update changelog v1.5
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gunfun/.gitignore
vendored
2
gunfun/.gitignore
vendored
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*.log*
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maps/
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scriptdata/
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demos/
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123
gunfun/changelog.txt
Executable file
123
gunfun/changelog.txt
Executable file
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------------------------------------- Santahunters Gungame Remaster 2020 Changelog -------------------------------------
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this mod was completely rewritten and has not much to do with the former gungame mod.
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Nevertheless it uses some codesnippets from the old gungame mod.
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----- Version 1.5 - Fungame Update -------
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- Added "Fungame" mode:
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-> 150 unique weapons progression list
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-> Includes new weapons like Peacekeeper, Ripper, and more
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- Weapon Logic Improvements:
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-> Reduced Riot Shield requirement to 1 kill (Fungame only)
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-> Fixed Riot Shield kills not counting as progression
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-> Fixed Javelin win condition (requires 2 kills to finish)
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-> Corrected internal weapon names (ACR to masada, Thumper to m79)
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- Stability & Optimization:
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-> Fixed "Configstring Overflow (511)" crash on asset-heavy maps (mp_nightshift)
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-> Removed console debug flooding causing server timeouts
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-> Unified game mode configuration in main.gsc
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-> Fixed Classic mode weapon list population for 300+ weapons
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- Server & Bot Management:
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-> Fixed bot persistence across map rotations (bots_manage_fill)
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-> Improved server internet visibility (dedicated 2)
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----- Version 1.4 -------
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- Blackscreen on Prematch
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- Slightly lowered Jumpheight
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- Improved no gun on respawn time
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- Players are invisible for 1 second after respawn, so they are more likely to shoot back when gun is ready
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- Added Clocksound on countdown
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----- Version 1.3 -------
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- giveweapon animation 0.5 seconds faster now (cant remove on new gun)
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- cant do damage in pre lobby
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- cant jump in pre lobby
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- run killstreak does not get removed
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----- Version 1.2 -------
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- Team Gungame max weapon set to 25
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- Team Gungame Scorepopup appears now
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- Team Gungame required kills for weaponupgrade is dynamically set to teamsize
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- Fixed VersionUI appears for everyone if a player opens scoreboard
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- Fixed Player bypassing freeze on gamestart
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Raised chance of getting "Classic" gametype in votemenu
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----- Version 1.0 -----
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- Different gamemodes added
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-> Classic
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-> Team Gungame
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-> Kill Confirmed
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-> No Killstreaks
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-> Sniper only
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-> Pistol & Shotgun only (currently disabled, can be enabled in main.gsc)
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- Votemap added.
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-> at the end of the match you can choose a new map and next gamemode
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-> votemap also includes many single player maps (no client download required)
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-> some single player maps disabled because they wont be good multiplayer maps, can be enabled in vote.gsc
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- Random weaponlist added
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-> the weaponlist changes each new game
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-> the weapons got different attachments and scopes each time
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-> turn shuffle dvar in main.gsc from 'true' to 'false' to make weapons of same weaponcategory follow after another
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- Killstreaks
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-> New 3 killstreak added: No Reload
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* ammo automatically goes from stock into clip while shooting
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-> Changed Wallhack Killstreak
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* No red boxes around players anymore
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* Player creates a nightmarish vision and sees icons above enemies
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-> Changed Juggernaut Killstreak
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* Changed maxhealth from 200 to 400
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* slows down player
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* is marked for other players
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- New UI
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-> Number HUD appears on enemy when you hit him to see how much damage was dealt (can be turned off with a dvar in main.gsc)
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-> New game start UI
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- Warning
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-> Players who are shortly before winning the game are marked for other players now
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* 1st: Golden Star
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* 2nd: Red Star
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* 3rd: Blue Star
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----- Version 1.1 -------
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- Added FPS Boost (Key 5)
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- Added Fast Reload & No Falldamage Perk
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- The same rocketlauncherweapon can only appear once in list now
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- Changed Amount of Weapons to "originalsize/2" instead of "originalsize/4" in team gungame(50 weapons instead of 25 if not changed by host)
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- Fixed:
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-> Damage UI shown on all modes, not only team gungame
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-> radioactive streak doesnt kill teammates on team gungame
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-> Team Gungame UpgradeUI positioning fixed
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-> invalid weapons get detected and replaced by another gun for everyone
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