED_TEAM 3 // Killer's team
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#define KILLED_KILLER_STATSFIX 4 // Fix to register the last hit/kill
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new g_izKilled[MAX_PLAYERS][5]
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// Menu variables and configuration
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#define MAX_PPL_MENU_ACTIONS 2 // Number of player menu actions
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#define PPL_MENU_OPTIONS 7 // Number of player options per displayed menu
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new g_iPluginMode = 0
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new g_izUserMenuPosition[MAX_PLAYERS] = { 0, ... }
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new g_izUserMenuAction[MAX_PLAYERS] = { 0, ... }
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new g_izUserMenuPlayers[MAX_PLAYERS][32]
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new g_izSpecMode[MAX_PLAYERS] = { 0, ... }
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new g_izShowStatsFlags[MAX_PLAYERS] = { 0, ... }
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new g_izStatsSwitch[MAX_PLAYERS] = { 0, ... }
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new Float:g_fzShowUserStatsTime[MAX_PLAYERS] = { 0.0, ... }
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new Float:g_fShowStatsTime = 0.0
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new Float:g_fFreezeTime = 0.0
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new Float:g_fFreezeLimitTime = 0.0
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new Float:g_fHUDDuration = 0.0
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new g_iRoundEndTriggered = 0
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new g_iRoundEndProcessed = 0
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new Float:g_fStartGame = 0.0
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new g_izTeamScore[MAX_TEAMS] = { 0, ... }
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new g_izTeamEventScore[MAX_TEAMS] = { 0, ... }
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new g_izTeamRndStats[MAX_TEAMS][8]
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new g_izTeamGameStats[MAX_TEAMS][8]
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new g_izUserUserID[MAX_PLAYERS] = { 0, ... }
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new g_izUserAttackerDistance[MAX_PLAYERS] = { 0, ... }
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new g_izUserVictimDistance[MAX_PLAYERS][MAX_PLAYERS]
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new g_izUserRndName[MAX_PLAYERS][MAX_NAME_LENGTH]
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new g_izUserRndStats[MAX_PLAYERS][8]
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new g_izUserGameStats[MAX_PLAYERS][8]
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// Common buffer to improve performance, as Small always zero-initializes all vars
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new g_sBuffer[MAX_BUFFER_LENGTH+1] = ""
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new g_sScore[MAX_TEXT_LENGTH+1] = ""
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new g_sAwardAndScore[MAX_BUFFER_LENGTH+1] = ""
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new t_sText[MAX_TEXT_LENGTH+1] = ""
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new t_sName[MAX_NAME_LENGTH+1] = ""
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new t_sWpn[MAX_WEAPON_LENGTH+1] = ""
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//--------------------------------
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// Initialize
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//--------------------------------
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public plugin_init() {
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// Register plugin.
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register_plugin( "StatsX", "0.20", "AMXX Dev Team")
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// Register events.
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register_event( "TextMsg", "eventStartGame", "a",
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"2=#Game_Commencing", "2=#Game_will_restart_in" )
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register_event( "ResetHUD", "eventResetHud", "be" )
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register_event( "RoundTime", "eventStartRound", "bc" )
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#if defined STATSX_OLD_DEATHMSG
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register_event( "DeathMsg", "eventDeathMsg", "a" )
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register_event( "Damage", "eventDamage", "b", "2!0", "3=0", "4!0" )
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#else
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register_event( "CS_DeathMsg", "eventCSDeathMsg", "a" )
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#endif
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register_event( "SendAudio", "eventEndRound", "a",
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"2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw" )
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register_event( "TeamScore", "eventTeamScore", "a" )
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register_event( "30", "eventIntermission", "a" )
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register_event( "TextMsg", "eventSpecMode", "bd", "2&ec_Mod" )
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register_event( "StatusValue", "eventShowRank", "bd", "1=2" )
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// Register commands.
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register_clcmd( "say /hp", "cmdHp", 0, "- display info. about your killer (chat)" )
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register_clcmd( "say /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)" )
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register_clcmd( "say /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)" )
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register_clcmd( "say /me", "cmdMe", 0, "- display current round stats (chat)" )
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register_clcmd( "say /score", "cmdScore", 0, "- display last score (chat)" )
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register_clcmd( "say /rank", "cmdRank", 0, "- display your rank (chat)" )
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register_clcmd( "say /report", "cmdReport", 0, "- display waepon status (say_team)" )
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register_clcmd( "say /top15", "cmdTop15", 0, "- display top 15 players (MOTD)" )
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register_clcmd( "say /stats", "cmdStats", 0, "- display players stats (menu/MOTD)" )
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register_clcmd( "say /timeleft", "cmdTimeLeft", 0, "- display time left on map (say)" )
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register_clcmd( "say /thetime", "cmdTheTime", 0, "- display the time (say)" )
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register_clcmd( "say /currentmap", "cmdCurrentMap", 0, "- display current map (say)" )
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register_clcmd( "say /ff", "cmdFf", 0, "- display friendly fire status (say)" )
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register_clcmd( "say /switch", "cmdSwitch", 0, "- switch client's stats on or off" )
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// Register menus.
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register_menucmd( register_menuid("Server Stats"), 1023, "actionStatsMenu" )
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// Register special configuration setting and default value.
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register_srvcmd( "amx_statsx_mode", "cmdPluginMode", ADMIN_CFG, "<flags> - sets plugin options" )
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#if defined STATSX_DEBUG
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register_clcmd( "say /hudtest", "cmdHudTest" )
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#endif
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register_cvar( HUD_DURATION_CVAR, HUD_DURATION )
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register_cvar( HUD_FREEZE_LIMIT_CVAR, HUD_FREEZE_LIMIT )
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// Init buffers and some global vars.
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g_sBuffer[0] = 0
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save_team_chatscore()
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}
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new g_addStast[] = "amx_statscfg add ^"%s^" %s"
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public plugin_cfg(){
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server_cmd( g_addStast, "Show killer hp&ap","KillerChat" )
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server_cmd( g_addStast, "Show Attackers", "ShowAttackers" )
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server_cmd( g_addStast, "Show Victims", "ShowVictims" )
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server_cmd( g_addStast, "Show killer", "ShowKiller" )
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server_cmd( g_addStast, "Show Team Score", "ShowTeamScore" )
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server_cmd( g_addStast, "Show Total Stats", "ShowTotalStats" )
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server_cmd( g_addStast, "Show Best Score", "ShowBestScore" )
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server_cmd( g_addStast, "Show Most Disruptive", "ShowMostDisruptive" )
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server_cmd( g_addStast, "HUD-stats default", "ShowStats" )
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server_cmd( g_addStast, "Dist&HS in HUD lists", "ShowDistHS" )
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server_cmd( g_addStast, "Stats at the end of map", "EndPlayer")
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server_cmd( g_addStast, "Top15 at the end of map", "EndTop15" )
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server_cmd( g_addStast, "Say /hp", "SayHP" )
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server_cmd( g_addStast, "Say /statsme", "SayStatsMe" )
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server_cmd( g_addStast, "Say /rankstats", "SayRankStats" )
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server_cmd( g_addStast, "Say /me", "SayMe" )
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server_cmd( g_addStast, "Say /rank", "SayRank" )
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server_cmd( g_addStast, "Say /report", "SayReport" )
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server_cmd( g_addStast, "Say /score", "SayScore" )
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server_cmd( g_addStast, "Say /top15", "SayTop15" )
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server_cmd( g_addStast, "Say /stats", "SayStatsAll" )
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server_cmd( g_addStast, "Misc say commands", "SayMiscFunc" )
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server_cmd( g_addStast, "Spec. Rank Info", "SpecRankInfo" )
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// Update local configuration vars with value in cvars.
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get_config_cvars()
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}
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// Set hudmessage format.
