update mod
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@@ -384,10 +384,15 @@ onKilling() {
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if(getDvar("gunmode") == "Fungame")
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{
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killsInGun = (self.gungameKills % 2);
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self.weaponhud setText("Weapon: " + self.current + "/" + (level.gungameList.size-1) + " (" + killsInGun + "/2)");
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self.weaponhud setValue(self.current);
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self.killhud setValue(killsInGun);
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}
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else
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self.weaponhud setText("Weapon: " + self.current + "/" + (level.gungameList.size-1));
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{
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self.weaponhud setValue(self.current);
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self.killhud.alpha = 0; // hide kill progress if not Fungame
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self.killtotalhud.alpha = 0;
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}
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self refreshCounter(refreshCounter);
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self updateRatio();
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}
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@@ -407,13 +412,14 @@ onKilling() {
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self thread updateWeapon();
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}
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killsInGun = (self.gungameKills % 2);
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self.weaponhud setText("Weapon: " + self.current + "/" + (level.gungameList.size-1) + " (" + killsInGun + "/2)");
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self.weaponhud setValue(self.current);
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self.killhud setValue(killsInGun);
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}
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else
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{
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self.current++;
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self thread updateWeapon();
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self.weaponhud setText("Weapon: " + self.current + "/" + (level.gungameList.size-1));
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self.weaponhud setValue(self.current);
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}
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}
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if(self.current >= (level.gungameList.size-5) && !isDefined(self.markerIcon))
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@@ -580,7 +586,7 @@ tryNuke()
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level.state = "aftermatch";
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level notify("nuke");
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if(getDvar("g_gametype") != "gungame_team")
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self.weaponhud setText("Weapon: " + (level.gungameList.size-1) + "/" + (level.gungameList.size-1));
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self.weaponhud setValue(level.gungameList.size-1);
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//self thread mod\api::tryCallApi("increment");
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foreach(player in level.players)
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@@ -590,17 +596,57 @@ tryNuke()
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createUI()
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{
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self thread createWeaponHud();
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self thread createKillHud();
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self thread Weaponnumber();
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self thread createRatioHud();
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}
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createWeaponHud()
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{
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self.weaponhud = self createFontString("hudsmall", 1);
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self.weaponhud setPoint("LEFT", "CENTER", -410, -105);
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self.weaponhud = self createFontString("hudsmall", 1.2);
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self.weaponhud setPoint("RIGHT", "CENTER", -350, -105);
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self.weaponhud.glowalpha = .5;
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self.weaponhud.color = (1,1,0);
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self.weaponhud.hideWhenInMenu = true;
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self.weaponhud.glowcolor = (1,0,0);
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self.weaponhud.glowcolor = (1,0,0);
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self.weaponhud.label = &"Weapon: ";
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self.weaponhud setValue(self.current);
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self.weapontotalhud = self createFontString("hudsmall", 1.2);
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self.weapontotalhud setPoint("LEFT", "CENTER", -350, -105);
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self.weapontotalhud.glowalpha = .5;
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self.weapontotalhud.color = (1,1,0);
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self.weapontotalhud.hideWhenInMenu = true;
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self.weapontotalhud.glowcolor = (1,0,0);
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self.weapontotalhud.label = &" / ";
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self.weapontotalhud setValue(level.gungameList.size - 1);
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}
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createKillHud()
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{
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self.killhud = self createFontString("hudsmall", 1.2);
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self.killhud setPoint("RIGHT", "CENTER", -350, -85);
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self.killhud.glowalpha = .5;
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self.killhud.color = (1,1,0);
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self.killhud.hideWhenInMenu = true;
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self.killhud.glowcolor = (1,0,0);
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self.killtotalhud = self createFontString("hudsmall", 1.2);
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self.killtotalhud setPoint("LEFT", "CENTER", -350, -85);
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self.killtotalhud.glowalpha = .5;
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self.killtotalhud.color = (1,1,0);
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self.killtotalhud.hideWhenInMenu = true;
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self.killtotalhud.glowcolor = (1,0,0);
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if(getDvar("gunmode") == "Fungame")
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{
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self.killhud.label = &"Kills: ";
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self.killhud setValue(0);
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self.killtotalhud.label = &" / 2";
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}
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else
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{
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self.killhud.alpha = 0;
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self.killtotalhud.alpha = 0;
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}
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}
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createRatioHud()
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{
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@@ -626,7 +672,7 @@ Weaponnumber() // deprecated
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while(1)
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{
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kills++;
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self.weaponhud setText("Weapon: " + self.current + "/" + (level.gungameList.size - 1));
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self.weaponhud setValue(self.current);
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//self waittill("killed_enemy");
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self waittill("update_weaponNumber");
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//progress updateBar(self.current/level.weapon.size);
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