Merged in karlos's code, fixed potential get_user_weapon problem
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@ -2502,6 +2502,8 @@ PFN_FORMAT g_fn_Format;
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PFN_REGISTERFUNCTION g_fn_RegisterFunction;
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PFN_REQ_FNPTR g_fn_RequestFunction;
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PFN_AMX_PUSH g_fn_AmxPush;
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PFN_SET_TEAM_INFO g_fn_SetTeamInfo;
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PFN_PLAYER_PROP_ADDR g_fn_PlayerPropAddr;
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// *** Exports ***
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C_DLLEXPORT int AMXX_Query(int *interfaceVersion, amxx_module_info_s *moduleInfo)
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@ -2611,6 +2613,8 @@ C_DLLEXPORT int AMXX_Attach(PFN_REQ_FNPTR reqFnptrFunc)
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REQFUNC("GetPlayerFlags", g_fn_GetPlayerFlags, PFN_GETPLAYERFLAGS);
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REQFUNC("GetPlayerEdict", g_fn_GetPlayerEdict, PFN_GET_PLAYER_EDICT);
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REQFUNC("amx_Push", g_fn_AmxPush, PFN_AMX_PUSH);
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REQFUNC("SetPlayerTeamInfo", g_fn_SetTeamInfo, PFN_SET_TEAM_INFO);
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REQFUNC("PlayerPropAddr", g_fn_PlayerPropAddr, PFN_PLAYER_PROP_ADDR);
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#ifdef MEMORY_TEST
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// Memory
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@ -2733,6 +2737,8 @@ void ValidateMacros_DontCallThis_Smiley()
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MF_GetPlayerEdict(0);
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MF_Format("", 4, "str");
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MF_RegisterFunction(NULL, "");
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MF_SetPlayerTeamInfo(0, 0, "");
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MF_PlayerPropAddr(0, 0);
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}
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#endif
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@ -1927,6 +1927,28 @@ enum ForwardParam
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FP_ARRAY, // array; use the return value of prepareArray.
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};
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enum PlayerProp
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{
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Player_Name, //String
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Player_Ip, //String
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Player_Team, //String
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Player_Ingame, //bool
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Player_Authorized, //bool
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Player_Vgui, //bool
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Player_Time, //float
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Player_Playtime, //float
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Player_MenuExpire, //float
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Player_Weapons, //struct{int,int}[32]
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Player_CurrentWeapon, //int
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Player_TeamID, //int
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Player_Deaths, //int
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Player_Aiming, //int
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Player_Menu, //int
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Player_Keys, //int
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Player_Flags, //int[32]
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Player_Newmenu, //int
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Player_NewmenuPage, //int
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};
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typedef int (*PFN_ADD_NATIVES) (const AMX_NATIVE_INFO * /*list*/);
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typedef char * (*PFN_BUILD_PATHNAME) (const char * /*format*/, ...);
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@ -1978,6 +2000,7 @@ typedef edict_t * (*PFN_GET_PLAYER_EDICT) (int /*id*/);
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#else
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typedef void * (*PFN_GET_PLAYER_EDICT) (int /*id*/);
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#endif
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typedef void * (*PFN_PLAYER_PROP_ADDR) (int /*id*/, int /*prop*/);
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#ifdef MEMORY_TEST
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typedef void * (*PFN_ALLOCATOR) (const char* /*filename*/, const unsigned int /*line*/, const char* /*func*/,
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@ -2003,6 +2026,7 @@ typedef void (*PFN_MERGEDEFINITION_FILE) (const char * /*filename*/);
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typedef const char * (*PFN_FORMAT) (const char * /*fmt*/, ... /*params*/);
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typedef void (*PFN_REGISTERFUNCTION) (void * /*pfn*/, const char * /*desc*/);
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typedef int (*PFN_AMX_PUSH) (AMX * /*amx*/, cell /*value*/);
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typedef int (*PFN_SET_TEAM_INFO) (int /*player */, int /*teamid */, const char */*name */);
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extern PFN_ADD_NATIVES g_fn_AddNatives;
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extern PFN_BUILD_PATHNAME g_fn_BuildPathname;
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@ -2066,6 +2090,8 @@ extern PFN_GET_PLAYER_TEAM g_fn_GetPlayerTeam;
