Merge pull request #271 from Arkshine/fix/ns_remove_upgrade
Fix ns_remove_upgrade() native (bug 3394)
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commit
20201290e3
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@ -30,7 +30,8 @@ extern BOOL iscombat;
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TitleManager TitleMan;
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ParticleManager ParticleMan;
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void MFuncs_Initialize(void);
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void MFuncs_Initialize(char *base);
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void MPlayerFuncs_Initialize(char *base);
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// Native register calls here
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void AddNatives_MemberFunc();
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@ -86,6 +87,20 @@ void OnAmxxAttach()
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AddNatives_Structure();
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AddNatives_General();
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MFuncs_Initialize();
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char *FuncBase;
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char FileName[256];
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DLHANDLE DLLBase;
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#ifdef __linux__
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UTIL_Format(FileName, sizeof(FileName), "%s/dlls/ns_i386.so", MF_GetModname());
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#else
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UTIL_Format(FileName, sizeof(FileName), "%s\\dlls\\ns.dll", MF_GetModname());
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#endif
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DLLBase = DLOPEN(FileName);
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FuncBase = (char *)DLSYM(DLLBase, MAKE_OFFSET(BASE));
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DLCLOSE(DLLBase);
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MFuncs_Initialize(FuncBase);
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MPlayerFuncs_Initialize(FuncBase);
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}
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@ -42,63 +42,10 @@ static void (GenericClass::*MFP_WeldFinished)(float);
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// AvHGameRules *GetGameRules(void)
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static void *(*FP_GetGameRules)();
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char *FuncBase;
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/**
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* sizeof(void (detail::GenericClass::*fptr)())
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* is 8 in GCC. Add an empty void * pointer at
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* the end to compensate.
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* Layout in GCC:
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* union {
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* void *address; // When this is an address it will always be positive
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* int vtable_index; // When it is a vtable index it will always be odd = (vindex*2)+1
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* };
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* int delta;
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* -
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* Delta is the adjustment to the this pointer
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* For my implementations I will only need it to 0
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*/
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#ifdef __GNUC__
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template <typename OutType>
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inline void set_mfp(OutType &out, void *in)
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void MFuncs_Initialize(char *base)
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{
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union
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{
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void *in[2];
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OutType out;
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} mfpu;
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mfpu.in[0]=in;
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mfpu.in[1]=NULL;
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out=mfpu.out;
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};
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#else
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template <typename OutType>
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inline void set_mfp(OutType &out, void *in)
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{
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out=horrible_cast<OutType>(in);
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};
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#endif
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void MFuncs_Initialize(void)
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{
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char FileName[256];
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DLHANDLE DLLBase;
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#ifdef __linux__
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UTIL_Format(FileName,sizeof(FileName)-1,"%s/dlls/ns_i386.so",MF_GetModname());
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#else
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UTIL_Format(FileName, sizeof(FileName)-1, "%s\\dlls\\ns.dll", MF_GetModname());
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#endif
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DLLBase=DLOPEN(FileName);
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FuncBase=(char *)DLSYM(DLLBase, MAKE_OFFSET(BASE));
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DLCLOSE(DLLBase);
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#define MFP(Offs) (((void *)(((char *)FuncBase)+MAKE_OFFSET(Offs))))
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set_mfp(MFP_Recycle,MFP(MEMBER_RECYCLE));
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set_mfp(MFP_WeldFinished,MFP(MEMBER_TRIGGER_WELDABLE));
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// This is not a member function pointer, but use MFP since it
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@ -20,6 +20,16 @@
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#include "GameManager.h"
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#include "CPlayer.h"
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#include "FastDelegate.h"
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using namespace fastdelegate::detail;
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static bool (GenericClass::*MFP_SetResearchDone)(int inMessageID, bool inState);
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void MPlayerFuncs_Initialize(char *base)
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{
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set_mfp(MFP_SetResearchDone, MFP(MEMBER_SET_RESEARCH_DONE));
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};
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// Float:ns_get_res(Player)
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static cell AMX_NATIVE_CALL ns_get_res(AMX *amx, cell *params)
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@ -378,6 +388,9 @@ static cell AMX_NATIVE_CALL ns_remove_upgrade(AMX *amx, cell *params)
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if (bfound)
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{
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void *pTechTree = reinterpret_cast<char*>(player->GetEdict()->pvPrivateData) + MAKE_OFFSET(COMBAT_TECHTREE);
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(reinterpret_cast<GenericClass *>(pTechTree)->*(MFP_SetResearchDone))(params[2], false);
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if (afound)
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{
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return 2;
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@ -122,6 +122,10 @@
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#define OFFSET_WIN_UPGRADES_ACTIVE 0x198C
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#define OFFSET_LIN_UPGRADES_ACTIVE 0x19A0
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#define OFFSET_WIN_COMBAT_TECHTREE 0x1998
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#define OFFSET_LIN_COMBAT_TECHTREE 0x19AC
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// TODO: Symbols / signatures instead
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// Not actually offsets, but easier to use MAKE_OFFSET stuff for this :o
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@ -147,7 +151,9 @@
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#define OFFSET_WIN_MEMBER_TRIGGER_WELDABLE MAKE_MEMBER_OFFSET(0x000A0E20)
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#define OFFSET_LIN_MEMBER_TRIGGER_WELDABLE MAKE_MEMBER_OFFSET(0x00232840)
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// Research: bool AvHTechTree::SetResearchDone(AvHMessageID inMessageID, bool inState)
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#define OFFSET_WIN_MEMBER_SET_RESEARCH_DONE MAKE_MEMBER_OFFSET(0x0009EC40)
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#define OFFSET_LIN_MEMBER_SET_RESEARCH_DONE MAKE_MEMBER_OFFSET(0x0022E740)
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// Game Rules: AvHGameRules *GetGameRules(void)
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#define OFFSET_WIN_GETGAMERULES MAKE_MEMBER_OFFSET(0x00068000)
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@ -233,6 +233,43 @@ inline unsigned char set_private_b(edict_t *pEntity, int offset, unsigned char v
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};
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/**
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* sizeof(void (detail::GenericClass::*fptr)())
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* is 8 in GCC. Add an empty void * pointer at
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* the end to compensate.
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* Layout in GCC:
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* union {
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* void *address; // When this is an address it will always be positive
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* int vtable_index; // When it is a vtable index it will always be odd = (vindex*2)+1
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* };
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* int delta;
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* -
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* Delta is the adjustment to the this pointer
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* For my implementations I will only need it to 0
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*/
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#ifdef __GNUC__
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template <typename OutType>
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inline void set_mfp(OutType &out, void *in)
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{
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union
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{
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void *in[2];
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OutType out;
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} mfpu;
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mfpu.in[0] = in;
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mfpu.in[1] = NULL;
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out = mfpu.out;
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};
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#else
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template <typename OutType>
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inline void set_mfp(OutType &out, void *in)
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{
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out = horrible_cast<OutType>(in);
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};
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#endif
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#define MFP(Offs) (((void *)(((char *)base)+MAKE_OFFSET(Offs))))
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#endif // UTILFUNCTIONS_H
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