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set_hudtype_killer( Float:fDuration )
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set_hudmessage( 220, 80, 0, 0.05, 0.15, 0, 6.0, fDuration, (fDuration>=g_fHUDDuration)?1.0:0.0, 1.0, 2 )
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set_hudtype_endround( Float:fDuration )
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set_hudmessage( 100, 200, 0, 0.05, 0.55, 0, 0.02, fDuration, (fDuration>=g_fHUDDuration)?1.0:0.0, 1.0, 1 )
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set_hudtype_attacker( Float:fDuration )
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set_hudmessage( 220, 80, 0, 0.55, 0.35, 0, 6.0, fDuration, (fDuration>=g_fHUDDuration)?1.0:0.0, 1.0, 3 )
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set_hudtype_victim( Float:fDuration )
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set_hudmessage( 0, 80, 220, 0.55, 0.60, 0, 6.0, fDuration, (fDuration>=g_fHUDDuration)?1.0:0.0, 1.0, 4 )
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set_hudtype_specmode() {
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set_hudmessage( 255, 255, 255, 0.02, 0.87, 2, 0.05, 0.1, 0.01, 3.0, 1)
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}
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#if defined STATSX_DEBUG
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public cmdHudTest( id ) {
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new i, iLen
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iLen = 0
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for ( i = 1; i < 20; i++ )
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iLen += format( g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "....x....1....x....2....x....3....x....4....x....^n" )
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set_hudtype_killer( 50.0 )
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show_hudmessage( id, g_sBuffer )
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}
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#endif
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// Stats formulas
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Float:accuracy( izStats[8] ) {
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if ( !izStats[STATS_SHOTS] ) return ( 0.0 )
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return ( 100.0 * float( izStats[STATS_HITS] ) / float( izStats[STATS_SHOTS] ) )
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}
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Float:effec( izStats[8] ) {
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if ( !izStats[STATS_KILLS] ) return ( 0.0 )
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return ( 100.0 * float( izStats[STATS_KILLS] ) / float( izStats[STATS_KILLS] + izStats[STATS_DEATHS] ) )
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}
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// Distance formula (metric)
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Float:distance( iDistance ) {
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return float( iDistance ) * 0.0254
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}
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// Get plugin config flags.
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set_plugin_mode( id, sFlags[] ) {
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if ( sFlags[0] )
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g_iPluginMode = read_flags( sFlags )
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get_flags( g_iPluginMode, t_sText, MAX_TEXT_LENGTH )
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console_print( id, "^"amx_statsx_mode^" set to ^"%s^"", t_sText )
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return g_iPluginMode
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}
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// Get config parameters.
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get_config_cvars() {
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g_fFreezeTime = get_cvar_float("mp_freezetime")
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if ( g_fFreezeTime < 0.0 ) g_fFreezeTime = 0.0
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g_fHUDDuration = get_cvar_float( HUD_DURATION_CVAR )
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if ( g_fHUDDuration < 1.0 ) g_fHUDDuration = 1.0
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g_fFreezeLimitTime = get_cvar_float( HUD_FREEZE_LIMIT_CVAR )
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}
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// Get and format attackers header and list.
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get_attackers( id, sBuffer[MAX_BUFFER_LENGTH+1] ) {
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new izStats[8], izBody[8]
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new iAttacker
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new iFound, iLen
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new iMaxPlayer = get_maxplayers()
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iFound = 0
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sBuffer[0] = 0
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// Get and format header. Add killing attacker statistics if user is dead.
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// Make sure shots is greater than zero or division by zero will occur.
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// To print a '%', 4 of them must done in a row.
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izStats[STATS_SHOTS] = 0
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iAttacker = g_izKilled[id][KILLED_KILLER_ID]
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if ( iAttacker )
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get_user_astats( id, iAttacker, izStats, izBody )
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if ( izStats[STATS_SHOTS] && ShowFullStats ) {
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get_user_name( iAttacker, t_sName, MAX_NAME_LENGTH )
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iLen = format( sBuffer, MAX_BUFFER_LENGTH, "Attackers -- %s -- %0.2f%%%% acc.:^n",
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t_sName, accuracy( izStats ) )
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}
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else
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iLen = format( sBuffer, MAX_BUFFER_LENGTH, "Attackers:^n" )
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// Get and format attacker list.
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for ( iAttacker = 1; iAttacker <= iMaxPlayer; iAttacker++ ) {
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if ( get_user_astats( id, iAttacker, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH ) ) {
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iFound = 1
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get_user_name( iAttacker, t_sName, 32 )
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if ( izStats[STATS_KILLS] ) {
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if ( !ShowDistHS )
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iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
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"%s -- %d hit(s) / %d dmg / %s^n",
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t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE],
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t_sWpn )
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else if ( izStats[STATS_HS] )
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iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
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"%s -- %d hit(s) / %d dmg / %s / %0.0f m / HS^n",
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t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE],
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t_sWpn, distance(g_izUserAttackerDistance[id]) )
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else
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iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
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"%s -- %d hit(s) / %d dmg / %s / %0.0f m^n",
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t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE],
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t_sWpn, distance(g_izUserAttackerDistance[id]) )
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}
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else
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iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
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"%s -- %d hit(s) / %d dmg^n",
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t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE] )
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}
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}
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if ( !iFound )
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sBuffer[0] = 0
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return iFound
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}
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// Get and format victims header and list
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get_victims( id, sBuffer[MAX_BUFFER_LENGTH+1] ) {
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new izStats[8], izBody[8]
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new iVictim
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new iFound, iLen
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new iMaxPlayer = get_maxplayers()
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iFound = 0
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sBuffer[0] = 0
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// Get and format header.
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// Make sure shots is greater than zero or division by zero will occur.
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// To print a '%', 4 of them must done in a row.
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|
izStats[STATS_SHOTS] = 0
|
|
get_user_vstats( id, 0, izStats, izBody )
|
|
if ( izStats[STATS_SHOTS] )
|
|
iLen = format( sBuffer, MAX_BUFFER_LENGTH, "Victims -- %0.2f%%%% acc.:^n",
|
|
accuracy( izStats ) )
|
|
else
|
|
iLen = format( sBuffer, MAX_BUFFER_LENGTH, "Victims:^n" )
|
|
|
|
for ( iVictim = 1; iVictim <= iMaxPlayer; iVictim++ ) {
|
|
if( get_user_vstats( id, iVictim, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH ) ) {
|
|
iFound = 1
|
|
get_user_name( iVictim, t_sName, MAX_NAME_LENGTH )
|
|
if ( izStats[STATS_DEATHS] ) {
|
|
if ( !ShowDistHS )
|
|
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
|
|
"%s -- %d hit(s) / %d dmg / %s^n",
|
|
t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE],
|
|
t_sWpn )
|
|
else if ( izStats[STATS_HS] )
|
|
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
|
|
"%s -- %d hit(s) / %d dmg / %s / %0.0f m / HS^n",
|
|
t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE],
|
|
t_sWpn, distance(g_izUserVictimDistance[id][iVictim]) )
|
|
else
|
|
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
|
|
"%s -- %d hit(s) / %d dmg / %s / %0.0f m^n",
|
|
t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE],
|
|
t_sWpn, distance(g_izUserVictimDistance[id][iVictim]) )
|
|
}
|
|
else
|
|
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
|
|
"%s -- %d hit(s) / %d dmg^n",
|
|
t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE] )
|
|
}
|
|
}
|
|
if ( !iFound )
|
|
sBuffer[0] = 0
|
|
|
|
return iFound
|
|
}
|
|
|
|
|
|
// Get and format kill info.
|
|
get_kill_info( id, iKiller, sBuffer[MAX_BUFFER_LENGTH+1] ) {
|
|
new iFound, iLen
|
|
|
|
iFound = 0
|
|
sBuffer[0] = 0
|
|
|
|
if ( iKiller && iKiller != id ) {
|
|
new izAStats[8], izABody[8], izVStats[8], iaVBody[8]
|
|
|
|
iFound = 1
|
|
get_user_name( iKiller, t_sName, MAX_NAME_LENGTH )
|
|
|
|
izAStats[STATS_HITS] = 0
|
|
izAStats[STATS_DAMAGE] = 0
|
|
t_sWpn[0] = 0
|
|
get_user_astats( id, iKiller, izAStats, izABody, t_sWpn, MAX_WEAPON_LENGTH )
|
|
|
|
izVStats[STATS_HITS] = 0
|
|
izVStats[STATS_DAMAGE] = 0
|
|
get_user_vstats( id, iKiller, izVStats, iaVBody )
|
|
|
|
iLen = format( sBuffer, MAX_BUFFER_LENGTH,
|
|
"%s killed you with %s^nfrom distance of %0.2f meters.^n",
|
|
t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]) )
|
|
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
|
|
"He did %d damage to you with %d hit(s)^nand still has %dhp and %dap.^n",
|
|
izAStats[STATS_DAMAGE], izAStats[STATS_HITS],
|
|
g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR] )
|
|
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
|
|
"You did %d damage to him with %d hit(s).^n",
|
|
izVStats[STATS_DAMAGE], izVStats[STATS_HITS] )
|
|
}
|
|
return iFound
|
|
}
|
|
|
|
|
|
// Get and format most disruptive.
|
|
add_most_disruptive( sBuffer[MAX_BUFFER_LENGTH+1] ) {
|
|
new id, iMaxDamageId, iMaxDamage, iMaxHeadShots
|
|
|
|
iMaxDamageId = 0
|
|
iMaxDamage = 0
|
|
iMaxHeadShots = 0
|
|
|
|
// Find player.
