all fungame weapons!
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@@ -90,7 +90,7 @@ initializeGametype(type) // called in vote.gsc after first map
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setDvar("speed", 1.5);
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setDvar("streaks_online", 1);
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setDvar("jump_height", 0.5);
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setDvar("amount_weapons", 10); // if 0 uses whole list of possible guns, if set > 0 uses amount larger than 0
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setDvar("amount_weapons", 0); // if 0 uses whole list of possible guns, if set > 0 uses amount larger than 0
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setDvar("gun_kills", 1);
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break;
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default: // not required
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