Added functionality for the auto-channeler
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694d7c118c
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62e7e22a93
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@ -83,6 +83,19 @@ void CPlayer::PutInServer()
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ingame = true;
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}
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int CPlayer::NextHUDChannel()
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{
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int ilow = 1;
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for (int i=ilow+1; i<=4; i++)
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{
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if (channels[i] < channels[ilow])
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ilow = i;
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}
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return ilow;
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}
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bool CPlayer::Connect(const char* connectname, const char* ipaddress)
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{
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name.assign(connectname);
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@ -98,6 +111,9 @@ bool CPlayer::Connect(const char* connectname, const char* ipaddress)
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initialized = true;
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authorized = false;
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for (int i=0; i<=4; i++)
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channels[i] = 0.0f;
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const char* authid = GETPLAYERAUTHID(pEdict);
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if ((authid == 0) || (*authid == 0) || (strcmp(authid, "STEAM_ID_PENDING") == 0))
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@ -114,6 +114,8 @@ public:
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String death_weapon;
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int newmenu;
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int page;
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float channels[5];
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Vector lastTrace;
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Vector thisTrace;
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@ -139,6 +141,8 @@ public:
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inline void Authorize() { authorized = true; }
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int NextHUDChannel();
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};
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// *****************************************************
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@ -309,6 +309,25 @@ static cell AMX_NATIVE_CALL show_motd(AMX *amx, cell *params) /* 3 param */
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return 1;
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}
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static cell AMX_NATIVE_CALL next_hudchannel(AMX *amx, cell *params)
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{
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int index = params[1];
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if (index < 1 || index > gpGlobals->maxClients)
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{
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LogError(amx, AMX_ERR_NATIVE, "Invalid player %d");
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return 0;
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}
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CPlayer *pPlayer = GET_PLAYER_POINTER_I(index);
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if (!pPlayer->ingame)
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{
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LogError(amx, AMX_ERR_NATIVE, "Player %d not in game", index);
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return 0;
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}
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return pPlayer->NextHUDChannel();
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}
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static cell AMX_NATIVE_CALL set_hudmessage(AMX *amx, cell *params) /* 11 param */
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{
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g_hudset.a1 = 0;
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@ -333,10 +352,11 @@ static cell AMX_NATIVE_CALL set_hudmessage(AMX *amx, cell *params) /* 11 param *
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static cell AMX_NATIVE_CALL show_hudmessage(AMX *amx, cell *params) /* 2 param */
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{
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int len = 0;
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int len = 0;
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g_langMngr.SetDefLang(params[1]);
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char* message = NULL;
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bool aut = (g_hudset.channel == -1) ? true : false;
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if (params[1] == 0)
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{
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for (int i = 1; i <= gpGlobals->maxClients; ++i)
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@ -347,6 +367,11 @@ static cell AMX_NATIVE_CALL show_hudmessage(AMX *amx, cell *params) /* 2 param *
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{
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g_langMngr.SetDefLang(i);
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message = UTIL_SplitHudMessage(format_amxstring(amx, params, 2, len));
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if (aut)
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{
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g_hudset.channel = pPlayer->NextHUDChannel();
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pPlayer->channels[g_hudset.channel] = gpGlobals->time;
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}
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UTIL_HudMessage(pPlayer->pEdict, g_hudset, message);
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}
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}
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@ -363,7 +388,14 @@ static cell AMX_NATIVE_CALL show_hudmessage(AMX *amx, cell *params) /* 2 param *
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CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
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if (pPlayer->ingame)
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{
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if (aut)
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{
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g_hudset.channel = pPlayer->NextHUDChannel();
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pPlayer->channels[g_hudset.channel] = gpGlobals->time;
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}
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UTIL_HudMessage(pPlayer->pEdict, g_hudset, message);
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}
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}
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return len;
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@ -3736,6 +3768,7 @@ AMX_NATIVE_INFO amxmodx_Natives[] =
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{"message_end", message_end},
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{"module_exists", module_exists},
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{"mkdir", amx_mkdir},
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{"next_hudchannel", next_hudchannel},
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{"num_to_word", num_to_word},
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{"parse_loguser", parse_loguser},
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{"parse_time", parse_time},
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@ -100,7 +100,7 @@ public cmdSayChat(id)
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new Float:verpos = g_Pos[i][1] + float(g_msgChannel) / 35.0
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set_hudmessage(g_Values[a][0], g_Values[a][1], g_Values[a][2], g_Pos[i][0], verpos, 0, 6.0, 6.0, 0.5, 0.15, g_msgChannel)
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set_hudmessage(g_Values[a][0], g_Values[a][1], g_Values[a][2], g_Pos[i][0], verpos, 0, 6.0, 6.0, 0.5, 0.15, -1)
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if (get_cvar_num("amx_show_activity") == 2)
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{
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@ -292,7 +292,7 @@ public cmdTsay(id, level, cid)
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get_user_authid(id, authid, 31)
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get_user_name(id, name, 31)
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userid = get_user_userid(id)
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set_hudmessage(g_Values[a][0], g_Values[a][1], g_Values[a][2], tsay ? 0.05 : -1.0, verpos, 0, 6.0, 6.0, 0.5, 0.15, g_msgChannel)
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set_hudmessage(g_Values[a][0], g_Values[a][1], g_Values[a][2], tsay ? 0.05 : -1.0, verpos, 0, 6.0, 6.0, 0.5, 0.15, -1)
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if (get_cvar_num("amx_show_activity") == 2)
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{
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@ -264,20 +264,20 @@ public plugin_cfg()
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// Set hudmessage format.
