possible fix for server ded after gl spamming
This commit is contained in:
@@ -1130,8 +1130,9 @@ watchDeagleGL()
|
||||
angles = self getPlayerAngles();
|
||||
forward = anglesToForward(angles);
|
||||
start = self getEye();
|
||||
end = start + (forward * 1000);
|
||||
end = start + (forward * 10000);
|
||||
MagicBullet("gl_mp", start, end, self);
|
||||
wait .05;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user