amxmodx/gamedata/common.games/entities.games/cstrike/offsets-ccsbot.txt

1160 lines
21 KiB
Plaintext

/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CCSBot"
{
"Offsets"
{
"m_name" // char[64]
{
"windows" "2544"
"linux" "2564"
"mac" "2564"
}
"m_combatRange" // float
{
"windows" "2608"
"linux" "2628"
"mac" "2628"
}
"m_isRogue" // bool
{
"windows" "2612"
"linux" "2632"
"mac" "2632"
}
"m_rogueTimer" // CountdownTimer
{
"windows" "2616"
"linux" "2636"
"mac" "2636"
}
"m_morale" // enum MoraleType
{
"windows" "2624"
"linux" "2644"
"mac" "2644"
}
"m_diedLastRound" // bool
{
"windows" "2628"
"linux" "2648"
"mac" "2648"
}
"m_safeTime" // float
{
"windows" "2632"
"linux" "2652"
"mac" "2652"
}
"m_wasSafe" // bool
{
"windows" "2636"
"linux" "2656"
"mac" "2656"
}
"m_blindMoveDir" // enum NavRelativeDirType
{
"windows" "2640"
"linux" "2660"
"mac" "2660"
}
"m_blindFire" // bool
{
"windows" "2644"
"linux" "2664"
"mac" "2664"
}
"m_surpriseDelay" // float
{
"windows" "2648"
"linux" "2668"
"mac" "2668"
}
"m_surpriseTimestamp" // float
{
"windows" "2652"
"linux" "2672"
"mac" "2672"
}
"m_isFollowing" // bool
{
"windows" "2656"
"linux" "2676"
"mac" "2676"
}
"m_leader" // EHANDLE
{
"windows" "2660"
"linux" "2680"
"mac" "2680"
}
"m_followTimestamp" // float
{
"windows" "2668"
"linux" "2688"
"mac" "2688"
}
"m_allowAutoFollowTime" // float
{
"windows" "2672"
"linux" "2692"
"mac" "2692"
}
"m_hurryTimer" // CountdownTimer
{
"windows" "2676"
"linux" "2696"
"mac" "2696"
}
"m_idleState" // IdleState
{
"windows" "2684"
"linux" "2704"
"mac" "2704"
}
"m_huntState" // HuntState
{
"windows" "2688"
"linux" "2708"
"mac" "2708"
}
"m_attackState" // AttackState
{
"windows" "2696"
"linux" "2716"
"mac" "2716"
}
"m_investigateNoiseState" // InvestigateNoiseState
{
"windows" "2756"
"linux" "2776"
"mac" "2776"
}
"m_buyState" // BuyState
{
"windows" "2772"
"linux" "2792"
"mac" "2792"
}
"m_moveToState" // MoveToState
{
"windows" "2800"
"linux" "2820"
"mac" "2820"
}
"m_fetchBombState" // FetchBombState
{
"windows" "2824"
"linux" "2844"
"mac" "2844"
}
"m_plantBombState" // PlantBombState
{
"windows" "2828"
"linux" "2848"
"mac" "2848"
}
"m_defuseBombState" // DefuseBombState
{
"windows" "2832"
"linux" "2852"
"mac" "2852"
}
"m_hideState" // HideState
{
"windows" "2836"
"linux" "2856"
"mac" "2856"
}
"m_escapeFromBombState" // EscapeFromBombState
{
"windows" "2900"
"linux" "2920"
"mac" "2920"
}
"m_followState" // FollowState
{
"windows" "2904"
"linux" "2924"
"mac" "2924"
}
"m_useEntityState" // UseEntityState
{
"windows" "2980"
"linux" "3000"
"mac" "3000"
}
"m_state" // BotState*
{
"windows" "2992"
"linux" "3012"
"mac" "3012"
}
"m_stateTimestamp" // float
{
"windows" "2996"
"linux" "3016"
