adding missing Assault Riflles to Fungame rotation, disabling killcam!
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@@ -55,6 +55,7 @@ onStartGameType()
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setObjectiveHintText( "allies", "Be the first who cycled through all guns to win! \n \n Mod made by ^:Santahunter^7!" );
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setObjectiveHintText( "allies", "Be the first who cycled through all guns to win! \n \n Mod made by ^:Santahunter^7!" );
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setObjectiveHintText( "axis", "Be the first who cycled through all guns to win! \n \n Mod made by ^:Santahunter^7!" );
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setObjectiveHintText( "axis", "Be the first who cycled through all guns to win! \n \n Mod made by ^:Santahunter^7!" );
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level.killcam = false;
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level.spawnMins = ( 0, 0, 0 );
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level.spawnMins = ( 0, 0, 0 );
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level.spawnMaxs = ( 0, 0, 0 );
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level.spawnMaxs = ( 0, 0, 0 );
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maps\mp\gametypes\_spawnlogic::addSpawnPoints( "allies", "mp_dm_spawn" );
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maps\mp\gametypes\_spawnlogic::addSpawnPoints( "allies", "mp_dm_spawn" );
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@@ -71,6 +71,7 @@ onStartGameType()
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setObjectiveHintText( "allies", "Each several kills of your team, your weapon ranks up! \n \n Mod made by ^:Santahunter^7!" );
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setObjectiveHintText( "allies", "Each several kills of your team, your weapon ranks up! \n \n Mod made by ^:Santahunter^7!" );
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setObjectiveHintText( "axis", "Each several kills of your team, your weapon ranks up! \n \n Mod made by ^:Santahunter^7!" );
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setObjectiveHintText( "axis", "Each several kills of your team, your weapon ranks up! \n \n Mod made by ^:Santahunter^7!" );
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level.killcam = false;
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level.spawnMins = ( 0, 0, 0 );
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level.spawnMins = ( 0, 0, 0 );
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level.spawnMaxs = ( 0, 0, 0 );
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level.spawnMaxs = ( 0, 0, 0 );
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maps\mp\gametypes\_spawnlogic::placeSpawnPoints( "mp_tdm_spawn_allies_start" );
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maps\mp\gametypes\_spawnlogic::placeSpawnPoints( "mp_tdm_spawn_allies_start" );
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@@ -120,6 +120,7 @@ loadSettings()
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setDvar("scr_" + (getDvar("g_gametype")) + "_timelimit", 0);
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setDvar("scr_" + (getDvar("g_gametype")) + "_timelimit", 0);
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setDvar("scr_" + (getDvar("g_gametype")) + "_scorelimit", 0);
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setDvar("scr_" + (getDvar("g_gametype")) + "_scorelimit", 0);
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setDvar("ui_allow_teamchange", 0);
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setDvar("ui_allow_teamchange", 0);
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setDvar("scr_game_allowkillcam", 0);
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setDvar("testClients_watchKillcam", 0);
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setDvar("testClients_watchKillcam", 0);
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setDvar("scr_game_hardpoints", 0);
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setDvar("scr_game_hardpoints", 0);
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setDvar("scr_game_graceperiod", 0);
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setDvar("scr_game_graceperiod", 0);
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@@ -257,6 +258,7 @@ firstSpawn()
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self setClientDvar("bg_shock_lookControl", 0);
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self setClientDvar("bg_shock_lookControl", 0);
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self setClientDvar("ui_drawradar", 0);
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self setClientDvar("ui_drawradar", 0);
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self setClientDvar("cg_drawTeamScores", 0);
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self setClientDvar("cg_drawTeamScores", 0);
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self setClientDvar("scr_game_allowkillcam", 0);
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self.hud_damagefeedback.color = (1,0,0);
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self.hud_damagefeedback.color = (1,0,0);
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self.line = self createRectangle("CENTER", "LEFT", 0,-90,300,5,(1,1,0),"line_horizontal",1);
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self.line = self createRectangle("CENTER", "LEFT", 0,-90,300,5,(1,1,0),"line_horizontal",1);
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self thread onKilling();
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self thread onKilling();
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@@ -518,6 +518,16 @@ loadFungameList()
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addFungameWeapon("famas_reflex_mp");
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addFungameWeapon("famas_reflex_mp");
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addFungameWeapon("famas_acog_mp");
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addFungameWeapon("famas_acog_mp");
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addFungameWeapon("famas_fmj_mp");
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addFungameWeapon("famas_fmj_mp");
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addFungameWeapon("fal_mp");
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addFungameWeapon("fal_silencer_mp");
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addFungameWeapon("fal_reflex_mp");
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addFungameWeapon("fal_acog_mp");
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addFungameWeapon("fal_gl_mp");
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addFungameWeapon("m16_mp");
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addFungameWeapon("m16_silencer_mp");
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addFungameWeapon("m16_reflex_mp");
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addFungameWeapon("m16_acog_mp");
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addFungameWeapon("m16_gl_mp");
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addFungameWeapon("ak47classic_mp");
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addFungameWeapon("ak47classic_mp");
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wait .05;
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wait .05;
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