hlsdk_const: Add MoveToOrigin move type constants
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@ -77,6 +77,12 @@
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#define WALKMOVE_WORLDONLY 1 // Doesn't hit ANY entities, no matter what the solid type
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#define WALKMOVE_CHECKONLY 2 // Move, but don't touch triggers
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/**
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* engfunc(EngFunc_MoveToOrigin, entity, Float:goal[3], Float:distance, moveType) moveType values
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*/
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#define MOVE_NORMAL 0 // normal move in the direction monster is facing
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#define MOVE_STRAFE 1 // moves in direction specified, no matter which way monster is facing
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/**
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* pev(entity, pev_movetype) values
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*/
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@ -234,6 +240,7 @@
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/**
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* @section pev(entity, pev_spawnflags) values
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*/
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/**
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* func_train
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*/
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