|
|
for ( id = 1; id < MAX_PLAYERS; id++ ) {
|
|
if ( g_izUserRndStats[id][STATS_DAMAGE] >= iMaxDamage &&
|
|
( g_izUserRndStats[id][STATS_DAMAGE] > iMaxDamage || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots ) ) {
|
|
iMaxDamageId = id
|
|
iMaxDamage = g_izUserRndStats[id][STATS_DAMAGE]
|
|
iMaxHeadShots = g_izUserRndStats[id][STATS_HS]
|
|
}
|
|
}
|
|
|
|
// Format statistics.
|
|
if ( iMaxDamageId ) {
|
|
id = iMaxDamageId
|
|
new Float:fGameEff = effec( g_izUserGameStats[id] )
|
|
new Float:fRndAcc = accuracy( g_izUserRndStats[id] )
|
|
format( t_sText, MAX_TEXT_LENGTH,
|
|
"Most damage done by: %s^n%d hit(s) / %d dmg -- %0.2f%%%% eff. / %0.2f%%%% acc.^n",
|
|
g_izUserRndName[id], g_izUserRndStats[id][STATS_HITS],
|
|
iMaxDamage, fGameEff, fRndAcc )
|
|
add( sBuffer, MAX_BUFFER_LENGTH, t_sText )
|
|
}
|
|
return iMaxDamageId
|
|
}
|
|
|
|
// Get and format best score.
|
|
add_best_score( sBuffer[MAX_BUFFER_LENGTH+1] ) {
|
|
new id, iMaxKillsId, iMaxKills, iMaxHeadShots
|
|
|
|
iMaxKillsId = 0
|
|
iMaxKills = 0
|
|
iMaxHeadShots = 0
|
|
|
|
// Find player
|
|
for ( id = 1; id < MAX_PLAYERS; id++ ) {
|
|
if ( g_izUserRndStats[id][STATS_KILLS] >= iMaxKills &&
|
|
( g_izUserRndStats[id][STATS_KILLS] > iMaxKills || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots ) ) {
|
|
iMaxKillsId = id
|
|
iMaxKills = g_izUserRndStats[id][STATS_KILLS]
|
|
iMaxHeadShots = g_izUserRndStats[id][STATS_HS]
|
|
}
|
|
}
|
|
|
|
// Format statistics.
|
|
if ( iMaxKillsId ) {
|
|
id = iMaxKillsId
|
|
new Float:fGameEff = effec( g_izUserGameStats[id] )
|
|
new Float:fRndAcc = accuracy( g_izUserRndStats[id] )
|
|
format( t_sText, MAX_TEXT_LENGTH,
|
|
"Best score: %s^n%d kill(s) / %d hs -- %0.2f%%%% eff. / %0.2f%%%% acc.^n",
|
|
g_izUserRndName[id], iMaxKills, iMaxHeadShots, fGameEff, fRndAcc )
|
|
add( sBuffer, MAX_BUFFER_LENGTH, t_sText )
|
|
}
|
|
return iMaxKillsId
|
|
}
|
|
|
|
|
|
// Get and format team score.
|
|
add_team_score( sBuffer[MAX_BUFFER_LENGTH+1] ) {
|
|
new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]
|
|
|
|
// Calculate team stats
|
|
for ( new iTeam = 0; iTeam < MAX_TEAMS; iTeam++ ) {
|
|
fzMapEff[iTeam] = effec( g_izTeamGameStats[iTeam] )
|
|
fzMapAcc[iTeam] = accuracy( g_izTeamGameStats[iTeam] )
|
|
fzRndAcc[iTeam] = accuracy( g_izTeamRndStats[iTeam] )
|
|
}
|
|
|
|
// Format round team stats, MOTD
|
|
format( t_sText, MAX_TEXT_LENGTH,
|
|
"TERRORIST %d / %0.2f%%%% eff. / %0.2f%%%% acc.^nCT %d / %0.2f%%%% eff. / %0.2f%%%% acc.^n",
|
|
g_izTeamScore[0], fzMapEff[0], fzRndAcc[0], g_izTeamScore[1], fzMapEff[1], fzRndAcc[1] )
|
|
add( sBuffer, MAX_BUFFER_LENGTH, t_sText )
|
|
}
|
|
|
|
|
|
// Get and format team stats, chat version
|
|
save_team_chatscore() {
|
|
new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]
|
|
|
|
// Calculate team stats
|
|
for ( new iTeam = 0; iTeam < MAX_TEAMS; iTeam++ ) {
|
|
fzMapEff[iTeam] = effec( g_izTeamGameStats[iTeam] )
|
|
fzMapAcc[iTeam] = accuracy( g_izTeamGameStats[iTeam] )
|
|
fzRndAcc[iTeam] = accuracy( g_izTeamRndStats[iTeam] )
|
|
}
|
|
|
|
// Format game team stats, chat
|
|
format( g_sScore, MAX_BUFFER_LENGTH,
|
|
"TERRORIST %d / %0.2f%%%% eff. / %0.2f%%%% acc. -- CT %d / %0.2f%%%% eff. / %0.2f%%%% acc.",
|
|
g_izTeamScore[0], fzMapEff[0], fzMapAcc[0], g_izTeamScore[1], fzMapEff[1], fzMapAcc[1] )
|
|
}
|
|
|
|
|
|
// Get and format total stats.
|
|
add_total_stats( sBuffer[MAX_BUFFER_LENGTH+1] ) {
|
|
format( t_sText, MAX_TEXT_LENGTH,
|
|
"Total: %d kill(s) / %d hs -- %d hit(s) / %d shot(s)^n",
|
|
g_izUserRndStats[0][STATS_KILLS], g_izUserRndStats[0][STATS_HS],
|
|
g_izUserRndStats[0][STATS_HITS], g_izUserRndStats[0][STATS_SHOTS] )
|
|
add( sBuffer, MAX_BUFFER_LENGTH, t_sText )
|
|
}
|
|
|
|
|
|
// Get and format a user's list of body hits from an attacker.
|
|
add_attacker_hits( id, iAttacker, sBuffer[MAX_BUFFER_LENGTH+1] ) {
|
|
new iFound = 0
|
|
if ( iAttacker && iAttacker != id ) {
|
|
new izStats[8], izBody[8], iLen
|
|
|
|
izStats[STATS_HITS] = 0
|
|
get_user_astats( id, iAttacker, izStats, izBody )
|
|
|
|
if ( izStats[STATS_HITS] ) {
|
|
iFound = 1
|
|
iLen = strlen( sBuffer )
|
|
get_user_name( iAttacker, t_sName, MAX_NAME_LENGTH )
|
|
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
|
|
"%s hits you in:^n", t_sName )
|
|
for ( new i = 1; i < 8; i++ ) {
|
|
if ( !izBody[i] ) continue
|
|
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
|
|
"%s: %d^n", BODY_PART[i], izBody[i] )
|
|
}
|
|
}
|
|
}
|
|
return iFound
|
|
}
|
|
|
|
|
|
// Get and format killed stats: killer hp, ap, hits.
|
|
format_kill_ainfo( id, iKiller, sBuffer[MAX_BUFFER_LENGTH+1] ) {
|
|
new iFound = 0
|
|
if ( iKiller && iKiller != id ) {
|
|
new izStats[8], izBody[8]
|
|
new iLen
|
|
iFound = 1
|
|
get_user_name( iKiller, t_sName, MAX_NAME_LENGTH )
|
|
|
|
izStats[STATS_HITS] = 0
|
|
get_user_astats( id, iKiller, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH )
|
|
|
|
iLen = format( sBuffer, MAX_BUFFER_LENGTH,
|
|
"Killed by %s with %s @ %0.0fm (%dhp, %dap) >>", t_sName, t_sWpn,
|
|
distance(g_izUserAttackerDistance[id]),
|
|
g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR] )
|
|
|
|
if ( izStats[STATS_HITS] ) {
|
|
for ( new i = 1; i < 8; i++ ) {
|
|
if ( !izBody[i] ) continue
|
|
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
|
|
" %s: %d", BODY_PART[i], izBody[i] )
|
|
}
|
|
}
|
|
else
|
|
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
|
|
" no hits" )
|
|
}
|
|
else
|
|
copy( sBuffer, MAX_BUFFER_LENGTH, "You have no killer..." )
|
|
return iFound
|
|
}
|
|
|
|
|
|
// Get and format killed stats: hits, damage on killer.
