amxmodx/amxmodx/natives.h
David Anderson d3acbcc319 (c)
2005-08-01 10:24:20 +00:00

70 lines
2.1 KiB
C
Executable File

/* AMX Mod X
*
* by the AMX Mod X Development Team
* originally developed by OLO
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* In addition, as a special exception, the author gives permission to
* link the code of this program with the Half-Life Game Engine ("HL
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
* L.L.C ("Valve"). You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve. If you modify this file, you may extend this exception
* to your version of the file, but you are not obligated to do so. If
* you do not wish to do so, delete this exception statement from your
* version.
*/
#ifndef _INCLUDE_NATIVES_H
#define _INCLUDE_NATIVES_H
//only 16 for now sorry
#define CALLFUNC_MAXPARAMS 16
#define CALLFUNC_FLAG_BYREF 1
#define CALLFUNC_FLAG_BYREF_REUSED 2
#define N_CELL 1
#define N_ARRAY 2
#define N_BYREF 3
#define N_VARARG 4
struct regnative
{
AMX *amx;
String name;
char *pfn;
int func;
AMX *caller;
int style;
cell params[CALLFUNC_MAXPARAMS];
};
extern "C" void amxx_DynaInit(void *ptr);
extern "C" void amxx_DynaMake(char *buffer, int id);
extern "C" int amxx_DynaFunc(AMX *amx, cell *params);
extern "C" int amxx_DynaCodesize();
AMX_NATIVE_INFO *BuildNativeTable();
void AddPluginLibrary(const char *name);
void ClearPluginLibraries();
bool LibraryExists(const char *name);
//I couldn't resist :)
extern AMX_NATIVE_INFO g_NativeNatives[];
#endif //_INCLUDE_NATIVES_H