761e1f6fe1
(Real function that FM uses is called CreateInstancedBaselines and is different from CreateInstancedBaseline... So something should be done, but I'm not sure what yet)
251 lines
12 KiB
PHP
Executable File
251 lines
12 KiB
PHP
Executable File
/* Fakemeta stocks
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*
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* by the AMX Mod X Development Team
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*
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* This file is provided as is (no warranties).
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*/
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#if !defined _fakemeta_included
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#include <fakemeta>
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#endif
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#if defined _fakemeta_stocks_included
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#endinput
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#endif
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#define _fakemeta_stocks_included
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// EngFuncs
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stock EF_PrecacheModel(string[])
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return engfunc(EngFunc_PrecacheModel, string)
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stock EF_PrecacheSound(string[])
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return engfunc(EngFunc_PrecacheSound, string)
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stock EF_SetModel(const ID, const STRING[])
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return engfunc(EngFunc_SetModel, ID, STRING)
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stock EF_ModelIndex(const STRING[])
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return engfunc(EngFunc_ModelIndex, STRING)
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stock EF_ModelFrames(modelIndex)
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return engfunc(EngFunc_ModelFrames, modelIndex)
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stock EF_SetSize(const STRING[])
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return engfunc(EngFunc_SetSize, STRING)
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stock EF_ChangeLevel(const S1[], const S2[])
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return engfunc(EngFunc_ChangeLevel, S1, S2)
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stock EF_VecToYaw(const Float:VECTOR[3], &Float:returnValue)
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return engfunc(EngFunc_VecToYaw, VECTOR, returnValue)
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stock EF_VecToAngles(const Float:VECTORIN[3], const Float:VECTOROUT[3])
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return engfunc(EngFunc_VecToAngles, VECTORIN, VECTOROUT)
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stock EF_MoveToOrigin(const ENTITY, const Float:GOAL[3], const Float:DISTANCE, const MOVETYPE)
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return engfunc(EngFunc_MoveToOrigin, ENTITY, GOAL, DISTANCE, MOVETYPE)
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stock EF_ChangeYaw(const ENTITY)
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return engfunc(EngFunc_ChangeYaw, ENTITY)
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stock EF_ChangePitch(const ENTITY)
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return engfunc(EngFunc_ChangePitch, ENTITY)
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stock EF_FindEntityByString(const STARTSEARCHAFTER, const FIELD[], const VALUE[])
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return engfunc(EngFunc_FindEntityByString, STARTSEARCHAFTER, FIELD, VALUE)
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stock EF_GetEntityIllum(const ENTITY)
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return engfunc(EngFunc_GetEntityIllum, ENTITY)
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stock EF_FindEntityInSphere(const STARTSEARCHAFTER, const Float:ORIGIN[3], Float:radius)
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return engfunc(EngFunc_FindEntityInSphere, STARTSEARCHAFTER, ORIGIN, radius)
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stock EF_FindClientInPVS(const CLIENT)
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return engfunc(EngFunc_FindClientInPVS, CLIENT)
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stock EF_EntitiesInPVS(const CLIENT)
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return engfunc(EngFunc_EntitiesInPVS, CLIENT)
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stock EF_MakeVectors(const Float:VECTOR[3])
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return engfunc(EngFunc_MakeVectors, VECTOR)
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stock EF_AngleVectors(const Float:VECTOR[3], Float:forward_[3], Float:right[3], Float:up[3])
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return engfunc(EngFunc_AngleVectors, VECTOR, forward_, right, up)
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stock EF_CreateEntity()
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return engfunc(EngFunc_CreateEntity)
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stock EF_RemoveEntity(const ENTITY)
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return engfunc(EngFunc_RemoveEntity, ENTITY)
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stock EF_CreateNamedEntity(const CLASSNAME)
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return engfunc(EngFunc_CreateNamedEntity, CLASSNAME)
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stock EF_MakeStatic(const ENTITY)
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return engfunc(EngFunc_MakeStatic, ENTITY)
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stock EF_EntIsOnFloor(const ENTITY)
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return engfunc(EngFunc_EntIsOnFloor, ENTITY)