"mac" "3016"
}
"m_isAttacking" // bool
{
"windows" "3000"
"linux" "3020"
"mac" "3020"
}
"m_task" // enum TaskType
{
"windows" "3004"
"linux" "3024"
"mac" "3024"
}
"m_taskEntity" // EHANDLE
{
"windows" "3008"
"linux" "3028"
"mac" "3028"
}
"m_goalPosition" // Vector
{
"windows" "3016"
"linux" "3036"
"mac" "3036"
}
"m_goalEntity" // EHANDLE
{
"windows" "3028"
"linux" "3048"
"mac" "3048"
}
"m_currentArea" // CNavArea*
{
"windows" "3036"
"linux" "3056"
"mac" "3056"
}
"m_lastKnownArea" // CNavArea*
{
"windows" "3040"
"linux" "3060"
"mac" "3060"
}
"m_avoid" // EHANDLE
{
"windows" "3044"
"linux" "3064"
"mac" "3064"
}
"m_avoidTimestamp" // float
{
"windows" "3052"
"linux" "3072"
"mac" "3072"
}
"m_isJumpCrouching" // bool
{
"windows" "3056"
"linux" "3076"
"mac" "3076"
}
"m_isJumpCrouched" // bool
{
"windows" "3057"
"linux" "3077"
"mac" "3077"
}
"m_jumpCrouchTimestamp" // float
{
"windows" "3060"
"linux" "3080"
"mac" "3080"
}
"m_path" // struct ConnectInfo[256]
{
"windows" "3064"
"linux" "3084"
"mac" "3084"
}
"m_pathLength" // int
{
"windows" "9208"
"linux" "9228"
"mac" "9228"
}
"m_pathIndex" // int
{
"windows" "9212"
"linux" "9232"
"mac" "9232"
}
"m_areaEnteredTimestamp" // float
{
"windows" "9216"
"linux" "9236"
"mac" "9236"
}
"m_repathTimer" // CountdownTimer
{
"windows" "9220"
"linux" "9240"
"mac" "9240"
}
"m_avoidFriendTimer" // CountdownTimer
{
"windows" "9228"
"linux" "9248"
"mac" "9248"
}
"m_isFriendInTheWay" // bool
{
"windows" "9236"
"linux" "9256"
"mac" "9256"
}
"m_politeTimer" // CountdownTimer
{
"windows" "9240"
"linux" "9260"
"mac" "9260"
}
"m_isWaitingBehindFriend" // bool
{
"windows" "9248"
"linux" "9268"
"mac" "9268"
}
"m_pathLadderState" // enum LadderNavState
{
"windows" "9252"
"linux" "9272"
"mac" "9272"
}
"m_pathLadderFaceIn" // bool
{
"windows" "9256"
"linux" "9276"
"mac" "9276"
}
"m_pathLadder" // const CNavLadder*
{
"windows" "9260"
"linux" "9280"
"mac" "9280"
}
"m_pathLadderDismountDir" // enum NavRelativeDirType
{
"windows" "9264"
"linux" "9284"
"mac" "9284"
}
"m_pathLadderDismountTimestamp" // float
{
"windows" "9268"
"linux" "9288"
"mac" "9288"
}
"m_pathLadderEnd" // float
{
"windows" "9272"
"linux" "9292"
"mac" "9292"
}
"m_pathLadderTimestamp" // float
{
"windows" "9276"
"linux" "9296"
"mac" "9296"
}
"m_mustRunTimer" // CountdownTimer
{
"windows" "9280"
"linux" "9300"
"mac" "9300"
}
"m_gameState" // CSGameState
{
"windows" "9288"
"linux" "9308"
"mac" "9308"
}
"m_hostageEscortCount" // byte
{
"windows" "9636"
"linux" "9656"
"mac" "9656"
}
"m_hostageEscortCountTimestamp" // float
{
"windows" "9640"
"linux" "9660"
"mac" "9660"
}
"m_isWaitingForHostage" // bool
{
"windows" "9644"
"linux" "9664"
"mac" "9664"
}
