Added a few more calls (+macros)
Added support for game dll func hooking Fixed table pointer...
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@ -23,9 +23,18 @@ inline edict_t* INDEXENT2( int iEdictNum )
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extern AMX_NATIVE_INFO engfunc_natives[];
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extern AMX_NATIVE_INFO dllfunc_natives[];
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extern AMX_NATIVE_INFO pev_natives[];
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extern AMX_NATIVE_INFO forward_natives[];
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extern TraceResult g_tr;
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/* Wouldnt modifying the table AFTER it's memcpy'd be ... pointless?
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extern enginefuncs_t g_EngineFuncs_Table;
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extern enginefuncs_t g_EngineFuncs_Post_Table;
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*/
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// mark down pointers when the calls are made instead (this means amxxmodule.cpp needs to be changed slightly for this module)
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extern DLL_FUNCTIONS *g_pFunctionTable;
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extern DLL_FUNCTIONS *g_pFunctionTable_Post;
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extern enginefuncs_t *g_pengfuncsTable;
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extern enginefuncs_t *g_pengfuncsTable_Post;
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#endif //_FAKEMETA_INCLUDE_H
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