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stock EF_DropToFloor(const ENTITY)
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return engfunc(EngFunc_DropToFloor, ENTITY)
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stock EF_WalkMove(const ENTITY, Float:yaw, Float:distance, iMode)
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return engfunc(EngFunc_WalkMove, ENTITY, yaw, distance, iMode)
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stock EF_SetOrigin(const ENTITY, const Float:ORIGIN[3])
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return engfunc(EngFunc_SetOrigin, ENTITY, ORIGIN)
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stock EF_EmitSound(const ENTITY, channel, const SAMPLE[], Float:volume, Float:attenuation, fFlags, pitch)
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return engfunc(EngFunc_EmitSound, ENTITY, channel, SAMPLE, volume, attenuation, fFlags, pitch)
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stock EF_EmitAmbientSound(const ENTITY, Float:pos[3], const SAMPLE[], Float:volume, Float:attenuation, fFlags, pitch)
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return engfunc(EngFunc_EmitAmbientSound, ENTITY, pos, SAMPLE, volume, attenuation, fFlags, pitch)
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stock EF_TraceLine(const Float:V1[3], const Float:V2[3], fNoMonsters, const ENT_TO_SKIP)
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return engfunc(EngFunc_TraceLine, V1, V2, fNoMonsters, ENT_TO_SKIP)
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stock EF_TraceToss(const ENTITY, const ENTITY_TO_IGNORE)
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return engfunc(EngFunc_TraceToss, ENTITY, ENTITY_TO_IGNORE)
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stock EF_TraceMonsterHull(const ENTITY, const Float:V1[3], const Float:V2[3], fNoMonsters, const ENTITY_TO_SKIP)
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return engfunc(EngFunc_TraceMonsterHull, ENTITY, V1, V2, fNoMonsters, ENTITY_TO_SKIP)
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stock EF_TraceHull(const Float:V1[3], const Float:V2[3], fNoMonsters, hullNumber, const ENTITY_TO_SKIP)
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return engfunc(EngFunc_TraceHull, V1, V2, fNoMonsters, hullNumber, ENTITY_TO_SKIP)
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stock EF_TraceModel(const Float:V1[3], const Float:V2[3], hullNumber, const ENTITY)
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return engfunc(EngFunc_TraceModel, V1, V2, hullNumber, ENTITY)
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stock EF_TraceTexture(const TEXTURE_ENTITY, const Float:V1[3], const Float:V2[3])
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return engfunc(EngFunc_TraceTexture, TEXTURE_ENTITY, V1, V2)
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stock EF_TraceSphere(const Float:V1[3], const Float:V2[3], fNoMonsters, Float:radius, const ENTITY_TO_SKIP)
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return engfunc(EngFunc_TraceSphere, V1, V2, fNoMonsters, radius, ENTITY_TO_SKIP)
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stock EF_GetAimVector(const ENTITY, Float:speed, Float:returnVector[3])
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return engfunc(EngFunc_GetAimVector, ENTITY, speed, returnVector)
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stock EF_ParticleEffect(const Float:ORIGIN[3], const Float:DIRECTION[3], Float:color, Float:count)
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return engfunc(EngFunc_ParticleEffect, ORIGIN, DIRECTION, color, count)
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stock EF_LightStyle(style, val[])
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return engfunc(EngFunc_LightStyle, style, val)
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stock EF_DecalIndex(const NAME[])
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return engfunc(EngFunc_DecalIndex, NAME)
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stock EF_PointContents(const Float:VECTOR[3])
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return engfunc(EngFunc_PointContents, VECTOR)
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stock EF_FreeEntPrivateData(const ENTITY)
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return engfunc(EngFunc_FreeEntPrivateData, ENTITY)
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stock EF_SzFromIndex(iString)
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return engfunc(EngFunc_SzFromIndex, iString)
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stock EF_AllocString(const STRING[])
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return engfunc(EngFunc_AllocString, STRING)
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stock EF_RegUserMsg(const NAME[], iSize)
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return engfunc(EngFunc_RegUserMsg, NAME, iSize)
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stock EF_AnimationAutomove(const ENTITY, Float:flTime)
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return engfunc(EngFunc_AnimationAutomove, ENTITY, flTime)
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stock EF_GetBonePosition(const ENTITY, iBone, Float:origin[3], Float:angles[3])
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return engfunc(EngFunc_GetBonePosition, ENTITY, iBone, origin, angles)
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stock EF_GetAttachment(const ENTITY, iAttachment, Float:origin[3], Float:angles[3])
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return engfunc(EngFunc_GetAttachment, ENTITY, iAttachment, origin, angles)
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stock EF_SetView(const CLIENT, const VIEW_ENTITY)
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return engfunc(EngFunc_SetView, CLIENT, VIEW_ENTITY)
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stock EF_Time(&Float:returnValue)
