update mod

This commit is contained in:
2026-05-05 19:23:08 +02:00
parent aa6b8d0183
commit 27a9cb2234
3 changed files with 56 additions and 10 deletions

View File

@@ -384,10 +384,15 @@ onKilling() {
if(getDvar("gunmode") == "Fungame")
{
killsInGun = (self.gungameKills % 2);
self.weaponhud setText("Weapon: " + self.current + "/" + (level.gungameList.size-1) + " (" + killsInGun + "/2)");
self.weaponhud setValue(self.current);
self.killhud setValue(killsInGun);
}
else
self.weaponhud setText("Weapon: " + self.current + "/" + (level.gungameList.size-1));
{
self.weaponhud setValue(self.current);
self.killhud.alpha = 0; // hide kill progress if not Fungame
self.killtotalhud.alpha = 0;
}
self refreshCounter(refreshCounter);
self updateRatio();
}
@@ -407,13 +412,14 @@ onKilling() {
self thread updateWeapon();
}
killsInGun = (self.gungameKills % 2);
self.weaponhud setText("Weapon: " + self.current + "/" + (level.gungameList.size-1) + " (" + killsInGun + "/2)");
self.weaponhud setValue(self.current);
self.killhud setValue(killsInGun);
}
else
{
self.current++;
self thread updateWeapon();
self.weaponhud setText("Weapon: " + self.current + "/" + (level.gungameList.size-1));
self.weaponhud setValue(self.current);
}
}
if(self.current >= (level.gungameList.size-5) && !isDefined(self.markerIcon))
@@ -580,7 +586,7 @@ tryNuke()
level.state = "aftermatch";
level notify("nuke");
if(getDvar("g_gametype") != "gungame_team")
self.weaponhud setText("Weapon: " + (level.gungameList.size-1) + "/" + (level.gungameList.size-1));
self.weaponhud setValue(level.gungameList.size-1);
//self thread mod\api::tryCallApi("increment");
foreach(player in level.players)
@@ -590,17 +596,57 @@ tryNuke()
createUI()
{
self thread createWeaponHud();
self thread createKillHud();
self thread Weaponnumber();
self thread createRatioHud();
}
createWeaponHud()
{
self.weaponhud = self createFontString("hudsmall", 1);
self.weaponhud setPoint("LEFT", "CENTER", -410, -105);
self.weaponhud = self createFontString("hudsmall", 1.2);
self.weaponhud setPoint("RIGHT", "CENTER", -350, -105);
self.weaponhud.glowalpha = .5;
self.weaponhud.color = (1,1,0);
self.weaponhud.hideWhenInMenu = true;
self.weaponhud.glowcolor = (1,0,0);
self.weaponhud.glowcolor = (1,0,0);
self.weaponhud.label = &"Weapon: ";
self.weaponhud setValue(self.current);
self.weapontotalhud = self createFontString("hudsmall", 1.2);
self.weapontotalhud setPoint("LEFT", "CENTER", -350, -105);
self.weapontotalhud.glowalpha = .5;
self.weapontotalhud.color = (1,1,0);
self.weapontotalhud.hideWhenInMenu = true;
self.weapontotalhud.glowcolor = (1,0,0);
self.weapontotalhud.label = &" / ";
self.weapontotalhud setValue(level.gungameList.size - 1);
}
createKillHud()
{
self.killhud = self createFontString("hudsmall", 1.2);
self.killhud setPoint("RIGHT", "CENTER", -350, -85);
self.killhud.glowalpha = .5;
self.killhud.color = (1,1,0);
self.killhud.hideWhenInMenu = true;
self.killhud.glowcolor = (1,0,0);
self.killtotalhud = self createFontString("hudsmall", 1.2);
self.killtotalhud setPoint("LEFT", "CENTER", -350, -85);
self.killtotalhud.glowalpha = .5;
self.killtotalhud.color = (1,1,0);
self.killtotalhud.hideWhenInMenu = true;
self.killtotalhud.glowcolor = (1,0,0);
if(getDvar("gunmode") == "Fungame")
{
self.killhud.label = &"Kills: ";
self.killhud setValue(0);
self.killtotalhud.label = &" / 2";
}
else
{
self.killhud.alpha = 0;
self.killtotalhud.alpha = 0;
}
}
createRatioHud()
{
@@ -626,7 +672,7 @@ Weaponnumber() // deprecated
while(1)
{
kills++;
self.weaponhud setText("Weapon: " + self.current + "/" + (level.gungameList.size - 1));
self.weaponhud setValue(self.current);
//self waittill("killed_enemy");
self waittill("update_weaponNumber");
//progress updateBar(self.current/level.weapon.size);