updating changelog and adding readme

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2026-05-08 19:13:36 +02:00
parent 6832490d66
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gunfun/README.md Normal file
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# MW2 Fun Gun Mod
> **Note:** This is a modification of Santahunters original Mod, credits go to Santa for the original Mod!
## Server Setup
`set sv_maprotation ""`
Map rotation must be empty for voting to work properly.

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Nevertheless it uses some codesnippets from the old gungame mod. Nevertheless it uses some codesnippets from the old gungame mod.
----- Version 1.5 - Fungame Update ------- ----- Version 1.5 - God of Hellfire Update -------
- Added Botwarfare to the Mod
- Added Fungame mode
- 150+ unique weapons progression list
- Classic Progression style from Pistol to Javelin
- Possibility to set it to 2 kills per gun via configuration
- Performance Improvements
- Removed all Server Console Logs
- Optimized mod code
- Removed several unused code snippets
- Bugfixes
- Fixed "Configstring Overflow (511)" crash on asset-heavy maps (mp_nightshift)
- Fixed Classic mode weapon list population for 300+ weapons
- Fixed weapon upgrades not working on first weapon
- Fixed several other minor bugs
- Removed 2.5 second delay on switching weapons on respawn
- Added "Fungame" mode:
-> 150 unique weapons progression list
-> Includes new weapons like Peacekeeper, Ripper, and more
- Weapon Logic Improvements:
-> Reduced Riot Shield requirement to 1 kill (Fungame only)
-> Fixed Riot Shield kills not counting as progression
-> Fixed Javelin win condition (requires 2 kills to finish)
-> Corrected internal weapon names (ACR to masada, Thumper to m79)
- Stability & Optimization:
-> Fixed "Configstring Overflow (511)" crash on asset-heavy maps (mp_nightshift)
-> Removed console debug flooding causing server timeouts
-> Unified game mode configuration in main.gsc
-> Fixed Classic mode weapon list population for 300+ weapons
- Server & Bot Management:
-> Fixed bot persistence across map rotations (bots_manage_fill)
-> Improved server internet visibility (dedicated 2)
----- Version 1.4 ------- ----- Version 1.4 -------