"m_inhibitWaitingForHostageTimer" // CountdownTimer
{
"windows" "9648"
"linux" "9668"
"mac" "9668"
}
"m_waitForHostageTimer" // CountdownTimer
{
"windows" "9656"
"linux" "9676"
"mac" "9676"
}
"m_noisePosition" // Vector
{
"windows" "9664"
"linux" "9684"
"mac" "9684"
}
"m_noiseTimestamp" // float
{
"windows" "9676"
"linux" "9696"
"mac" "9696"
}
"m_noiseArea" // CNavArea*
{
"windows" "9680"
"linux" "9700"
"mac" "9700"
}
"m_noiseCheckTimestamp" // float
{
"windows" "9684"
"linux" "9704"
"mac" "9704"
}
"m_noisePriority" // enum PriorityType
{
"windows" "9688"
"linux" "9708"
"mac" "9708"
}
"m_isNoiseTravelRangeChecked" // bool
{
"windows" "9692"
"linux" "9712"
"mac" "9712"
}
"m_lookAroundStateTimestamp" // float
{
"windows" "9696"
"linux" "9716"
"mac" "9716"
}
"m_lookAheadAngle" // float
{
"windows" "9700"
"linux" "9720"
"mac" "9720"
}
"m_forwardAngle" // float
{
"windows" "9704"
"linux" "9724"
"mac" "9724"
}
"m_inhibitLookAroundTimestamp" // float
{
"windows" "9708"
"linux" "9728"
"mac" "9728"
}
"m_lookAtSpotState" // enum LookAtSpotState
{
"windows" "9712"
"linux" "9732"
"mac" "9732"
}
"m_lookAtSpot" // Vector
{
"windows" "9716"
"linux" "9736"
"mac" "9736"
}
"m_lookAtSpotPriority" // enum PriorityType
{
"windows" "9728"
"linux" "9748"
"mac" "9748"
}
"m_lookAtSpotDuration" // float
{
"windows" "9732"
"linux" "9752"
"mac" "9752"
}
"m_lookAtSpotTimestamp" // float
{
"windows" "9736"
"linux" "9756"
"mac" "9756"
}
"m_lookAtSpotAngleTolerance" // float
{
"windows" "9740"
"linux" "9760"
"mac" "9760"
}
"m_lookAtSpotClearIfClose" // bool
{
"windows" "9744"
"linux" "9764"
"mac" "9764"
}
"m_lookAtDesc" // const char*
{
"windows" "9748"
"linux" "9768"
"mac" "9768"
}
"m_peripheralTimestamp" // float
{
"windows" "9752"
"linux" "9772"
"mac" "9772"
}
"m_approachPoint" // Vector[16]
{
"windows" "9756"
"linux" "9776"
"mac" "9776"
}
"m_approachPointCount" // unsigned char
{
"windows" "9948"
"linux" "9968"
"mac" "9968"
}
"m_approachPointViewPosition" // Vector
{
"windows" "9952"
"linux" "9972"
"mac" "9972"
}
"m_isWaitingToTossGrenade" // bool
{
"windows" "9964"
"linux" "9984"
"mac" "9984"
}
"m_tossGrenadeTimer" // CountdownTimer
{
"windows" "9968"
"linux" "9988"
"mac" "9988"
}
"m_spotEncounter" // SpotEncounter*
{
"windows" "9976"
"linux" "9996"
"mac" "9996"
}
"m_spotCheckTimestamp" // float
{
"windows" "9980"
"linux" "10000"
"mac" "10000"
}
"m_checkedHidingSpot" // struct HidingSpotCheckInfo[64]
{
"windows" "9984"
"linux" "10004"
"mac" "10004"
}
"m_checkedHidingSpotCount" // int
{
"windows" "10496"
"linux" "10516"
"mac" "10516"
}
"m_lookPitch" // float
{
"windows" "10500"
"linux" "10520"
"mac" "10520"
}
"m_lookPitchVel" // float
{
"windows" "10504"
"linux" "10524"
"mac" "10524"
}
