290 lines
7.6 KiB
SourcePawn
290 lines
7.6 KiB
SourcePawn
/**
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* SQLX - Newer version of SQL stuff
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*/
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#if defined _sqlx_included
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#endinput
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#endif
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#define _sqlx_included
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//eh..
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#define SQL_NumRows SQL_NumResults
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#if AMXX_VERSION_NUM >= 175
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#pragma reqclass sqlx
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#if !defined AMXMODX_NOAUTOLOAD
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#pragma defclasslib sqlx mysql
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#endif //!defined AMXMODX_NOAUTOLOAD
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#endif //AMXX_VERSION_NUM
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enum Handle
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{
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Empty_Handle
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};
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/**
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* Creates a connection information tuple.
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* This tuple must be passed into connection routines.
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* Freeing the tuple is not necessary, but is a good idea if you
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* create many of them. You can cache these handles globally.
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* !!NOTE!! I have seen most people think that this connects to the DB.
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* Nowhere does it say this, and in fact it does not. It only caches
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* the connection information, the host/user/pass/etc.
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*/
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native Handle:SQL_MakeDbTuple(const host[], const user[], const pass[], const db[]);
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/**
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* Frees an SQL handle.
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* The handle can be to anything (tuple, connection, query, results, etc).
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* If you free a database connection, it closes the connection as well.
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*/
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native SQL_FreeHandle(Handle:h);
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/**
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* Opens a database connection.
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* Returns an SQL handle, which must be freed.
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* Returns Empty_Handle on failure.
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*/
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native Handle:SQL_Connect(Handle:cn_tuple, &errcode, error[], maxlength);
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/**
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* Prepares a query.
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* The query must always be freed.
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* This does not actually do the query!
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*/
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native Handle:SQL_PrepareQuery(Handle:db, const fmt[], {Float,_}:...);
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#define TQUERY_CONNECT_FAILED -2
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#define TQUERY_QUERY_FAILED -1
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#define TQUERY_SUCCESS 0
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/**
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* Prepares and executes a threaded query.
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* This will not interrupt gameplay in the event of a poor/lossed
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* connection, however, the interface is more complicated and
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* asynchronous. Furthermore, a new connection/disconnection is
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* made for each query to simplify driver support.
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* The handler should look like:
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*
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* @param failstate - One of the three TQUERY_ defines.
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* @param query - Handle to the query, do not free it.
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* @param error - An error message, if any.
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* @param errnum - An error code, if any.
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* @param data - Data array you passed in.
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* @param size - Size of the data array you passed in.
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*
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* public QueryHandler(failstate, Handle:query, error[], errnum, data[], size)
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*
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* Note! The handle you pass in is a DB Tuple, NOT an active connection!
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* Note! The handle does not need to be freed.
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* Also note: This function is not guaranteed to be in another thread
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* (in fact - it's not). You're seeing data "after the fact",
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* and as such to execute another query you should run
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* SQL_ThreadQuery again with new data.
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*/
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native SQL_ThreadQuery(Handle:db_tuple, const handler[], const query[], const data[]="", dataSize=0);
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/**
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* Executes a query.
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* Returns 1 if the query succeeded.
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* Returns 0 if the query failed.
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* NOTE: You can call this multiple times as long as its parent
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* connection is kept open. Each time the result set will be freed
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* from the previous call.
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*/
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native SQL_Execute(Handle:query);
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/**
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* Gets information about a failed query error.
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* Returns the errorcode.
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*/
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native SQL_QueryError(Handle:query, error[], maxlength);
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/**
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* Returns 1 if there are more results to be read,
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* 0 otherwise.
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*/
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native SQL_MoreResults(Handle:query);
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/**
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* Tells whether a specific column in the current row
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* is NULL or not.
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*/
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native SQL_IsNull(Handle:query, column);
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/**
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* Retrieves the current result.
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* A successful query starts at the first result,
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* so you should not call SQL_NextRow() first.
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* Passing no extra params - return int
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* Passing one extra param - return float in 1st extra arg
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* Passing two extra params - return string in 1st arg, max length in 2nd
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* Example:
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* new num = SQL_ReadResult(query, 0)
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* new Float:num2
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* new str[32]
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* SQL_ReadResult(query, 1, num2)
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* SQL_ReadResult(query, 2, str, 31)
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*/
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native SQL_ReadResult(Handle:query, column, {Float,_}:...);
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/**
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* Advances to the next result (return value should be ignored).
