Modify game config parser to support more offset datas (type, size, etc.)
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10eb6b370a
commit
7423ac6824
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@ -50,6 +50,8 @@ struct TempSigInfo
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} TempSig;
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TypeDescription TempType;
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static char ParseEngine[32];
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static bool DoesGameMatch(const char *value)
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@ -62,13 +64,10 @@ static bool DoesEngineMatch(const char* value)
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return strcmp(ParseEngine, value) == 0;
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}
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CGameConfig::CGameConfig(const char *path)
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CGameConfig::CGameConfig(const char *path) : m_FoundOffset(false), m_CustomLevel(0), m_CustomHandler(nullptr)
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{
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strncopy(m_File, path, sizeof(m_File));
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strncopy(ParseEngine, IS_DEDICATED_SERVER() ? "engine_ds" : "engine_ls", sizeof(ParseEngine));
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m_CustomLevel = 0;
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m_CustomHandler = nullptr;
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}
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CGameConfig::~CGameConfig()
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@ -180,9 +179,11 @@ SMCResult CGameConfig::ReadSMC_NewSection(const SMCStates *states, const char *n
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case PSTATE_GAMEDEFS_OFFSETS:
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{
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strncopy(m_Offset, name, sizeof(m_Offset));
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TempType.reset();
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m_ParseState = PSTATE_GAMEDEFS_OFFSETS_OFFSET;
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m_MatchedPlatform = false;
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m_FoundOffset = false;
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break;
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}
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case PSTATE_GAMEDEFS_SIGNATURES:
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@ -250,26 +251,89 @@ SMCResult CGameConfig::ReadSMC_KeyValue(const SMCStates *states, const char *key
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{
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case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
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{
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if (g_LibSys.IsPlatformCompatible(key, &m_MatchedPlatform))
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if (!strcmp(key, "type"))
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{
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if (m_Class[0])
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{
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auto ic = m_OffsetsByClass.findForAdd(m_Class);
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auto type = FieldType::FIELD_NONE;
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if (ic.found())
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{
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ic->value->list.replace(m_Offset, atoi(value));
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}
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else if (m_OffsetsByClass.add(ic, m_Class))
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{
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ic->value = new OffsetClass;
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ic->value->list.insert(m_Offset, atoi(value));
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}
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}
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else
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if (!strcmp(value, "stringint"))
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{
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m_Offsets.replace(m_Offset, atoi(value));
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type = FieldType::FIELD_STRINGINT;
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}
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else if (!strcmp(value, "stringptr"))
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{
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type = FieldType::FIELD_STRINGPTR;
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}
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else if (!strcmp(value, "string"))
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{
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type = FieldType::FIELD_STRING;
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}
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else if (!strcmp(value, "classptr"))
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{
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type = FieldType::FIELD_CLASSPTR;
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}
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else if (!strcmp(value, "class"))
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{
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type = FieldType::FIELD_CLASS;
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}
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else if (!strcmp(value, "ehandle"))
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{
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type = FieldType::FIELD_EHANDLE;
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}
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else if (!strcmp(value, "edict"))
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{
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type = FieldType::FIELD_EDICT;
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}
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else if (!strcmp(value, "entvars"))
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{
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type = FieldType::FIELD_ENTVARS;
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}
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else if (!strcmp(value, "vector"))
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{
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type = FieldType::FIELD_VECTOR;
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}
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else if (!strcmp(value, "pointer"))
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{
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type = FieldType::FIELD_POINTER;
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}
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else if (!strcmp(value, "integer"))
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{
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type = FieldType::FIELD_INTEGER;
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}
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else if (!strcmp(value, "function"))
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{
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type = FieldType::FIELD_FUNCTION;
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}
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else if (!strcmp(value, "boolean"))
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{
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type = FieldType::FIELD_BOOLEAN;
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}
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else if (!strcmp(value, "short"))
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{
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type = FieldType::FIELD_SHORT;
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}
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else if (!strcmp(value, "character"))
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{
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type = FieldType::FIELD_CHARACTER;
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}
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else if (!strcmp(value, "float"))
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{
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type = FieldType::FIELD_FLOAT;
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}
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TempType.fieldType = type;
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}
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else if (!strcmp(key, "size"))
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{
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TempType.fieldSize = ke::Min(0, atoi(value));
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}
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else if (!strcmp(key, "unsigned"))
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{
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TempType.fieldUnsigned = !!atoi(value);
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}
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else if (g_LibSys.IsPlatformCompatible(key, &m_MatchedPlatform))
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{
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m_FoundOffset = true;
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TempType.fieldOffset = atoi(value);
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}
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break;
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}
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@ -413,6 +477,28 @@ SMCResult CGameConfig::ReadSMC_LeavingSection(const SMCStates *states)
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}
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case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
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{
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if (m_FoundOffset)
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{
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if (m_Class[0])
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{
