amxmodx: Fix typos, touch up some descriptions, remove/merge lonely comments
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@ -1847,7 +1847,7 @@ native server_exec();
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native emit_sound(index, channel, const sample[], Float:vol, Float:att,flags, pitch);
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native emit_sound(index, channel, const sample[], Float:vol, Float:att,flags, pitch);
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/**
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/**
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* Registers a new ccvar for the engine.
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* Registers a new cvar for the engine.
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*
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*
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* @note For a list of possible cvar flags see FCVAR_* constants in amxconst.inc
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* @note For a list of possible cvar flags see FCVAR_* constants in amxconst.inc
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* @note If an already existing cvar is registered it will not be duplicated.
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* @note If an already existing cvar is registered it will not be duplicated.
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@ -1857,7 +1857,7 @@ native emit_sound(index, channel, const sample[], Float:vol, Float:att,flags, pi
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* @param name Cvar name
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* @param name Cvar name
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* @param string Default cvar value
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* @param string Default cvar value
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* @param flags Cvar flags
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* @param flags Cvar flags
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* @param fvalue
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* @param fvalue Unused
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*
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*
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* @return Unique cvar pointer
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* @return Unique cvar pointer
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*/
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*/
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@ -1866,7 +1866,8 @@ native register_cvar(const name[], const string[], flags = 0, Float:fvalue = 0.0
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/**
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/**
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* Returns a random floating point value generated by the engine.
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* Returns a random floating point value generated by the engine.
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*
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*
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* @param a,b Range of generated value, inclusive
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* @param a Minimum value (inclusive)
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* @param b Maximum value (inclusive)
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*
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*
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* @return Generated random value
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* @return Generated random value
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*/
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*/
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@ -1875,7 +1876,8 @@ native Float:random_float(Float:a, Float:b);
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/**
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/**
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* Returns a random integer value generated by the engine.
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* Returns a random integer value generated by the engine.
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*
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*
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* @param a,b Range of generated value, inclusive
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* @param a Minimum value (inclusive)
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* @param b Maximum value (inclusive)
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*
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*
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* @return Generated random value
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* @return Generated random value
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*/
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*/
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@ -1996,25 +1998,7 @@ native set_xvar_float(id, Float:value = 0.0);
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* @return Module id of the matching module, -1 otherwise
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* @return Module id of the matching module, -1 otherwise
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*/
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*/
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native is_module_loaded(const name[]);
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native is_module_loaded(const name[]);
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/**
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* Retrieves info about a plugin by plugin index.
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*
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* @param index Plugin index, -1 to target calling plugin
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* @param filename Buffer to copy plugin filename to
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* @param len1 Maximum filename buffer size
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* @param name Buffer to copy plugin name to
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* @param len2 Maximum name buffer size
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* @param version Buffer to copy plugin version to
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* @param len3 Maximum version buffer size
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* @param author Buffer to copy plugin author to
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* @param len4 Maximum author buffer size
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* @param status Buffer to copy plugin status flags to
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* @param len5 Maximum status buffer size
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* @param ... Unused and ignored
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*
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* @return Plugin index on success, -1 if there is no plugin with given
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* index
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*/
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/**
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/**
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* Retrieves info about a module by module index.
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* Retrieves info about a module by module index.
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*
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*
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@ -2491,9 +2475,11 @@ native dbg_fmt_error(buffer[], maxLength);
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* where instead of #define flags to compile separate versions, you can
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* where instead of #define flags to compile separate versions, you can
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* filter out the natives and modules depending on the current mod.
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* filter out the natives and modules depending on the current mod.
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* Examples of this usage are in plmenu.sma, which filters out the cstrike module.
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* Examples of this usage are in plmenu.sma, which filters out the cstrike module.
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*/
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*
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*
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/**
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*
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*
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*
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* Sets a native filter. This must be first set in plugin_natives(), but future calls will
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* Sets a native filter. This must be first set in plugin_natives(), but future calls will
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* simply set a new filter.
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* simply set a new filter.
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* This filter will allow your plugin to load even if its modules aren't loaded. For example,
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* This filter will allow your plugin to load even if its modules aren't loaded. For example,
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@ -2595,18 +2581,6 @@ native LibraryExists(const library[], LibType:type);
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*/
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*/
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native next_hudchannel(player);
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native next_hudchannel(player);
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/**
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* Creates a HUD Synchronization Object. Create one of these
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* for each section of the screen that contains overlapping HUD messages.
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* For example, if you use both sides of the screen to display three messages
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* that can potentially overlap, each side counts as a synchronizable area.
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* You can then use ShowSyncHudMsg() to correctly synchronize displaying the
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* HUD message with any other messages potentially in its class. Note that this
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* does not yet do anything like reserve screen area, its sole purpose is to be
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* able to wipe an old message on an auto-channel and ensure that it will not
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* clear a message from another plugin.
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* The parameters are kept blank for future use.
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*/
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/**
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/**
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* Creates a HUD synchronization object.
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* Creates a HUD synchronization object.
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*
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*
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@ -2994,5 +2968,5 @@ native admins_flush();
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native bool:has_map_ent_class(const classname[]);
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native bool:has_map_ent_class(const classname[]);
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// Keep this always at the bottom of this file
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// Always keep this at the bottom of this file
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#include <message_stocks>
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#include <message_stocks>
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