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*/
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native SQL_NextRow(Handle:query);
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/**
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* Returns the number of affected rows.
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*/
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native SQL_AffectedRows(Handle:query);
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/**
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* Returns the number of rows total.
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*/
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native SQL_NumResults(Handle:query);
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/**
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* Returns the number of columns total.
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*/
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native SQL_NumColumns(Handle:query);
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/**
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* Returns the name of a column.
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* Errors on a bad field number.
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*/
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native SQL_FieldNumToName(Handle:query, num, name[], maxlength);
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/**
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* Returns the number of a named column, or -1 if not found.
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*/
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native SQL_FieldNameToNum(Handle:query, const name[]);
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/**
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* Returns which driver this plugin is currently bound to.
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*/
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native SQL_GetAffinity(driver[], maxlen);
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/**
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* Sets driver affinity. You can use this to force a particular
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* driver implementation. This will automatically change all SQL
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* natives in your plugin to be "bound" to the module in question.
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* If no such module is found, it will return 0. This isn't necessarily bad -
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* the user might have typed the wrong driver. Unless your plugin is built
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* to handle different driver types at once, you should let this error pass.
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* Note, that using this while you have open handles to another database
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* type will cause problems. I.e., you cannot open a handle, switch
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* affinity, then close the handle with a different driver.
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* Switching affinity is an O(n*m) operation, where n is the number of
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* SQL natives and m is the number of used natives in total.
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* Intuitive programmers will note that this causes problems for threaded queries.
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* You will have to either force your script to work under one affinity, or to
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* pack the affinity type into the query data, check it against the current, then
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* set the new affinity if necessary. Then, restore the old for safety.
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*/
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native SQL_SetAffinity(const driver[]);
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/**
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* This function can be used to find out if a table in a Sqlite database exists.
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* (updated for newer API)
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*/
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stock bool:sqlite_TableExists(Handle:db, const table[])
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{
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new Handle:query = SQL_PrepareQuery(
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db,
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"SELECT name FROM sqlite_master WHERE type='table' AND name='%s' LIMIT 1;",
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table);
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if (!SQL_Execute(query) || !SQL_NumResults(query))
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{
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SQL_FreeHandle(query);
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return false;
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}
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SQL_FreeHandle(query);
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return true;
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}
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/**
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* Use this for executing a query where you don't care about the result.
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* Returns 0 on failure, 1 on success
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*/
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stock SQL_SimpleQuery(Handle:db, const query[], error[]="", maxlength=0, &rows=0)
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{
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new Handle:hQuery = SQL_PrepareQuery(db, "%s", query);
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if (!SQL_Execute(hQuery))
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{
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SQL_QueryError(hQuery, error, maxlength);
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SQL_FreeHandle(hQuery)
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return 0;
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}
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rows = SQL_NumResults(hQuery)
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SQL_FreeHandle(hQuery);
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return 1
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}
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/**
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* Use this for executing a query and not caring about the error.
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* Returns -1 on error, >=0 on success (with number of affected rows)
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*/
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stock SQL_QueryAndIgnore(Handle:db, const queryfmt[], {Float,_}:...)
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{
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static query[4096]
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new Handle:hQuery
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new ret
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vformat(query, sizeof(query)-1, queryfmt, 3)
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hQuery = SQL_PrepareQuery(db, "%s", query);
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if (SQL_Execute(hQuery))
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{
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ret = SQL_AffectedRows(hQuery)
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} else {
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ret = -1
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}
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SQL_FreeHandle(hQuery)
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return ret
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}
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stock Handle:SQL_MakeStdTuple()
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{
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static host[64], user[32], pass[32], db[128]
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static get_type[12], set_type[12]
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get_cvar_string("amx_sql_host", host, 63)
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get_cvar_string("amx_sql_user", user, 31)
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get_cvar_string("amx_sql_pass", pass, 31)
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get_cvar_string("amx_sql_type", set_type, 11)
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get_cvar_string("amx_sql_db", db, 127)
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SQL_GetAffinity(get_type, 12)
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if (!equali(get_type, set_type))
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{
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if (!SQL_SetAffinity(set_type))
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{
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log_amx("Failed to set affinity from %s to %s.", get_type, set_type)
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}
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}
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return SQL_MakeDbTuple(host, user, pass, db)
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}
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