Fix a cs_set_user_model issue with model not being persistent set on a 32th player

Related to some PR fixing cs_set_user_model() crash.
This commit is contained in:
Vincent Herbet 2017-03-10 18:33:19 +01:00 committed by GitHub
parent 115916d753
commit 55c9143b2b

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@ -52,7 +52,7 @@ void StartFrame()
{ {
g_pFunctionTable->pfnStartFrame = nullptr; g_pFunctionTable->pfnStartFrame = nullptr;
for (int i = 1; i < gpGlobals->maxClients; ++i) for (int i = 1; i <= gpGlobals->maxClients; ++i)
{ {
if (Players[i].HasModel()) if (Players[i].HasModel())
{ {