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@@ -347,21 +347,22 @@ updateWeapon()
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self.isUpdatingWeapon = undefined;
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self.isUpdatingWeapon = undefined;
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return;
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return;
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}
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}
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//self iPrintlnBold(level.gungameList[self.current]);
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self takeAllWeapons();
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variant = randomInt(9);
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variant = randomInt(9);
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if(getDvar("gunmode") == "Fungame")
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if(getDvar("gunmode") == "Fungame")
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variant = 0;
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variant = 0;
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if (isSubstr(level.gungameList[self.current], "_akimbo"))
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if (isSubstr(level.gungameList[self.current], "_akimbo"))
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self giveWeapon(level.gungameList[self.current], variant, true);
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self giveWeapon(level.gungameList[self.current], variant, true);
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else
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else
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self giveWeapon(level.gungameList[self.current], variant, false);
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self giveWeapon(level.gungameList[self.current], variant, false);
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self giveWeapon("onemanarmy_mp");
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self takeWeapon(self getCurrentWeapon());
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self giveMaxAmmo(level.gungameList[self.current]);
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self switchtoweaponimmediate(level.gungameList[self.current]);
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if(level.state == "prematch" || level.state == "ingame")
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if(level.state == "prematch" || level.state == "ingame")
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self show();
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self show();
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self giveMaxAmmo(level.gungameList[self.current]);
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self switchtoweaponimmediate(level.gungameList[self.current]);
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self.isUpdatingWeapon = undefined;
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self.isUpdatingWeapon = undefined;
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if(self.isJugger)
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if(self.isJugger)
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self setMoveSpeedScale(1);
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self setMoveSpeedScale(1);
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