|
|
format_kill_vinfo( id, iKiller, sBuffer[MAX_BUFFER_LENGTH+1] ) {
|
|
new iFound = 0
|
|
new izStats[8]
|
|
new izBody[8]
|
|
new iLen
|
|
|
|
izStats[STATS_HITS] = 0
|
|
izStats[STATS_DAMAGE] = 0
|
|
get_user_vstats( id, iKiller, izStats, izBody )
|
|
|
|
if ( iKiller && iKiller != id ) {
|
|
iFound = 1
|
|
get_user_name( iKiller, t_sName, MAX_NAME_LENGTH )
|
|
iLen = format( sBuffer, MAX_BUFFER_LENGTH,
|
|
"You hit %s %d time(s), %d damage >>",
|
|
t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE] )
|
|
}
|
|
else
|
|
iLen = format( sBuffer, MAX_BUFFER_LENGTH,
|
|
"Last result: %d hit(s), %d damage >>",
|
|
izStats[STATS_HITS], izStats[STATS_DAMAGE] )
|
|
|
|
if ( izStats[STATS_HITS] ) {
|
|
for ( new i = 1; i < 8; i++ ) {
|
|
if ( !izBody[i] ) continue
|
|
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
|
|
" %s: %d", BODY_PART[i], izBody[i] )
|
|
}
|
|
}
|
|
else
|
|
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
|
|
" no hits" )
|
|
return iFound
|
|
}
|
|
|
|
|
|
// Get and format top 15.
|
|
format_top15( sBuffer[MAX_BUFFER_LENGTH+1] ){
|
|
new iMax = get_statsnum()
|
|
new izStats[8], izBody[8]
|
|
new iLen = 0
|
|
|
|
if ( iMax > 15 )
|
|
iMax = 15
|
|
|
|
iLen = format( sBuffer, MAX_BUFFER_LENGTH,
|
|
"<body bgcolor=#000000><font color=#FFB000><pre>" )
|
|
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
|
|
"%2s %-22.22s %6s %6s %6s %6s %4s %4s %4s^n",
|
|
"#", "Nick", "Kills", "Deaths", "Hits", "Shots", "HS", "Eff.", "Acc." )
|
|
for ( new i = 0; i < iMax && MAX_BUFFER_LENGTH - iLen > 0; i++ ) {
|
|
get_stats( i, izStats, izBody, t_sName, MAX_NAME_LENGTH )
|
|
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
|
|
"%2d %-22.22s %6d %6d %6d %6d %4d %3.0f%% %3.0f%%^n", i+1, t_sName,
|
|
izStats[STATS_KILLS], izStats[STATS_DEATHS], izStats[STATS_HITS],
|
|
izStats[STATS_SHOTS], izStats[STATS_HS],
|
|
effec( izStats ), accuracy( izStats ) )
|
|
}
|
|
}
|
|
|
|
|
|
// Get and format rank stats.
|
|
format_rankstats( id, sBuffer[MAX_BUFFER_LENGTH+1], iMyId=0 ) {
|
|
new izStats[8] = { 0, ... }
|
|
new izBody[8]
|
|
new iRankPos, iLen
|
|
iRankPos = get_user_stats( id, izStats, izBody )
|
|
iLen = format( sBuffer, MAX_BUFFER_LENGTH,
|
|
"<body bgcolor=#000000><font color=#FFB000><pre>" )
|
|
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
|
|
"%s rank is %d of %d^n^n",
|
|
(!iMyId||iMyId==id)?"Your":"Players", iRankPos, get_statsnum() )
|
|
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
|
|
"%s rank is %d of %d^n^n",
|
|
(!iMyId||iMyId==id)?"Your":"Players", iRankPos, get_statsnum() )
|
|
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
|
|
"%6s: %d (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n",
|
|
"Kills", izStats[STATS_KILLS], izStats[STATS_HS],
|
|
"Deaths", izStats[STATS_DEATHS], "Hits", izStats[STATS_HITS],
|
|
"Shots", izStats[STATS_SHOTS], "Damage", izStats[STATS_DAMAGE],
|
|
"Eff.", effec( izStats ), "Acc.", accuracy( izStats ) )
|
|
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
|
|
"%10s:^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d",
|
|
"HITS", BODY_PART[1], izBody[1], BODY_PART[2], izBody[2],
|
|
BODY_PART[3], izBody[3], BODY_PART[4], izBody[4], BODY_PART[5], izBody[5],
|
|
BODY_PART[6], izBody[6], BODY_PART[7], izBody[7])
|
|
}
|
|
|
|
|
|
// Get and format stats.
|
|
format_stats( id, sBuffer[MAX_BUFFER_LENGTH+1] ) {
|
|
new izStats[8] = { 0, ... }
|
|
new izBody[8]
|
|
new iWeapon, iLen
|
|
get_user_wstats( id, 0, izStats, izBody )
|
|
iLen = format( sBuffer, MAX_BUFFER_LENGTH,
|
|
"<body bgcolor=#000000><font color=#FFB000><pre>" )
|
|
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
|
|
"%6s: %d (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n",
|
|
"Kills", izStats[STATS_KILLS], izStats[STATS_HS],
|
|
"Deaths", izStats[STATS_DEATHS], "Hits", izStats[STATS_HITS],
|
|
"Shots", izStats[STATS_SHOTS], "Damage", izStats[STATS_DAMAGE],
|
|
"Eff.", effec( izStats ), "Acc.", accuracy( izStats ) )
|
|
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
|
|
"%-12.12s %6s %6s %6s %6s %6s %4s^n",
|
|
"Weapon", "Kills", "Deaths", "Hits", "Shots", "Damage", "Acc." )
|
|
for ( iWeapon = 1; iWeapon < 31 && MAX_BUFFER_LENGTH - iLen > 0 ; iWeapon++ ) {
|
|
if ( get_user_wstats( id, iWeapon, izStats, izBody ) ) {
|
|
get_weaponname( iWeapon, t_sWpn, MAX_WEAPON_LENGTH )
|
|
iLen += format( sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
|
|
"%-12.12s %6d %6d %6d %6d %6d %3.0f%%^n",
|
|
t_sWpn[7], izStats[STATS_KILLS], izStats[STATS_DEATHS],
|
|
izStats[STATS_HITS], izStats[STATS_SHOTS],
|
|
izStats[STATS_DAMAGE], accuracy( izStats ) )
|
|
}
|
|
}
|
|
}
|
|
|
|
// Show round end stats. If gametime is zero then use default duration time.
|
|
show_roundend_hudstats( id, Float:fGameTime ) {
|
|
|
|
// Bail out if there no HUD stats should be shown
|
|
// for this player or end round stats not created.
|
|
if ( !g_izStatsSwitch[id] ) return
|
|
if ( !g_sAwardAndScore[0] ) return
|
|
|
|
// If round end timer is zero clear round end stats.
|
|
if ( g_fShowStatsTime == 0.0 ) {
|
|
set_hudtype_endround( 0.05 )
|
|
show_hudmessage( id, "" )
|
|
#if defined STATSX_DEBUG
|
|
log_amx( "Clear round end HUD stats for #%d", id )
|
|
#endif
|
|
}
|
|
|
|
// Set HUD-duration to default or remaining time.
|
|
new Float:fDuration
|
|
if ( fGameTime == 0.0 )
|
|
fDuration = g_fHUDDuration
|
|
else {
|
|
fDuration = g_fShowStatsTime + g_fHUDDuration - fGameTime
|
|
if ( fDuration > g_fFreezeTime + g_fFreezeLimitTime )
|
|
fDuration = g_fFreezeTime + g_fFreezeLimitTime
|
|
}
|
|
// Show stats only if more time left than coded minimum.
|
|
if ( fDuration >= HUD_MIN_DURATION ) {
|
|
set_hudtype_endround( fDuration )
|
|
show_hudmessage( id, g_sAwardAndScore )
|
|
#if defined STATSX_DEBUG
|
|
log_amx( "Show %1.2fs round end HUD stats for #%d", fDuration, id )
|
|
#endif
|
|
}
|
|
}
|
|
|
|
|
|
// Show round end stats.
|
|
show_user_hudstats( id, Float:fGameTime ) {
|
|
|
|
// Bail out if there no HUD stats should be shown
|
|
// for this player or user stats timer is zero.
|
|
if ( !g_izStatsSwitch[id] ) return
|
|
if ( g_fzShowUserStatsTime[id] == 0.0 ) return
|
|
|
|
// Set HUD-duration to default or remaining time.
