Added functionality for the auto-channeler
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@@ -83,6 +83,19 @@ void CPlayer::PutInServer()
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ingame = true;
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}
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int CPlayer::NextHUDChannel()
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{
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int ilow = 1;
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for (int i=ilow+1; i<=4; i++)
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{
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if (channels[i] < channels[ilow])
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ilow = i;
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}
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return ilow;
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}
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bool CPlayer::Connect(const char* connectname, const char* ipaddress)
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{
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name.assign(connectname);
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@@ -98,6 +111,9 @@ bool CPlayer::Connect(const char* connectname, const char* ipaddress)
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initialized = true;
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authorized = false;
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for (int i=0; i<=4; i++)
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channels[i] = 0.0f;
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const char* authid = GETPLAYERAUTHID(pEdict);
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if ((authid == 0) || (*authid == 0) || (strcmp(authid, "STEAM_ID_PENDING") == 0))
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