adding missing Assault Riflles to Fungame rotation, disabling killcam!

This commit is contained in:
2026-05-07 13:50:02 +02:00
parent 64b5061eb5
commit 061dbf8d24
4 changed files with 14 additions and 0 deletions

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@@ -55,6 +55,7 @@ onStartGameType()
setObjectiveHintText( "allies", "Be the first who cycled through all guns to win! \n \n Mod made by ^:Santahunter^7!" ); setObjectiveHintText( "allies", "Be the first who cycled through all guns to win! \n \n Mod made by ^:Santahunter^7!" );
setObjectiveHintText( "axis", "Be the first who cycled through all guns to win! \n \n Mod made by ^:Santahunter^7!" ); setObjectiveHintText( "axis", "Be the first who cycled through all guns to win! \n \n Mod made by ^:Santahunter^7!" );
level.killcam = false;
level.spawnMins = ( 0, 0, 0 ); level.spawnMins = ( 0, 0, 0 );
level.spawnMaxs = ( 0, 0, 0 ); level.spawnMaxs = ( 0, 0, 0 );
maps\mp\gametypes\_spawnlogic::addSpawnPoints( "allies", "mp_dm_spawn" ); maps\mp\gametypes\_spawnlogic::addSpawnPoints( "allies", "mp_dm_spawn" );

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@@ -71,6 +71,7 @@ onStartGameType()
setObjectiveHintText( "allies", "Each several kills of your team, your weapon ranks up! \n \n Mod made by ^:Santahunter^7!" ); setObjectiveHintText( "allies", "Each several kills of your team, your weapon ranks up! \n \n Mod made by ^:Santahunter^7!" );
setObjectiveHintText( "axis", "Each several kills of your team, your weapon ranks up! \n \n Mod made by ^:Santahunter^7!" ); setObjectiveHintText( "axis", "Each several kills of your team, your weapon ranks up! \n \n Mod made by ^:Santahunter^7!" );
level.killcam = false;
level.spawnMins = ( 0, 0, 0 ); level.spawnMins = ( 0, 0, 0 );
level.spawnMaxs = ( 0, 0, 0 ); level.spawnMaxs = ( 0, 0, 0 );
maps\mp\gametypes\_spawnlogic::placeSpawnPoints( "mp_tdm_spawn_allies_start" ); maps\mp\gametypes\_spawnlogic::placeSpawnPoints( "mp_tdm_spawn_allies_start" );

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@@ -120,6 +120,7 @@ loadSettings()
setDvar("scr_" + (getDvar("g_gametype")) + "_timelimit", 0); setDvar("scr_" + (getDvar("g_gametype")) + "_timelimit", 0);
setDvar("scr_" + (getDvar("g_gametype")) + "_scorelimit", 0); setDvar("scr_" + (getDvar("g_gametype")) + "_scorelimit", 0);
setDvar("ui_allow_teamchange", 0); setDvar("ui_allow_teamchange", 0);
setDvar("scr_game_allowkillcam", 0);
setDvar("testClients_watchKillcam", 0); setDvar("testClients_watchKillcam", 0);
setDvar("scr_game_hardpoints", 0); setDvar("scr_game_hardpoints", 0);
setDvar("scr_game_graceperiod", 0); setDvar("scr_game_graceperiod", 0);
@@ -257,6 +258,7 @@ firstSpawn()
self setClientDvar("bg_shock_lookControl", 0); self setClientDvar("bg_shock_lookControl", 0);
self setClientDvar("ui_drawradar", 0); self setClientDvar("ui_drawradar", 0);
self setClientDvar("cg_drawTeamScores", 0); self setClientDvar("cg_drawTeamScores", 0);
self setClientDvar("scr_game_allowkillcam", 0);
self.hud_damagefeedback.color = (1,0,0); self.hud_damagefeedback.color = (1,0,0);
self.line = self createRectangle("CENTER", "LEFT", 0,-90,300,5,(1,1,0),"line_horizontal",1); self.line = self createRectangle("CENTER", "LEFT", 0,-90,300,5,(1,1,0),"line_horizontal",1);
self thread onKilling(); self thread onKilling();

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@@ -518,6 +518,16 @@ loadFungameList()
addFungameWeapon("famas_reflex_mp"); addFungameWeapon("famas_reflex_mp");
addFungameWeapon("famas_acog_mp"); addFungameWeapon("famas_acog_mp");
addFungameWeapon("famas_fmj_mp"); addFungameWeapon("famas_fmj_mp");
addFungameWeapon("fal_mp");
addFungameWeapon("fal_silencer_mp");
addFungameWeapon("fal_reflex_mp");
addFungameWeapon("fal_acog_mp");
addFungameWeapon("fal_gl_mp");
addFungameWeapon("m16_mp");
addFungameWeapon("m16_silencer_mp");
addFungameWeapon("m16_reflex_mp");
addFungameWeapon("m16_acog_mp");
addFungameWeapon("m16_gl_mp");
addFungameWeapon("ak47classic_mp"); addFungameWeapon("ak47classic_mp");
wait .05; wait .05;