|
|
new Float:fDuration
|
|
if ( fGameTime == 0.0 )
|
|
fDuration = g_fHUDDuration
|
|
else {
|
|
fDuration = g_fzShowUserStatsTime[id] + g_fHUDDuration - fGameTime
|
|
if ( fDuration > g_fFreezeTime + g_fFreezeLimitTime )
|
|
fDuration = g_fFreezeTime + g_fFreezeLimitTime
|
|
}
|
|
// Show stats only if more time left than coded minimum.
|
|
if ( fDuration >= HUD_MIN_DURATION ) {
|
|
if ( ShowKiller ) {
|
|
new iKiller
|
|
iKiller = g_izKilled[id][KILLED_KILLER_ID]
|
|
get_kill_info( id, iKiller, g_sBuffer )
|
|
add_attacker_hits( id, iKiller, g_sBuffer )
|
|
set_hudtype_killer( fDuration )
|
|
show_hudmessage( id, g_sBuffer )
|
|
#if defined STATSX_DEBUG
|
|
log_amx( "Show %1.2fs %suser HUD k-stats for #%d", fDuration, g_sBuffer[0]?"":"no ", id )
|
|
#endif
|
|
}
|
|
if ( ShowVictims ) {
|
|
get_victims( id, g_sBuffer )
|
|
set_hudtype_victim( fDuration )
|
|
show_hudmessage( id, g_sBuffer )
|
|
#if defined STATSX_DEBUG
|
|
log_amx( "Show %1.2fs %suser HUD v-stats for #%d", fDuration, g_sBuffer[0]?"":"no ", id )
|
|
#endif
|
|
}
|
|
if ( ShowAttackers ) {
|
|
get_attackers( id, g_sBuffer )
|
|
set_hudtype_attacker( fDuration )
|
|
show_hudmessage( id, g_sBuffer )
|
|
#if defined STATSX_DEBUG
|
|
log_amx( "Show %1.2fs %suser HUD a-stats for #%d", fDuration, g_sBuffer[0]?"":"no ", id )
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------
|
|
// Plugin commands
|
|
//------------------------------------------------------------
|
|
|
|
// Set or get plugin config flags.
|
|
public cmdPluginMode( id, level, cid ) {
|
|
if ( !cmd_access( id, level, cid, 1 ) )
|
|
return PLUGIN_HANDLED
|
|
if ( read_argc() > 1 )
|
|
read_argv( 1, g_sBuffer, MAX_BUFFER_LENGTH )
|
|
else
|
|
g_sBuffer[0] = 0
|
|
set_plugin_mode( id, g_sBuffer )
|
|
return PLUGIN_HANDLED
|
|
}
|
|
|
|
// Display MOTD stats.
|
|
public cmdStatsMe( id ) {
|
|
if ( !SayStatsMe ) {
|
|
client_print( id, print_chat, DISABLED_MSG )
|
|
return PLUGIN_HANDLED
|
|
}
|
|
format_stats( id, g_sBuffer )
|
|
get_user_name( id, t_sName, MAX_NAME_LENGTH )
|
|
show_motd( id, g_sBuffer, t_sName )
|
|
return PLUGIN_CONTINUE
|
|
}
|
|
|
|
// Display MOTD rank.
|
|
public cmdRankStats( id ) {
|
|
if ( !SayRankStats ) {
|
|
client_print( id, print_chat, DISABLED_MSG )
|
|
return PLUGIN_HANDLED
|
|
}
|
|
format_rankstats( id, g_sBuffer )
|
|
get_user_name( id, t_sName, MAX_NAME_LENGTH )
|
|
show_motd( id, g_sBuffer, t_sName )
|
|
return PLUGIN_CONTINUE
|
|
}
|
|
|
|
// Display MOTD top15 ranked.
|
|
public cmdTop15( id ) {
|
|
if ( !SayTop15 ) {
|
|
client_print( id, print_chat, DISABLED_MSG )
|
|
return PLUGIN_HANDLED
|
|
}
|
|
format_top15( g_sBuffer )
|
|
show_motd( id, g_sBuffer, "Top 15" )
|
|
return PLUGIN_CONTINUE
|
|
}
|
|
|
|
// Display killer information.
|
|
public cmdHp( id ) {
|
|
if ( !SayHP ) {
|
|
client_print( id, print_chat, DISABLED_MSG )
|
|
return PLUGIN_HANDLED
|
|
}
|
|
new iKiller = g_izKilled[id][KILLED_KILLER_ID]
|
|
format_kill_ainfo( id, iKiller, g_sBuffer )
|
|
client_print( id, print_chat, "* %s", g_sBuffer )
|
|
return PLUGIN_CONTINUE
|
|
}
|
|
|
|
// Display user stats.
|
|
public cmdMe( id ) {
|
|
if ( !SayMe ) {
|
|
client_print( id, print_chat, DISABLED_MSG )
|
|
return PLUGIN_HANDLED
|
|
}
|
|
format_kill_vinfo( id, 0, g_sBuffer )
|
|
client_print( id, print_chat, "* %s", g_sBuffer )
|
|
return PLUGIN_CONTINUE
|
|
}
|
|
|
|
// Display user rank
|
|
public cmdRank( id ) {
|
|
if ( !SayRank ) {
|
|
client_print( id, print_chat, DISABLED_MSG )
|
|
return PLUGIN_HANDLED
|
|
}
|
|
new izStats[8], izBody[8]
|
|
new iRankPos, iRankMax
|
|
new Float:fEff, Float:fAcc
|
|
iRankPos = get_user_stats( id, izStats, izBody )
|
|
iRankMax = get_statsnum()
|
|
fEff = effec( izStats )
|
|
fAcc = accuracy( izStats )
|
|
client_print( id, print_chat,
|
|
"* Your rank is %d of %d with %d kill(s), %d hit(s), %0.2f%%%% eff. and %0.2f%%%% acc.",
|
|
iRankPos, iRankMax, izStats[STATS_KILLS], izStats[STATS_HITS],
|
|
fEff, fAcc )
|
|
return PLUGIN_CONTINUE
|
|
}
|
|
|
|
// Report user weapon status to team.
|
|
public cmdReport( id ) {
|
|
if ( !SayReport ) {
|
|
client_print( id, print_chat, DISABLED_MSG )
|
|
return PLUGIN_HANDLED
|
|
}
|
|
new iWeapon, iClip, iAmmo, iHealth, iArmor
|
|
iWeapon = get_user_weapon( id, iClip, iAmmo )
|
|
get_weaponname( iWeapon, t_sWpn, MAX_WEAPON_LENGTH )
|
|
iHealth = get_user_health( id )
|
|
iArmor = get_user_armor( id )
|
|
if ( iClip >= 0 )
|
|
format( g_sBuffer, MAX_BUFFER_LENGTH,
|
|
"weapon: %s, ammo: %d/%d, health: %d, armor: %d",
|
|
t_sWpn[7], iClip, iAmmo, iHealth, iArmor )
|
|
else
|
|
format( g_sBuffer, MAX_BUFFER_LENGTH,
|
|
"weapon: %s, health: %d, armor: %d",
|
|
t_sWpn[7], iHealth, iArmor )
|
|
engclient_cmd( id, "say_team", g_sBuffer )
|
|
return PLUGIN_CONTINUE
|
|
}
|
|
|
|
// Display team map score
|
|
public cmdScore( id ) {
|
|
if ( !SayScore ) {
|
|
client_print( id, print_chat, DISABLED_MSG )
|
|
return PLUGIN_HANDLED
|
|
}
|
|
client_print( id, print_chat, "Game score: %s", g_sScore )
|
|
return PLUGIN_CONTINUE
|
|
}
|
|
|
|
// Display time left on map
|
|
public cmdTimeLeft( id ) {
|
|
if ( !SayMiscFunc )
|
|
return PLUGIN_CONTINUE
|
|
new iTimeLeft = get_timeleft()
|
|
if ( iTimeLeft )
|
|
client_print( 0, print_chat,
|
|
"Time remaining: %02d:%02d", iTimeLeft / 60, iTimeLeft % 60 )
|
|
else
|
|
client_print( 0, print_chat, "* No Time Limit *" )
|
|
return PLUGIN_CONTINUE
|
|
}
|
|
|
|
// Display the time.
|
|
public cmdTheTime( id ) {
|
|
if ( !SayMiscFunc )
|
|
return PLUGIN_CONTINUE
|
|
get_time( "%H:%M:%S", g_sBuffer, MAX_BUFFER_LENGTH )
|
|
client_print( 0, print_chat, "The time: %s", g_sBuffer )
|
|
return PLUGIN_CONTINUE
|
|
}
|
|
|
|
// Display current map name.