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return engfunc(EngFunc_Time, returnValue)
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stock EF_CrosshairAngle(const CLIENT, Float:pitch, Float:yaw)
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return engfunc(EngFunc_CrosshairAngle, CLIENT, pitch, yaw)
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stock EF_FadeClientVolume(const ENTITY, fadePercent, fadeOutSeconds, holdTime, fadeInSeconds)
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return engfunc(EngFunc_FadeClientVolume, ENTITY, fadePercent, fadeOutSeconds, holdTime, fadeInSeconds)
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stock EF_SetClientMaxspeed(const ENTITY, Float:newMaxspeed)
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return engfunc(EngFunc_SetClientMaxspeed, ENTITY, newMaxspeed)
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stock EF_CreateFakeClient(const NETNAME[])
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return engfunc(EngFunc_CreateFakeClient, NETNAME)
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stock EF_RunPlayerMove(const FAKECLIENT, const Float:VIEWANGLES[3], Float:forwardmove, Float:sidemove, Float:upmove, buttons, impulse, msec)
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return engfunc(EngFunc_RunPlayerMove, FAKECLIENT, VIEWANGLES, forwardmove, sidemove, upmove, buttons, impulse, msec)
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stock EF_NumberOfEntities()
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return engfunc(EngFunc_NumberOfEntities)
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stock EF_StaticDecal(const Float:ORIGIN[3], decalIndex, entityIndex, modelIndex)
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return engfunc(EngFunc_StaticDecal, ORIGIN, decalIndex, entityIndex, modelIndex)
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stock EF_PrecacheGeneric(const STRING[])
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return engfunc(EngFunc_PrecacheGeneric, STRING)
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stock EF_BuildSoundMSG(const ENTITY, channel, const SAMPLE[], Float:volume, Float:attenuation, fFlags, pitch, msg_dest, msg_type, const Float:ORIGIN[3], const ED)
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return engfunc(EngFunc_BuildSoundMsg, ENTITY, channel, SAMPLE, volume, attenuation, fFlags, pitch, msg_dest, msg_type, ORIGIN, ED)
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stock EF_GetPhysicsKeyValue(const CLIENT, const KEY[])
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return engfunc(EngFunc_GetPhysicsKeyValue, CLIENT, KEY)
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stock EF_SetPhysicsKeyValue(const CLIENT, const KEY[], const VALUE[])
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return engfunc(EngFunc_SetPhysicsKeyValue, CLIENT, KEY, VALUE)
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stock EF_GetPhysicsInfoString(const CLIENT, returnString[], maxLength)
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return engfunc(EngFunc_GetPhysicsInfoString, CLIENT, returnString, maxLength)
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stock EF_PrecacheEvent(type, const STRING[])
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return engfunc(EngFunc_PrecacheEvent, type, STRING)
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stock EF_PlaybackEvent(flags, const INVOKER, eventindex, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iparam1, iparam2, bparam1, bparam2)
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return engfunc(EngFunc_PlaybackEvent, flags, INVOKER, eventindex, delay, origin, angles, fparam1, fparam2, iparam1, iparam2, bparam1, bparam2)
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stock EF_CheckVisibility(const ENTITY, set[])
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return engfunc(EngFunc_CheckVisibility, ENTITY, set)
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stock EF_GetCurrentPlayer()
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return engfunc(EngFunc_GetCurrentPlayer)
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stock EF_CanSkipPlayer(const PLAYER)
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return engfunc(EngFunc_CanSkipPlayer, PLAYER)
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stock EF_SetGroupMask(mask, op)
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return engfunc(EngFunc_SetGroupMask, mask, op)
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stock EF_GetClientListening(receiver, sender)
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return engfunc(EngFunc_GetClientListening, receiver, sender);
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stock EF_SetClientListening(receiver, sender, bool:listen)
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return engfunc(EngFunc_SetClientListening, receiver, sender, listen);
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stock EF_MessageBegin(msg_dest, msg_type, const Float:ORIGIN[3], const ED)
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return engfunc(EngFunc_MessageBegin, msg_dest, msg_type, ORIGIN, ED)
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stock EF_WriteCoord(Float:value)
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return engfunc(EngFunc_WriteCoord, value)
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stock EF_WriteAngle(Float:value)
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return engfunc(EngFunc_WriteAngle, value)
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stock EF_InfoKeyValue(const CLIENT, const KEY[], returnValue[], maxLength)
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return engfunc(EngFunc_InfoKeyValue, CLIENT, KEY, returnValue, maxLength)
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stock EF_SetKeyValue(const BUFFER[], const KEY[], const VALUE[])
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return engfunc(EngFunc_SetKeyValue, BUFFER, KEY, VALUE)
