clarified this

This commit is contained in:
David Anderson 2006-08-15 20:21:25 +00:00
parent 1b065c6f36
commit a03cd1385d

View File

@ -65,7 +65,7 @@ native Handle:SQL_PrepareQuery(Handle:db, const fmt[], {Float,_}:...);
* This will not interrupt gameplay in the event of a poor/lossed
* connection, however, the interface is more complicated and
* asynchronous. Furthermore, a new connection/disconnection is
* made each time.
* made for each query to simplify driver support.
* The handler should look like:
*
* @param failstate - One of the three TQUERY_ defines.
@ -77,14 +77,14 @@ native Handle:SQL_PrepareQuery(Handle:db, const fmt[], {Float,_}:...);
*
* public QueryHandler(failstate, Handle:query, error[], errnum, data[], size)
*
* Note! The handle you pass in is a DB Tuple, NOT an active connection!
* Note! The handle does not need to be freed.
* Also note: This function is not guaranteed to be in another thread
* (in fact - it's not). You're seeing data "after the fact",
* and as such to execute another query you should run
* SQL_ThreadQuery again.
*
* SQL_ThreadQuery again with new data.
*/
native SQL_ThreadQuery(Handle:cn_tuple, const handler[], const query[], const data[]="", dataSize=0);
native SQL_ThreadQuery(Handle:db_tuple, const handler[], const query[], const data[]="", dataSize=0);
/**