|
|
public cmdCurrentMap( id ) {
|
|
if ( !SayMiscFunc )
|
|
return PLUGIN_CONTINUE
|
|
get_mapname( g_sBuffer, MAX_BUFFER_LENGTH )
|
|
client_print( 0, print_chat, "Played map: %s", g_sBuffer )
|
|
return PLUGIN_CONTINUE
|
|
}
|
|
|
|
// Display friendly fire status.
|
|
public cmdFf( id ) {
|
|
if ( !SayMiscFunc )
|
|
return PLUGIN_CONTINUE
|
|
client_print( 0, print_chat, "Friendly fire: %s",
|
|
get_cvar_num( "mp_friendlyfire" ) ? "ON" : "OFF" )
|
|
return PLUGIN_CONTINUE
|
|
}
|
|
|
|
// Client switch to enable or disable stats announcements.
|
|
public cmdSwitch( id ) {
|
|
g_izStatsSwitch[id] = ( g_izStatsSwitch[id] ) ? 0 : -1
|
|
num_to_str( g_izStatsSwitch[id], t_sText, MAX_TEXT_LENGTH )
|
|
client_cmd( id, "setinfo _amxstatsx %s", t_sText )
|
|
client_print( id, print_chat, "* You have %s stats announcements",
|
|
g_izStatsSwitch[id] ? "enabled" : "disabled" )
|
|
return PLUGIN_CONTINUE
|
|
}
|
|
|
|
// Player stats menu.
|
|
public cmdStats( id ) {
|
|
if ( !SayStatsAll ){
|
|
client_print( id, print_chat, DISABLED_MSG )
|
|
return PLUGIN_HANDLED
|
|
}
|
|
showStatsMenu( id, g_izUserMenuPosition[id]=0 )
|
|
return PLUGIN_CONTINUE
|
|
}
|
|
|
|
|
|
//--------------------------------
|
|
// Menu
|
|
//--------------------------------
|
|
|
|
public actionStatsMenu( id, key ) {
|
|
switch( key ) {
|
|
// Key '1' to '7', execute action on this option
|
|
case 0..6: {
|
|
new iOption, iIndex
|
|
iOption = ( g_izUserMenuPosition[id] * PPL_MENU_OPTIONS ) + key
|
|
if ( iOption >= 0 && iOption < 32 ) {
|
|
iIndex = g_izUserMenuPlayers[id][iOption]
|
|
if ( is_user_connected( iIndex ) ){
|
|
switch( g_izUserMenuAction[id] ) {
|
|
case 0: format_stats( iIndex, g_sBuffer )
|
|
case 1: format_rankstats( iIndex, g_sBuffer, id )
|
|
default: g_sBuffer[0] = 0
|
|
}
|
|
if ( g_sBuffer[0] ) {
|
|
get_user_name( iIndex, t_sName, MAX_NAME_LENGTH )
|
|
show_motd( id, g_sBuffer, t_sName )
|
|
}
|
|
}
|
|
}
|
|
showStatsMenu( id, g_izUserMenuPosition[id] )
|
|
}
|
|
// Key '8', change action
|
|
case 7: {
|
|
g_izUserMenuAction[id]++
|
|
if ( g_izUserMenuAction[id] >= MAX_PPL_MENU_ACTIONS )
|
|
g_izUserMenuAction[id] = 0
|
|
showStatsMenu( id, g_izUserMenuPosition[id] )
|
|
}
|
|
// Key '9', select next page of options
|
|
case 8:
|
|
showStatsMenu( id, ++g_izUserMenuPosition[id] )
|
|
// Key '10', cancel or go back to previous menu
|
|
case 9: {
|
|
if ( g_izUserMenuPosition[id] > 0 )
|
|
showStatsMenu( id, --g_izUserMenuPosition[id] )
|
|
}
|
|
}
|
|
return PLUGIN_HANDLED
|
|
}
|
|
|
|
new g_izUserMenuActionText[MAX_PPL_MENU_ACTIONS][] = { "Show stats", "Show rank stats" }
|
|
|
|
showStatsMenu( id, iMenuPos ) {
|
|
new iLen, iKeyMask, iPlayers
|
|
new iUserIndex, iMenuPosMax, iMenuOption, iMenuOptionMax
|
|
get_players( g_izUserMenuPlayers[id], iPlayers )
|
|
iMenuPosMax = (( iPlayers - 1 ) / PPL_MENU_OPTIONS ) + 1
|
|
// If menu pos does not excist use last menu (if players has left)
|
|
if ( iMenuPos >= iMenuPosMax )
|
|
iMenuPos = iMenuPosMax - 1
|
|
iUserIndex = iMenuPos * PPL_MENU_OPTIONS
|
|
iLen = format( g_sBuffer, MAX_BUFFER_LENGTH, "\yServer Stats\R%d/%d^n\w^n",
|
|
iMenuPos + 1, iMenuPosMax )
|
|
iMenuOptionMax = iPlayers - iUserIndex
|
|
if ( iMenuOptionMax > PPL_MENU_OPTIONS )
|
|
iMenuOptionMax = PPL_MENU_OPTIONS
|
|
for ( iMenuOption = 0; iMenuOption < iMenuOptionMax; iMenuOption++ ) {
|
|
get_user_name( g_izUserMenuPlayers[id][iUserIndex++], t_sName, MAX_NAME_LENGTH )
|
|
iKeyMask |= (1<<iMenuOption)
|
|
iLen += format( g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen,
|
|
"%d. %s^n\w", iMenuOption + 1, t_sName )
|
|
}
|
|
iKeyMask |= MENU_KEY_8|MENU_KEY_0
|
|
iLen += format( g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n8. %s^n\w",
|
|
g_izUserMenuActionText[ g_izUserMenuAction[id] ] )
|
|
if ( iPlayers > iUserIndex ) {
|
|
iLen += copy( g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n9. More..." )
|
|
iKeyMask |= MENU_KEY_9
|
|
}
|
|
if ( iMenuPos > 0 )
|
|
iLen += copy( g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. Back" )
|
|
else
|
|
iLen += copy( g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. Exit" )
|
|
show_menu( id, iKeyMask, g_sBuffer )
|
|
return PLUGIN_HANDLED
|
|
}
|
|
|
|
|
|
//------------------------------------------------------------
|
|
// Plugin events
|
|
//------------------------------------------------------------
|
|
|
|
// Reset game stats on game start and restart.
|
|
public eventStartGame() {
|
|
read_data( 2, t_sText, MAX_TEXT_LENGTH )
|
|
if ( t_sText[6] == 'w' ) {
|
|
read_data( 3, t_sText, MAX_TEXT_LENGTH )
|
|
g_fStartGame = get_gametime() + float( str_to_num( t_sText ) )
|
|
}
|
|
else
|
|
g_fStartGame = get_gametime()
|
|
return PLUGIN_CONTINUE
|
|
}
|
|
|
|
// Round start
|
|
public eventStartRound() {
|
|
new iTeam, id, i
|
|
new iRoundTime
|
|
|
|
iRoundTime = read_data( 1 )
|
|
if ( iRoundTime >= get_cvar_float("mp_roundtime") * 60 ) {
|
|
#if defined STATSX_DEBUG
|
|
log_amx( "Reset round stats" )
|
|
#endif
|
|
|
|
// Reset game stats on game start and restart.
|
|
if ( g_fStartGame > 0.0 && g_fStartGame <= get_gametime() ) {
|
|
#if defined STATSX_DEBUG
|
|
log_amx( "Reset game stats" )
|
|
#endif
|
|
|
|
g_fStartGame = 0.0
|
|
|
|
// Clear team and game stats.
|
|
for ( iTeam = 0; iTeam < MAX_TEAMS; iTeam++ ) {
|
|
g_izTeamEventScore[iTeam] = 0
|
|
for ( i = 0; i < 8; i++ )
|
|
g_izTeamGameStats[iTeam][i] = 0
|
|
}
|
|
|
|
// Clear game stats, incl '0' that is sum of all users.
|
|
for ( id = 0; id < MAX_PLAYERS; id++ ) {
|
|
for ( i = 0; i < 8; i++ )
|
|
g_izUserGameStats[id][i] = 0
|
|
}
|
|
}
|
|
|
|
// Update team score with "TeamScore" event values and
|
|
// clear team round stats.
|
|
for ( iTeam = 0; iTeam < MAX_TEAMS; iTeam++ ) {
|
|
g_izTeamScore[iTeam] = g_izTeamEventScore[iTeam]
|
|
for ( i = 0; i < 8; i++ )
|
|
g_izTeamRndStats[iTeam][i] = 0
|
|
}
|
|
|
|
// Clear user round stats, incl '0' that is sum of all users.