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set_hudtype_killer(Float:fDuration)
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set_hudmessage(220, 80, 0, 0.05, 0.15, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, 2)
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set_hudmessage(220, 80, 0, 0.05, 0.15, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)
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set_hudtype_endround(Float:fDuration)
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set_hudmessage(100, 200, 0, 0.05, 0.55, 0, 0.02, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, 1)
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set_hudmessage(100, 200, 0, 0.05, 0.55, 0, 0.02, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)
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set_hudtype_attacker(Float:fDuration)
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set_hudmessage(220, 80, 0, 0.55, 0.35, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, 3)
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set_hudmessage(220, 80, 0, 0.55, 0.35, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)
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set_hudtype_victim(Float:fDuration)
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set_hudmessage(0, 80, 220, 0.55, 0.60, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, 4)
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set_hudmessage(0, 80, 220, 0.55, 0.60, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)
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set_hudtype_specmode()
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{
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set_hudmessage(255, 255, 255, 0.02, 0.87, 2, 0.05, 0.1, 0.01, 3.0, 1)
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set_hudmessage(255, 255, 255, 0.02, 0.87, 2, 0.05, 0.1, 0.01, 3.0, -1)
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}
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#if defined STATSX_DEBUG
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@ -64,7 +64,7 @@ public infoMessage()
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if (g_Current >= g_MessagesNum)
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g_Current = 0
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set_hudmessage(g_Values[g_Current][0], g_Values[g_Current][1], g_Values[g_Current][2], X_POS, Y_POS, 0, 0.5, HOLD_TIME, 2.0, 2.0, 1)
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set_hudmessage(g_Values[g_Current][0], g_Values[g_Current][1], g_Values[g_Current][2], X_POS, Y_POS, 0, 0.5, HOLD_TIME, 2.0, 2.0, -1)
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show_hudmessage(0, g_Messages[g_Current])
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client_print(0, print_console, g_Messages[g_Current])
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++g_Current
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@ -11,9 +11,9 @@
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#endif
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#define _amxconst_included
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#define AMXX_VERSION 1.60
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#define AMXX_VERSION_NUM 160
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stock const AMXX_VERSION_STR[]="1.60"
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#define AMXX_VERSION 1.61
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#define AMXX_VERSION_NUM 161
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stock const AMXX_VERSION_STR[]="1.61"
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#define ADMIN_ALL 0 /* everyone */
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#define ADMIN_IMMUNITY (1<<0) /* flag "a" */
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@ -127,7 +127,11 @@ native register_event(const event[],const function[],const flags[],cond[]="", ..
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*/
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native register_logevent(const function[], argsnum, ... );
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/* Sets format for hudmessage. */
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/**
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* Sets format for hudmessage.
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* Note - as of AMX Mod X 1.61, setting the channel to -1
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* will automatically choose the next available HUD channel for a player.
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*/
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native set_hudmessage(red=200, green=100, blue=0, Float:x=-1.0, Float:y=0.35, effects=0, Float:fxtime=6.0, Float:holdtime=12.0, Float:fadeintime=0.1, Float:fadeouttime=0.2,channel=4);
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/* Displays HUD message to given player. */
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@ -895,3 +899,8 @@ native abort(error, const fmt[]="", {Float,_}:...);
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* module_exists("dbi")
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*/
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native module_exists(const logtag[]);
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/**
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* Returns the next valid hudchannel for a user, from 1-4.
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*/
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native next_hudchannel(player);
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@ -73,7 +73,7 @@ public showMsg()
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g_xPos = 0.35
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}
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set_hudmessage(200, 100, 0, g_xPos, 0.90, 0, SPEED, SPEED, 0.05, 0.05, 2)
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set_hudmessage(200, 100, 0, g_xPos, 0.90, 0, SPEED, SPEED, 0.05, 0.05, -1)
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show_hudmessage(0, g_displayMsg)
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}
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@ -256,9 +256,9 @@ public timeRemain(param[])
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setTimeText(arg, 127, tmlf, players[i])
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if (flags & 16)
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set_hudmessage(255, 255, 255, -1.0, 0.85, 0, 0.0, 1.1, 0.1, 0.5, 1)
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set_hudmessage(255, 255, 255, -1.0, 0.85, 0, 0.0, 1.1, 0.1, 0.5, -1)
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else
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set_hudmessage(255, 255, 255, -1.0, 0.85, 0, 0.0, 3.0, 0.0, 0.5, 1)
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set_hudmessage(255, 255, 255, -1.0, 0.85, 0, 0.0, 3.0, 0.0, 0.5, -1)
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show_hudmessage(players[i], arg)
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}
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