updating changelog and adding readme
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gunfun/README.md
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gunfun/README.md
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# MW2 Fun Gun Mod
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> **Note:** This is a modification of Santahunters original Mod, credits go to Santa for the original Mod!
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## Server Setup
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`set sv_maprotation ""`
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Map rotation must be empty for voting to work properly.
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Nevertheless it uses some codesnippets from the old gungame mod.
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Nevertheless it uses some codesnippets from the old gungame mod.
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----- Version 1.5 - Fungame Update -------
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----- Version 1.5 - God of Hellfire Update -------
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- Added Botwarfare to the Mod
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- Added Fungame mode
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- 150+ unique weapons progression list
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- Classic Progression style from Pistol to Javelin
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- Possibility to set it to 2 kills per gun via configuration
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- Performance Improvements
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- Removed all Server Console Logs
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- Optimized mod code
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- Removed several unused code snippets
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- Bugfixes
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- Fixed "Configstring Overflow (511)" crash on asset-heavy maps (mp_nightshift)
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- Fixed Classic mode weapon list population for 300+ weapons
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- Fixed weapon upgrades not working on first weapon
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- Fixed several other minor bugs
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- Removed 2.5 second delay on switching weapons on respawn
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- Added "Fungame" mode:
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-> 150 unique weapons progression list
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-> Includes new weapons like Peacekeeper, Ripper, and more
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- Weapon Logic Improvements:
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-> Reduced Riot Shield requirement to 1 kill (Fungame only)
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-> Fixed Riot Shield kills not counting as progression
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-> Fixed Javelin win condition (requires 2 kills to finish)
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-> Corrected internal weapon names (ACR to masada, Thumper to m79)
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- Stability & Optimization:
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-> Fixed "Configstring Overflow (511)" crash on asset-heavy maps (mp_nightshift)
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-> Removed console debug flooding causing server timeouts
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-> Unified game mode configuration in main.gsc
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-> Fixed Classic mode weapon list population for 300+ weapons
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- Server & Bot Management:
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-> Fixed bot persistence across map rotations (bots_manage_fill)
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-> Improved server internet visibility (dedicated 2)
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----- Version 1.4 -------
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----- Version 1.4 -------
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