|
|
for ( id = 0; id < MAX_PLAYERS; id++ ) {
|
|
g_izUserRndName[id][0] = 0
|
|
for ( i = 0; i < 8; i++ )
|
|
g_izUserRndStats[id][i] = 0
|
|
g_fzShowUserStatsTime[id] = 0.0
|
|
}
|
|
|
|
// Allow end round stats and reset end round triggered indicator.
|
|
g_iRoundEndTriggered = 0
|
|
g_iRoundEndProcessed = 0
|
|
g_fShowStatsTime = 0.0
|
|
|
|
// Update local configuration vars with value in cvars.
|
|
get_config_cvars()
|
|
}
|
|
|
|
return PLUGIN_CONTINUE
|
|
}
|
|
|
|
// Reset killer info on round restart.
|
|
public eventResetHud( id ) {
|
|
new args[1]
|
|
args[0] = id
|
|
if ( g_iPluginMode & MODE_HUD_DELAY )
|
|
set_task( 0.01, "delay_resethud", 200 + id, args, 1 )
|
|
else
|
|
delay_resethud( args )
|
|
return PLUGIN_CONTINUE
|
|
}
|
|
|
|
public delay_resethud( args[] ) {
|
|
new id = args[0]
|
|
new Float:fGameTime
|
|
|
|
// Show user and score round stats after HUD-reset
|
|
#if defined STATSX_DEBUG
|
|
log_amx( "Reset HUD for #%d", id )
|
|
#endif
|
|
fGameTime = get_gametime()
|
|
show_user_hudstats( id, fGameTime )
|
|
show_roundend_hudstats( id, fGameTime )
|
|
|
|
// Reset round stats
|
|
g_izKilled[id][KILLED_KILLER_ID] = 0
|
|
g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
|
|
g_izShowStatsFlags[id] = -1 // Initialize flags
|
|
g_fzShowUserStatsTime[id] = 0.0
|
|
g_izUserAttackerDistance[id] = 0
|
|
for ( new i = 0; i < MAX_PLAYERS; i++ )
|
|
g_izUserVictimDistance[id][i] = 0
|
|
return PLUGIN_CONTINUE
|
|
}
|
|
|
|
#if defined STATSX_OLD_DEATHMSG
|
|
|
|
// Save killer info on death.
|
|
public eventDeathMsg() {
|
|
new iKiller = read_data( 1 )
|
|
new iVictim = read_data( 2 )
|
|
|
|
// Bail out if no killer.
|
|
if ( !iKiller ) return PLUGIN_CONTINUE
|
|
|
|
if ( iKiller != iVictim ) {
|
|
new iaVOrigin[3], iaKOrigin[3]
|
|
new iDistance
|
|
get_user_origin( iVictim, iaVOrigin )
|
|
get_user_origin( iKiller, iaKOrigin )
|
|
g_izKilled[iVictim][KILLED_KILLER_ID] = iKiller
|
|
g_izKilled[iVictim][KILLED_KILLER_HEALTH] = get_user_health( iKiller )
|
|
g_izKilled[iVictim][KILLED_KILLER_ARMOUR] = get_user_armor( iKiller )
|
|
g_izKilled[iVictim][KILLED_KILLER_STATSFIX] = 0
|
|
|
|
iDistance = get_distance( iaVOrigin, iaKOrigin )
|
|
g_izUserAttackerDistance[iVictim] = iDistance
|
|
g_izUserVictimDistance[iKiller][iVictim] = iDistance
|
|
}
|
|
g_izKilled[iVictim][KILLED_TEAM] = get_user_team( iVictim )
|
|
new args[1]
|
|
args[0] = iVictim
|
|
set_task( 0.25, "delay_damage", 100 + iVictim, args, 1 )
|
|
|
|
return PLUGIN_CONTINUE
|
|
}
|
|
|
|
public delay_damage( args[] ) {
|
|
new id = args[0]
|
|
|
|
// Display stats to killed player if player
|
|
// has not already been processed.
|
|
if ( !g_izKilled[id][KILLED_KILLER_STATSFIX] ) {
|
|
g_izKilled[id][KILLED_KILLER_STATSFIX] = 1
|
|
|
|
// Display round end stats to all players if
|
|
// round end has already been triggered.
|
|
if ( g_iRoundEndTriggered )
|
|
endround_stats()
|
|
// Display kill stats for the player if round
|
|
// end stats was not processed.
|
|
if ( !g_iRoundEndProcessed )
|
|
kill_stats( id )
|
|
}
|
|
}
|
|
|
|
// Trigger death stats processing.
|
|
public eventDamage( id ) {
|
|
// Bail out if player not killed or if player
|
|
// player has already been processed.
|
|
if ( !g_izKilled[id][KILLED_KILLER_ID] || g_izKilled[id][KILLED_KILLER_STATSFIX] )
|
|
return PLUGIN_CONTINUE
|
|
|
|
// Remove task if not alreay done and process.
|
|
remove_task( 100 + id )
|
|
|
|
// Process player deaths.
|
|
new izData[1]
|
|
izData[0] = id
|
|
delay_damage( izData )
|
|
|
|
return PLUGIN_CONTINUE
|
|
}
|
|
|
|
#endif // if defined STATSX_OLD_DEATHMSG
|
|
|
|
|
|
#if !defined STATSX_OLD_DEATHMSG
|
|
|
|
// Save killer info on death.
|
|
public eventCSDeathMsg() {
|
|
new iKiller = read_data( 1 )
|
|
new iVictim = read_data( 2 )
|
|
|
|
// Bail out if no killer.
|
|
if ( !iKiller ) return PLUGIN_CONTINUE
|
|
|
|
if ( iKiller != iVictim ) {
|
|
new iaVOrigin[3], iaKOrigin[3]
|
|
new iDistance
|
|
get_user_origin( iVictim, iaVOrigin )
|
|
get_user_origin( iKiller, iaKOrigin )
|
|
g_izKilled[iVictim][KILLED_KILLER_ID] = iKiller
|
|
g_izKilled[iVictim][KILLED_KILLER_HEALTH] = get_user_health( iKiller )
|
|
g_izKilled[iVictim][KILLED_KILLER_ARMOUR] = get_user_armor( iKiller )
|
|
g_izKilled[iVictim][KILLED_KILLER_STATSFIX] = 0
|
|
|
|
iDistance = get_distance( iaVOrigin, iaKOrigin )
|
|
g_izUserAttackerDistance[iVictim] = iDistance
|
|
g_izUserVictimDistance[iKiller][iVictim] = iDistance
|
|
}
|
|
g_izKilled[iVictim][KILLED_TEAM] = get_user_team( iVictim )
|
|
g_izKilled[iVictim][KILLED_KILLER_STATSFIX] = 1
|
|
|
|
// Display kill stats for the player if round
|
|
// end stats was not processed.
|
|
if ( !g_iRoundEndProcessed )
|
|
kill_stats( iVictim )
|
|
|
|
return PLUGIN_CONTINUE
|
|
}
|
|
|
|
#endif
|
|
|
|
// Display hudmessage stats on death.
|
|
// This will also update all round and game stats.
|
|
// Must be called at least once per round.
|
|
kill_stats( id ) {
|
|
|
|
// Bail out if user stats timer is non-zero,
|
|
// ie function already called.
|
|
if ( g_fzShowUserStatsTime[id] > 0.0 ) return
|
|
|
|
// Flag kill stats displayed for this player.
|
|
g_fzShowUserStatsTime[id] = get_gametime()
|
|
|
|
// Add user death stats to user round stats
|
|
new izStats[8], izBody[8]
|
|
new iTeam, i
|
|
new iKiller
|
|
|
|
iKiller = g_izKilled[id][KILLED_KILLER_ID]
|
|
|
|
// Get user's team (if dead use the saved team)
|
|
if ( iKiller )
|
|
iTeam = g_izKilled[id][KILLED_TEAM] - 1
|
|
else
|
|
iTeam = get_user_team( id ) - 1
|
|
|
|
get_user_name( id, g_izUserRndName[id], MAX_NAME_LENGTH )
|
|
|
|
if ( get_user_rstats( id, izStats, izBody ) ) {
|
|
|
|
// Update user's team round stats
|
|
if ( iTeam >= 0 && iTeam < MAX_TEAMS ) {
|
|
for ( i = 0; i < 8; i++ ) {
|
|
g_izTeamRndStats[iTeam][i] += izStats[i]
|
|
g_izTeamGameStats[iTeam][i] += izStats[i]
|
|
g_izUserRndStats[0][i] += izStats[i]
|
|
g_izUserGameStats[0][i] += izStats[i]
|
|
}
|
|
}
|
|
|
|
// Update user's round stats
|
|
if ( g_izUserUserID[id] == get_user_userid( id ) ) {
|
|
for ( i = 0; i < 8; i++ ) {
|
|
g_izUserRndStats[id][i] += izStats[i]
|
|
g_izUserGameStats[id][i] += izStats[i]
|
|
}
|
|
}
|
|
else {
|
|
g_izUserUserID[id] = get_user_userid( id )
|
|
for ( i = 0; i < 8; i++ ) {
|
|
g_izUserRndStats[id][i] = izStats[i]
|
|
g_izUserGameStats[id][i] = izStats[i]
|
|
}
|
|
}
|
|
|
|
} // endif( get_user_rstats() )
|
|
|
|
// Report stats in the chat section, if player is killed.