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auto ic = m_OffsetsByClass.findForAdd(m_Class);
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if (ic.found())
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{
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ic->value->list.replace(m_Offset, TempType);
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}
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else if (m_OffsetsByClass.add(ic, m_Class))
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{
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ic->value = new OffsetClass;
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ic->value->list.insert(m_Offset, TempType);
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}
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}
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else
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{
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m_Offsets.replace(m_Offset, TempType);
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}
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}
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m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
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break;
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}
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@ -671,12 +757,12 @@ bool CGameConfig::EnterFile(const char *file, char *error, size_t maxlength)
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return true;
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}
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bool CGameConfig::GetOffset(const char *key, int *value)
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bool CGameConfig::GetOffset(const char *key, TypeDescription *value)
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{
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return m_Offsets.retrieve(key, value);
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}
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bool CGameConfig::GetOffsetByClass(const char *classname, const char *key, int *value)
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bool CGameConfig::GetOffsetByClass(const char *classname, const char *key, TypeDescription *value)
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{
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auto r = m_OffsetsByClass.find(classname);
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@ -45,8 +45,8 @@ class CGameConfig
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public: // IGameConfig
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const char* GetKeyValue(const char *key);
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bool GetOffset(const char *key, int *value);
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bool GetOffsetByClass(const char *classname, const char *key, int *value);
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bool GetOffset(const char *key, TypeDescription *value);
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bool GetOffsetByClass(const char *classname, const char *key, TypeDescription *value);
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bool GetMemSig(const char *key, void **addr);
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bool GetAddress(const char *key, void **addr);
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@ -61,15 +61,16 @@ class CGameConfig
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struct OffsetClass
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{
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StringHashMap<int> list;
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StringHashMap<TypeDescription> list;
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};
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typedef StringHashMap<ke::AutoPtr<OffsetClass>> OffsetClassMap;
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typedef StringHashMap<TypeDescription> OffsetMap;
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char m_File[PLATFORM_MAX_PATH];
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char m_CurrentPath[PLATFORM_MAX_PATH];
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StringHashMap<int> m_Offsets;
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OffsetMap m_Offsets;
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OffsetClassMap m_OffsetsByClass;
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StringHashMap<ke::AString> m_Keys;
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StringHashMap<void*> m_Sigs;
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@ -81,6 +82,7 @@ class CGameConfig
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char m_Offset[64];
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char m_Game[256];
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bool m_FoundOffset;
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bool m_MatchedClasses;
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bool m_ShouldBeReadingDefault;
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bool m_HadGame;
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@ -34,6 +34,49 @@
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#include <ITextParsers.h>
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enum class FieldType
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{
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FIELD_NONE,
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FIELD_FLOAT, // Floating point value
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FIELD_STRINGINT, // String ID (return from ALLOC_STRING)
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FIELD_STRINGPTR, // String, pointer-to-char
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FIELD_STRING, // String, fixed size
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FIELD_CLASSPTR, // Classes pointer derived of CBaseEntity
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FIELD_CLASS, // Arbitrary classes, direct
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FIELD_STRUCTURE, // Arbitrary structures, direct
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FIELD_EHANDLE, // Entity handle
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FIELD_ENTVARS, // entvars_t*
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FIELD_EDICT, // edict_t*
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FIELD_VECTOR, // Vector
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FIELD_POINTER, // Arbitrary data pointer
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FIELD_INTEGER, // Integer or enum
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FIELD_FUNCTION, // Class function pointer (Think, Use, etc)
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FIELD_BOOLEAN, // Boolean
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FIELD_SHORT, // 2 bytes integer
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FIELD_CHARACTER, // 1 byte
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};
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struct TypeDescription
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{
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TypeDescription()
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{
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reset();
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}
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void reset()
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{
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fieldType = FieldType::FIELD_NONE;
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fieldOffset = 0;
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fieldSize = 0;
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fieldUnsigned = false;
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}
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FieldType fieldType;
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int fieldOffset;
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int fieldSize;
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bool fieldUnsigned;
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};
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/**
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* @brief Describes a game private data config file
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*/
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@ -44,20 +87,20 @@ public:
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* @brief Returns an offset value.
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*
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* @param key Key to retrieve from the offset section.
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* @param value Pointer to store the offset value in.
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* @param value Pointer to store the TypeDescription reference in.
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* @return True if found, false otherwise.
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*/
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virtual bool GetOffset(const char *key, int *value) = 0;
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virtual bool GetOffset(const char *key, TypeDescription *value) = 0;
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/**
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* @brief Returns an offset value from given class.
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*
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* @param classname class name to match from the offset section.
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* @param key Key to retrieve from the offset section.
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* @param value Pointer to store the offset value in.
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* @param value Pointer to store the TypeDescription reference in.
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* @return True if found, false otherwise.
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*/
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virtual bool GetOffsetByClass(const char *classname, const char *key, int *value) = 0;
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virtual bool GetOffsetByClass(const char *classname, const char *key, TypeDescription *value) = 0;
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/**
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* @brief Returns the value of a key from the "Keys" section.
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