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stock EF_SetClientKeyValue(const ID, const KEY[], const VALUE[])
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return engfunc(EngFunc_SetClientKeyValue, ID, KEY, VALUE)
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// DLLFuncs
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stock DF_GameInit()
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return dllfunc(DLLFunc_GameInit)
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stock DF_Spawn(const ENTITY)
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return dllfunc(DLLFunc_Spawn, ENTITY)
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stock DF_Think(const ENTITY)
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return dllfunc(DLLFunc_Think, ENTITY)
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stock DF_Use(const ENT_Used, const ENT_Other)
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return dllfunc(DLLFunc_Use, ENT_Used, ENT_Other)
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stock DF_Touch(const ENT_Touched, const ENT_Other)
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return dllfunc(DLLFunc_Touch, ENT_Touched, ENT_Other)
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stock DF_Blocked(const ENT_Blocked, const ENT_Other)
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return dllfunc(DLLFunc_Blocked, ENT_Blocked, ENT_Other)
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stock DF_SetAbsBox(const ENTITY)
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return dllfunc(DLLFunc_SetAbsBox, ENTITY)
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stock DF_ClientConnect(const ENTITY, const NAME[], const ADDRESS[], RejectReason[128])
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return dllfunc(DLLFunc_ClientConnect, ENTITY, NAME, ADDRESS, RejectReason)
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stock DF_ClientDisconnect(const ENTITY)
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return dllfunc(DLLFunc_ClientDisconnect, ENTITY)
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stock DF_ClientKill(const ENTITY)
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return dllfunc(DLLFunc_ClientKill, ENTITY)
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stock DF_ClientPutInServer(const ENTITY)
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return dllfunc(DLLFunc_ClientPutInServer, ENTITY)
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stock DF_ClientCommand(const ENTITY)
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return dllfunc(DLLFunc_ClientCommand, ENTITY)
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stock DF_ServerDeactivate()
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return dllfunc(DLLFunc_ServerDeactivate)
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stock DF_PlayerPreThink(const ENTITY)
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return dllfunc(DLLFunc_PlayerPreThink, ENTITY)
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stock DF_PlayerPostThink(const ENTITY)
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return dllfunc(DLLFunc_PlayerPostThink, ENTITY)
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stock DF_StartFrame()
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return dllfunc(DLLFunc_StartFrame)
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stock DF_ParmsNewLevel()
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return dllfunc(DLLFunc_ParmsNewLevel)
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stock DF_ParmsChangeLevel()
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return dllfunc(DLLFunc_ParmsChangeLevel)
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stock DF_GetGameDescription()
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return dllfunc(DLLFunc_GetGameDescription)
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stock DF_SpectatorConnect(const ENTITY)
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return dllfunc(DLLFunc_SpectatorConnect, ENTITY)
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stock DF_SpectatorDisconnect(const ENTITY)
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return dllfunc(DLLFunc_SpectatorDisconnect, ENTITY)
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stock DF_SpectatorThink(const ENTITY)
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return dllfunc(DLLFunc_SpectatorThink, ENTITY)
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stock DF_Sys_Error(const ERROR_STRING[])
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return dllfunc(DLLFunc_Sys_Error, ERROR_STRING)
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stock DF_PM_FindTextureType(name[])
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return dllfunc(DLLFunc_PM_FindTextureType, name)
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stock DF_RegisterEncoders()
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return dllfunc(DLLFunc_RegisterEncoders)
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stock DF_GetHullBounds(hullnumber, Float:mins[3], Float:maxs[3])
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return dllfunc(DLLFunc_GetHullBounds, hullnumber, mins, maxs)
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stock DF_CreateInstancedBaseline()
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return dllfunc(DLLFunc_CreateInstancedBaseline)
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stock DF_pfnAllowLagCompensation()
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return dllfunc(DLLFunc_pfnAllowLagCompensation)
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stock DF_MetaFunc_CallGameEntity(const STRING[], const ENTITY)
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return dllfunc(MetaFunc_CallGameEntity, STRING, ENTITY)
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stock DF_ClientUserInfoChanged(const IDPLAYER)
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return dllfunc(DLLFunc_ClientUserInfoChanged, IDPLAYER) |