"m_lookYaw" // float
{
"windows" "10508"
"linux" "10528"
"mac" "10528"
}
"m_lookYawVel" // float
{
"windows" "10512"
"linux" "10532"
"mac" "10532"
}
"m_eyePos" // Vector
{
"windows" "10516"
"linux" "10536"
"mac" "10536"
}
"m_aimOffset" // Vector
{
"windows" "10528"
"linux" "10548"
"mac" "10548"
}
"m_aimOffsetGoal" // Vector
{
"windows" "10540"
"linux" "10560"
"mac" "10560"
}
"m_aimOffsetTimestamp" // float
{
"windows" "10552"
"linux" "10572"
"mac" "10572"
}
"m_aimSpreadTimestamp" // float
{
"windows" "10556"
"linux" "10576"
"mac" "10576"
}
"m_aimSpot" // Vector
{
"windows" "10560"
"linux" "10580"
"mac" "10580"
}
"m_disposition" // enum DispositionType
{
"windows" "10572"
"linux" "10592"
"mac" "10592"
}
"m_ignoreEnemiesTimer" // CountdownTimer
{
"windows" "10576"
"linux" "10596"
"mac" "10596"
}
"m_enemy" // EHANDLE
{
"windows" "10584"
"linux" "10604"
"mac" "10604"
}
"m_isEnemyVisible" // bool
{
"windows" "10592"
"linux" "10612"
"mac" "10612"
}
"m_visibleEnemyParts" // unsigned char
{
"windows" "10593"
"linux" "10613"
"mac" "10613"
}
"m_lastEnemyPosition" // Vector
{
"windows" "10596"
"linux" "10616"
"mac" "10616"
}
"m_lastSawEnemyTimestamp" // float
{
"windows" "10608"
"linux" "10628"
"mac" "10628"
}
"m_firstSawEnemyTimestamp" // float
{
"windows" "10612"
"linux" "10632"
"mac" "10632"
}
"m_currentEnemyAcquireTimestamp" // float
{
"windows" "10616"
"linux" "10636"
"mac" "10636"
}
"m_enemyDeathTimestamp" // float
{
"windows" "10620"
"linux" "10640"
"mac" "10640"
}
"m_isLastEnemyDead" // bool
{
"windows" "10624"
"linux" "10644"
"mac" "10644"
}
"m_nearbyEnemyCount" // int
{
"windows" "10628"
"linux" "10648"
"mac" "10648"
}
"m_enemyPlace" // unsigned int
{
"windows" "10632"
"linux" "10652"
"mac" "10652"
}
"m_watchInfo" // struct WatchInfo[32]
{
"windows" "10636"
"linux" "10656"
"mac" "10656"
}
"m_bomber" // EHANDLE
{
"windows" "10892"
"linux" "10912"
"mac" "10912"
}
"m_nearbyFriendCount" // int
{
"windows" "10900"
"linux" "10920"
"mac" "10920"
}
"m_closestVisibleFriend" // EHANDLE
{
"windows" "10904"
"linux" "10924"
"mac" "10924"
}
"m_closestVisibleHumanFriend" // EHANDLE
{
"windows" "10912"
"linux" "10932"
"mac" "10932"
}
"m_attacker" // CBasePlayer*
{
"windows" "10920"
"linux" "10940"
"mac" "10940"
}
"m_attackedTimestamp" // float
{
"windows" "10924"
"linux" "10944"
"mac" "10944"
}
"m_lastVictimID" // int
{
"windows" "10928"
"linux" "10948"
"mac" "10948"
}
"m_isAimingAtEnemy" // bool
{
"windows" "10932"
"linux" "10952"
"mac" "10952"
}
"m_isRapidFiring" // bool
{
"windows" "10933"
"linux" "10953"
"mac" "10953"
}
"m_equipTimer" // IntervalTimer
{
"windows" "10936"
"linux" "10956"
"mac" "10956"
}
"m_fireWeaponTimestamp" // float
{
"windows" "10940"
"linux" "10960"
