possible fix for server ded after gl spamming
This commit is contained in:
@@ -1130,8 +1130,9 @@ watchDeagleGL()
|
|||||||
angles = self getPlayerAngles();
|
angles = self getPlayerAngles();
|
||||||
forward = anglesToForward(angles);
|
forward = anglesToForward(angles);
|
||||||
start = self getEye();
|
start = self getEye();
|
||||||
end = start + (forward * 1000);
|
end = start + (forward * 10000);
|
||||||
MagicBullet("gl_mp", start, end, self);
|
MagicBullet("gl_mp", start, end, self);
|
||||||
|
wait .05;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user