Synced to Twilight's stuff
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@ -97,6 +97,7 @@ void Client_ClipInfo(void* mValue)
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void Client_TSHealth_End(void* mValue)
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{
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edict_t *enemy = mPlayer->pEdict->v.dmg_inflictor;
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int damage = (int)mPlayer->pEdict->v.dmg_take;
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@ -227,6 +228,15 @@ void Client_TSHealth_End(void* mValue)
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pAttacker->killFlags = killFlags;
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}
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void Client_TSState(void* mValue)
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{
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mPlayer->oldstate = mPlayer->state;
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mPlayer->checkstate = 1;
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mPlayer->state = *(int*)mValue;
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}
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void Client_WStatus(void* mValue)
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{
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switch(mState++)
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@ -240,11 +250,6 @@ void Client_WStatus(void* mValue)
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}
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}
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void Client_TSSpace(void* mValue)
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{
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mPlayer->space = *(int*)mValue;
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}
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void Client_PwUp(void* mValue)
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{
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static int iPwType;
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