|
|
if ( KillerChat && iKiller && iKiller != id ) {
|
|
if ( format_kill_ainfo( id, iKiller, g_sBuffer ) ) {
|
|
client_print( id, print_chat, "* %s", g_sBuffer )
|
|
format_kill_vinfo( id, iKiller, g_sBuffer )
|
|
}
|
|
client_print( id, print_chat, "* %s", g_sBuffer )
|
|
}
|
|
|
|
// Display player stats info.
|
|
#if defined STATSX_DEBUG
|
|
log_amx( "Kill stats for #%d", id )
|
|
#endif
|
|
show_user_hudstats( id, 0.0 )
|
|
}
|
|
|
|
public eventEndRound() {
|
|
|
|
// Update local configuration vars with value in cvars.
|
|
get_config_cvars()
|
|
|
|
// If first end round event in the round, calculate team score.
|
|
if ( !g_iRoundEndTriggered ) {
|
|
read_data( 2, t_sText, MAX_TEXT_LENGTH )
|
|
if ( t_sText[7] == 't' ) // Terrorist wins
|
|
g_izTeamScore[0]++
|
|
else if ( t_sText[7] == 'c' ) // CT wins
|
|
g_izTeamScore[1]++
|
|
}
|
|
|
|
// Flag round end triggered.
|
|
g_iRoundEndTriggered = 1
|
|
|
|
// Display round end stats to all players.
|
|
endround_stats()
|
|
|
|
return PLUGIN_CONTINUE
|
|
}
|
|
|
|
endround_stats() {
|
|
|
|
// Bail out if end round stats has already been processed
|
|
// or round end not triggered.
|
|
if ( g_iRoundEndProcessed || !g_iRoundEndTriggered ) return
|
|
|
|
new iaPlayers[32], iPlayer, iPlayers, id
|
|
|
|
get_players( iaPlayers, iPlayers )
|
|
|
|
#if defined STATSX_OLD_DEATHMSG
|
|
// Bail out if not all killers got their damage event (ie last stats)
|
|
for ( iPlayer = 0; iPlayer < iPlayers; iPlayer++ ) {
|
|
id = iaPlayers[iPlayer]
|
|
if ( g_izKilled[id][KILLED_KILLER_ID] && !g_izKilled[id][KILLED_KILLER_STATSFIX] )
|
|
return
|
|
}
|
|
#endif
|
|
|
|
// Display attacker & victim list for all living players.
|
|
// This will also update all round and game stats for all players
|
|
// not killed.
|
|
#if defined STATSX_DEBUG
|
|
log_amx( "End round stats" )
|
|
#endif
|
|
for ( iPlayer = 0; iPlayer < iPlayers; iPlayer++ ) {
|
|
id = iaPlayers[iPlayer]
|
|
if ( g_fzShowUserStatsTime[id] == 0.0 )
|
|
kill_stats( id )
|
|
}
|
|
|
|
g_sAwardAndScore[0] = 0
|
|
|
|
// Create round awards.
|
|
if ( ShowMostDisruptive )
|
|
add_most_disruptive( g_sAwardAndScore )
|
|
if ( ShowBestScore )
|
|
add_best_score( g_sAwardAndScore )
|
|
|
|
// Create round score.
|
|
// Compensate HUD message if awards are disabled.
|
|
if ( ShowTeamScore || ShowTotalStats ) {
|
|
if ( ShowMostDisruptive && ShowBestScore )
|
|
add( g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n" )
|
|
else if ( ShowMostDisruptive || ShowBestScore )
|
|
add( g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n" )
|
|
else
|
|
add( g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n^n^n" )
|
|
if ( ShowTeamScore )
|
|
add_team_score( g_sAwardAndScore )
|
|
if ( ShowTotalStats )
|
|
add_total_stats( g_sAwardAndScore )
|
|
}
|
|
|
|
save_team_chatscore()
|
|
|
|
// Get and save round end stats time.
|
|
g_fShowStatsTime = get_gametime()
|
|
|
|
// Display round end stats to all players.
|
|
for ( iPlayer = 0; iPlayer < iPlayers; iPlayer++ ) {
|
|
id = iaPlayers[iPlayer]
|
|
show_roundend_hudstats( id, 0.0 )
|
|
}
|
|
|
|
// Flag round end processed.
|
|
g_iRoundEndProcessed = 1
|
|
}
|
|
|
|
public eventTeamScore() {
|
|
new sTeamID[1+1], iTeamScore
|
|
read_data( 1, sTeamID, 1 )
|
|
iTeamScore = read_data(2)
|
|
g_izTeamEventScore[ (sTeamID[0]=='C') ? 1 : 0 ] = iTeamScore
|
|
return PLUGIN_CONTINUE
|
|
}
|
|
|
|
public eventIntermission() {
|
|
if ( EndPlayer || EndTop15 )
|
|
set_task( 1.0, "end_game_stats", 900 )
|
|
}
|
|
|
|
public end_game_stats() {
|
|
new iaPlayers[32], iPlayer, iPlayers, id
|
|
|
|
if ( EndPlayer ) {
|
|
get_players( iaPlayers, iPlayers )
|
|
for ( iPlayer = 0; iPlayer < iPlayers; iPlayer++ ) {
|
|
id = iaPlayers[iPlayer]
|
|
if ( !g_izStatsSwitch[id] ) continue // Do not show any stats
|
|
cmdStatsMe( iaPlayers[iPlayer] )
|
|
}
|
|
}
|
|
else if ( EndTop15 ) {
|
|
get_players( iaPlayers, iPlayers )
|
|
format_top15( g_sBuffer )
|
|
for ( iPlayer = 0; iPlayer < iPlayers; iPlayer++ ) {
|
|
id = iaPlayers[iPlayer]
|
|
if ( !g_izStatsSwitch[id] ) continue // Do not show any stats
|
|
show_motd( iaPlayers[iPlayer], g_sBuffer, "Top 15" )
|
|
}
|
|
}
|
|
return PLUGIN_CONTINUE
|
|
}
|
|
|
|
public eventSpecMode( id ) {
|
|
new sData[12]
|
|
read_data( 2, sData, 11 )
|
|
g_izSpecMode[id] = ( sData[10] == '2' )
|
|
return PLUGIN_CONTINUE
|
|
}
|
|
|
|
public eventShowRank( id ) {
|
|
if ( SpecRankInfo && g_izSpecMode[id] ) {
|
|
new iPlayer = read_data(2)
|
|
if ( is_user_connected( iPlayer ) ) {
|
|
new izStats[8], izBody[8]
|
|
new iRankPos, iRankMax
|
|
get_user_name( iPlayer, t_sName, MAX_NAME_LENGTH )
|
|
iRankPos = get_user_stats( iPlayer, izStats, izBody )
|
|
iRankMax = get_statsnum()
|
|
set_hudtype_specmode()
|
|
show_hudmessage( id, "%s's rank is %d of %d", t_sName, iRankPos, iRankMax )
|
|
}
|
|
}
|
|
return PLUGIN_CONTINUE
|
|
}
|
|
|
|
public client_connect( id ) {
|
|
if ( ShowStats ) {
|
|
get_user_info( id, "_amxstatsx", t_sText, MAX_TEXT_LENGTH )
|
|
g_izStatsSwitch[id] = ( t_sText[0] ) ? str_to_num( t_sText ) : -1
|
|
}
|
|
else
|
|
g_izStatsSwitch[id] = 0
|
|
|
|
g_izKilled[id][KILLED_KILLER_ID] = 0
|
|
g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
|
|
g_izShowStatsFlags[id] = 0 // Clear all flags
|
|
g_fzShowUserStatsTime[id] = 0.0
|
|
|
|
return PLUGIN_CONTINUE
|
|
} |