2014-08-04 10:11:56 +00:00
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// vim: set ts=4 sw=4 tw=99 noet:
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//
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// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
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// Copyright (C) The AMX Mod X Development Team.
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//
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// This software is licensed under the GNU General Public License, version 3 or higher.
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// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
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// https://alliedmods.net/amxmodx-license
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//
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// Fun Module
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//
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2004-05-03 14:10:52 +00:00
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#include "amxxmodule.h"
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2004-02-11 15:43:26 +00:00
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// Fun-specific defines below
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2004-02-18 11:10:54 +00:00
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#define GETCLIENTLISTENING (*g_engfuncs.pfnVoice_GetClientListening)
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#define SETCLIENTLISTENING (*g_engfuncs.pfnVoice_SetClientListening)
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2004-03-05 14:39:18 +00:00
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#define SETCLIENTMAXSPEED (*g_engfuncs.pfnSetClientMaxspeed)
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2004-03-10 21:58:47 +00:00
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#define GETPLAYERAUTHID (*g_engfuncs.pfnGetPlayerAuthId)
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2004-02-18 11:10:54 +00:00
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#define SF_NORESPAWN (1 << 30)// !!!set this bit on guns and stuff that should never respawn.
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#define STANDARDTIMESTEPSOUND 400
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2004-02-11 15:43:26 +00:00
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2004-02-18 11:10:54 +00:00
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#define HITGROUP_GENERIC 0 // none
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2004-03-10 21:58:47 +00:00
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#define HITGROUP_HEAD 1 // 1 << 1 = 2
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#define HITGROUP_CHEST 2 // 1 << 2 = 4
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#define HITGROUP_STOMACH 3 // 8
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#define HITGROUP_LEFTARM 4 // 16
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#define HITGROUP_RIGHTARM 5 // 32
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#define HITGROUP_LEFTLEG 6 // 64
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#define HITGROUP_RIGHTLEG 7 // 128
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2004-02-11 15:43:26 +00:00
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// Fun-specific defines above
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2004-03-10 21:58:47 +00:00
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// The stuff below might end up in a class soon
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2005-03-11 09:21:03 +00:00
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char g_bodyhits[33][33]; // where can the guy in the first dimension hit the people in the 2nd dimension? :-)
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2004-03-10 21:58:47 +00:00
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bool g_silent[33]; // used for set_user_footsteps()
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2004-04-27 10:08:46 +00:00
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//int g_ResetHUD;
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bool g_ResetHUDbool;
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edict_t* g_edict;
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2004-03-12 11:19:44 +00:00
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//bool g_bot[33]; // is user bot? <--- removed, only needed with akimbot
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2004-02-11 15:43:26 +00:00
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// Globals above
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2004-10-03 20:19:47 +00:00
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#define CHECK_ENTITY(x) \
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2004-10-03 22:49:29 +00:00
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if (x < 0 || x > gpGlobals->maxEntities) { \
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2004-10-03 20:19:47 +00:00
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MF_LogError(amx, AMX_ERR_NATIVE, "Entity out of range (%d)", x); \
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2004-10-04 05:51:27 +00:00
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return 0; \
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2004-10-03 20:19:47 +00:00
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} else { \
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if (x <= gpGlobals->maxClients) { \
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if (!MF_IsPlayerIngame(x)) { \
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d (not in-game)", x); \
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2004-10-04 05:51:27 +00:00
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return 0; \
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2004-10-03 20:19:47 +00:00
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} \
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} else { \
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2004-10-03 22:49:29 +00:00
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if (x != 0 && FNullEnt(INDEXENT(x))) { \
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2004-10-03 20:19:47 +00:00
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid entity %d", x); \
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2004-10-04 05:51:27 +00:00
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return 0; \
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2004-10-03 20:19:47 +00:00
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} \
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} \
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}
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#define CHECK_PLAYER(x) \
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if (x < 1 || x > gpGlobals->maxClients) { \
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MF_LogError(amx, AMX_ERR_NATIVE, "Player out of range (%d)", x); \
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2004-10-04 05:51:27 +00:00
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return 0; \
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2004-10-03 20:19:47 +00:00
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} else { \
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if (!MF_IsPlayerIngame(x) || FNullEnt(MF_GetPlayerEdict(x))) { \
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid player %d", x); \
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2004-10-04 05:51:27 +00:00
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return 0; \
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2004-10-03 20:19:47 +00:00
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} \
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}
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#define GETEDICT(n) \
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((n >= 1 && n <= gpGlobals->maxClients) ? MF_GetPlayerEdict(n) : INDEXENT(n))
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