"mac" "10960"
}
"m_enemyQueue" // struct ReactionState[20]
{
"windows" "10944"
"linux" "10964"
"mac" "10964"
}
"m_enemyQueueIndex" // byte
{
"windows" "11184"
"linux" "11204"
"mac" "11204"
}
"m_enemyQueueCount" // byte
{
"windows" "11185"
"linux" "11205"
"mac" "11205"
}
"m_enemyQueueAttendIndex" // byte
{
"windows" "11186"
"linux" "11206"
"mac" "11206"
}
"m_isStuck" // bool
{
"windows" "11187"
"linux" "11207"
"mac" "11207"
}
"m_stuckTimestamp" // float
{
"windows" "11188"
"linux" "11208"
"mac" "11208"
}
"m_stuckSpot" // Vector
{
"windows" "11192"
"linux" "11212"
"mac" "11212"
}
"m_wiggleDirection" // enum NavRelativeDirType
{
"windows" "11204"
"linux" "11224"
"mac" "11224"
}
"m_wiggleTimestamp" // float
{
"windows" "11208"
"linux" "11228"
"mac" "11228"
}
"m_stuckJumpTimestamp" // float
{
"windows" "11212"
"linux" "11232"
"mac" "11232"
}
"m_avgVel" // float[5]
{
"windows" "11216"
"linux" "11236"
"mac" "11236"
}
"m_avgVelIndex" // int
{
"windows" "11236"
"linux" "11256"
"mac" "11256"
}
"m_avgVelCount" // int
{
"windows" "11240"
"linux" "11260"
"mac" "11260"
}
"m_lastOrigin" // Vector
{
"windows" "11244"
"linux" "11264"
"mac" "11264"
}
"m_lastRadioCommand" // enum GameEventType
{
"windows" "11256"
"linux" "11276"
"mac" "11276"
}
"m_lastRadioRecievedTimestamp" // float
{
"windows" "11260"
"linux" "11280"
"mac" "11280"
}
"m_lastRadioSentTimestamp" // float
{
"windows" "11264"
"linux" "11284"
"mac" "11284"
}
"m_radioSubject" // EHANDLE
{
"windows" "11268"
"linux" "11288"
"mac" "11288"
}
"m_radioPosition" // Vector
{
"windows" "11276"
"linux" "11296"
"mac" "11296"
}
"m_voiceFeedbackStartTimestamp" // float
{
"windows" "11288"
"linux" "11308"
"mac" "11308"
}
"m_voiceFeedbackEndTimestamp" // float
{
"windows" "11292"
"linux" "11312"
"mac" "11312"
}
"m_chatter" // struct BotChatterInterface
{
"windows" "11296"
"linux" "11316"
"mac" "11316"
}
"m_navNodeList" // const CNavNode*
{
"windows" "11360"
"linux" "11380"
"mac" "11380"
}
"m_currentNode" // CNavNode*
{
"windows" "11364"
"linux" "11384"
"mac" "11384"
}
"m_generationDir" // enum NavDirType
{
"windows" "11368"
"linux" "11388"
"mac" "11388"
}
"m_analyzeIter" // iterator
{
"windows" "11372"
"linux" "11392"
"mac" "11392"
}
"m_processMode" // enum ProcessType
{
"windows" "11376"
"linux" "11396"
"mac" "11396"
}
"m_mumbleTimer" // CountdownTimer
{
"windows" "11380"
"linux" "11400"
"mac" "11400"
}
"m_booTimer" // CountdownTimer
{
"windows" "11388"
"linux" "11408"
"mac" "11408"
}
"m_relocateTimer" // CountdownTimer
{
"windows" "11396"
"linux" "11416"
"mac" "11416"
}
}
}
}
}
}
/**
* Class Hierarchy
* -
* CBaseEntity
* CBaseDelay
* CBaseAnimating
* CBaseToggle
* CBaseMonster
* CBasePlayer
* CBot
* CCSBot
*/