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extern PFN_REGISTERFUNCTION g_fn_RegisterFunction;
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extern PFN_REQ_FNPTR g_fn_RequestFunction;
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extern PFN_AMX_PUSH g_fn_AmxPush;
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extern PFN_SET_TEAM_INFO g_fn_SetTeamInfo;
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extern PFN_PLAYER_PROP_ADDR g_fn_PlayerPropAddr;
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#ifdef MAY_NEVER_BE_DEFINED
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// Function prototypes for intellisense and similar systems
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@ -2126,6 +2152,8 @@ void MF_RegisterFunction (void *pfn, const char *description) { }
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void * MF_RequestFunction (const char *description) { }
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int MF_AmxPush (AMX *amx, cell *params) { }
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int MF_AmxExec (AMX *amx, cell *retval, int idx) { }
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int MF_SetPlayerTeamInfo (int id, int teamid, const char *teamname) { }
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void * MF_PlayerPropAddr (int id, int prop) { }
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#endif // MAY_NEVER_BE_DEFINED
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#define MF_AddNatives g_fn_AddNatives
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@ -2191,6 +2219,8 @@ void MF_LogError(AMX *amx, int err, const char *fmt, ...);
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#define MF_RegisterFunction g_fn_RegisterFunction
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#define MF_RequestFunction g_fn_RequestFunction;
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#define MF_AmxPush g_fn_AmxPush
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#define MF_SetPlayerTeamInfo g_fn_SetTeamInfo
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#define MF_PlayerPropAddr g_fn_PlayerPropAddr
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#ifdef MEMORY_TEST
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/*** Memory ***/
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@ -525,43 +525,30 @@ static cell AMX_NATIVE_CALL strip_user_weapons(AMX *amx, cell *params) { // inde
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edict_t* pPlayer = MF_GetPlayerEdict(params[1]);
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string_t item = MAKE_STRING("trigger_once");
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edict_t *pent = CREATE_NAMED_ENTITY( item );
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if ( FNullEnt( pent ) ){
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string_t item = MAKE_STRING("player_weaponstrip");
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edict_t *pent = CREATE_NAMED_ENTITY(item);
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if (FNullEnt(pent))
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{
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return 0;
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}
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KeyValueData pkvd;
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pkvd.szClassName = (char *)STRING(pent->v.classname);
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pkvd.szKeyName = "target"; // type
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pkvd.szValue = "stripper";
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pkvd.fHandled = false;
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MDLL_KeyValue(pent, &pkvd);
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MDLL_Spawn(pent);
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item = MAKE_STRING("player_weaponstrip");
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edict_t *pent2 = CREATE_NAMED_ENTITY( item );
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if ( FNullEnt( pent2 ) ) {
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return 0;
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}
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pkvd.szClassName = (char *)STRING(pent->v.classname);
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pkvd.szKeyName = "targetname"; // type
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pkvd.szValue = "stripper";
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pkvd.fHandled = false;
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MDLL_KeyValue(pent2, &pkvd);
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MDLL_Spawn(pent2);
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pent->v.origin = pPlayer->v.origin;
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MDLL_Touch(pent, pPlayer);
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MDLL_Use(pPlayer, pent);
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REMOVE_ENTITY(pent);
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REMOVE_ENTITY(pent2);
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void *_cur = MF_PlayerPropAddr(params[1], Player_CurrentWeapon);
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void *_wpns = MF_PlayerPropAddr(params[1], Player_Weapons);
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typedef struct {
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int a;
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int b;
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} WPN;
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WPN *wpns = (WPN *)_wpns;
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int *cur = (int *)_cur;
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*cur = 0;
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wpns[0].a = 0;
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wpns[0].b = 0;
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pPlayer->v.weapons = 0;
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return 1;
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