updated header | readded double include prevention
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@ -1,9 +1,14 @@
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/* Fun functions
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*
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* (c) 2004, the AMX Mod X Development Team
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*
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* This file is provided as is (no warranties).
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*/
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*
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* by the AMX Mod X Development Team
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*
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* This file is provided as is (no warranties).
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*/
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#if defined _fun_included
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#endinput
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#endif
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#define _fun_included
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/* (untested) Returns 1 if receiver hears sender via voice communication. */
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native get_client_listen(receiver, sender);
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@ -33,21 +38,21 @@ native set_user_origin(index, origin[3]);
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native set_user_rendering(index, fx = kRenderFxNone, r = 255, g = 255, b = 255, render = kRenderNormal, amount = 16);
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/* Gives item to player, name of item can start
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* with weapon_, ammo_ and item_. This event
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* is announced with proper message to all players. */
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* with weapon_, ammo_ and item_. This event
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* is announced with proper message to all players. */
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native give_item(index, const item[]);
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/* (not yet implemented, don't know how to use native)
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* Sets hit zones for player. This event is announced
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* with proper message to all players.
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* Parts of body are as bits:
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* 2 - head
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* 4 - chest
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* 8 - stomach
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* 16 - left arm
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* 32 - right arm
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* 64 - left leg
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* 128 - right leg */
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* Sets hit zones for player. This event is announced
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* with proper message to all players.
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* Parts of body are as bits:
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* 2 - head
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* 4 - chest
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* 8 - stomach
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* 16 - left arm
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* 32 - right arm
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* 64 - left leg
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* 128 - right leg */
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native set_hitzones(body = 255);
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/* backwards compatibility */
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@ -97,4 +102,4 @@ native get_user_noclip(index);
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/* Gives player silent footsteps.
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* if set = 0 it will return footsteps to normal */
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native set_user_footsteps(id, set = 1);
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native set_user_footsteps(id, set = 1);
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