Fix a cs_set_user_model issue with model not being persistent set on a 32th player
Related to some PR fixing cs_set_user_model() crash.
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@ -52,7 +52,7 @@ void StartFrame()
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{
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g_pFunctionTable->pfnStartFrame = nullptr;
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for (int i = 1; i < gpGlobals->maxClients; ++i)
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for (int i = 1; i <= gpGlobals->maxClients; ++i)
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{
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if (Players[i].HasModel())
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{
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