2004-05-26 05:15:40 +00:00
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#ifndef _ENGINE_INCLUDE_H
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#define _ENGINE_INCLUDE_H
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#include <vector>
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#include <string>
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#include <extdll.h>
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#include <string.h>
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#include <meta_api.h>
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#include <sdk_util.h>
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#ifndef CBASEPLAYER_H
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#define CBASEPLAYER_H
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#include <cbase.h>
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#include <player.h>
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2004-02-07 21:23:24 +00:00
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#endif
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2004-05-26 05:15:40 +00:00
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#include "amxxmodule.h"
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#include <usercmd.h>
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#include "messages.h"
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#include "entity.h"
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#include "gpglobals.h"
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extern int SpawnForward;
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extern int ChangelevelForward;
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extern int PlaybackForward;
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extern int DispatchKeyForward;
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extern int pfnTouchForward;
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extern int pfnThinkForward;
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extern int PlayerPreThinkForward;
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extern int PlayerPostThinkForward;
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extern int ClientKillForward;
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extern int CmdStartForward;
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extern int StartFrameForward;
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extern int DispatchUseForward;
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2004-02-07 21:23:24 +00:00
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2004-02-07 08:31:44 +00:00
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#define AMS_OFFSET 0.01
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2004-03-14 08:23:42 +00:00
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#define GETINFOKEYBUFFER (*g_engfuncs.pfnGetInfoKeyBuffer)
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2004-05-26 05:15:40 +00:00
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#define INFO_KEY_BUFFER (*g_engfuncs.pfnGetInfoKeyBuffer)
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#define INFO_KEY_VALUE (*g_engfuncs.pfnInfoKeyValue)
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2004-03-14 08:23:42 +00:00
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2004-02-07 08:31:44 +00:00
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#define SPEAK_NORMAL 0
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#define SPEAK_MUTED 1
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#define SPEAK_ALL 2
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#define SPEAK_LISTENALL 4
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#define CAMERA_NONE 0
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#define CAMERA_3RDPERSON 1
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#define CAMERA_UPLEFT 2
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#define CAMERA_TOPDOWN 3
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2004-05-26 05:15:40 +00:00
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#define ANGLEVECTORS_FORWARD 1
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#define ANGLEVECTORS_RIGHT 2
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#define ANGLEVECTORS_UP 3
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2004-03-14 08:23:42 +00:00
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2004-05-26 05:15:40 +00:00
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enum
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{
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usercmd_float_start,
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usercmd_forwardmove, // Float
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usercmd_sidemove, // Float
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usercmd_upmove, // Float
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usercmd_float_end,
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usercmd_int_start,
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usercmd_lerp_msec, // short
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usercmd_msec, // byte
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usercmd_lightlevel, // byte
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usercmd_buttons, // unsigned short
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usercmd_impulse, // byte
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usercmd_weaponselect, // byte
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usercmd_impact_index, // in
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usercmd_int_end,
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usercmd_vec_start,
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usercmd_viewangles, // Vector
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usercmd_impact_position, // vec
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usercmd_vec_end
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2004-02-07 08:31:44 +00:00
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};
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2004-05-26 05:15:40 +00:00
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//These two structs are relics from VexD
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2004-02-07 08:31:44 +00:00
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struct PlayerInfo {
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int iSpeakFlags;
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edict_t *pViewEnt;
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int iViewType;
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int iRenderMode;
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float fRenderAmt;
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};
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struct GlobalInfo {
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bool bLights;
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float fNextLights;
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char *szLastLights[128];
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char *szRealLights[128];
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2004-05-26 05:15:40 +00:00
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bool bCheckLights;
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2004-02-07 08:31:44 +00:00
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};
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2004-05-26 05:15:40 +00:00
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int is_ent_valid(int iEnt);
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int AmxStringToEngine(AMX *amx, cell param, int &len);
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edict_t *UTIL_FindEntityInSphere(edict_t *pStart, const Vector &vecCenter, float flRadius);
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2004-02-07 08:31:44 +00:00
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2004-05-26 05:15:40 +00:00
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extern bool inKeyValue;
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extern KeyValueData *g_pkvd;
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extern bool incmd;
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extern struct usercmd_s *g_cmd;
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extern struct PlayerInfo plinfo[33];
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extern struct GlobalInfo glinfo;
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extern AMX_NATIVE_INFO engine_Natives[];
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2004-02-07 08:31:44 +00:00
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2004-05-26 05:15:40 +00:00
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#endif //_ENGINE_INCLUDE_H
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