hlsdk_const: Add MoveToOrigin move type constants

This commit is contained in:
Valentin Grünbacher 2015-04-09 15:59:45 +02:00
parent 00f9b62ffb
commit fbcbbd8421

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@ -77,6 +77,12 @@
#define WALKMOVE_WORLDONLY 1 // Doesn't hit ANY entities, no matter what the solid type #define WALKMOVE_WORLDONLY 1 // Doesn't hit ANY entities, no matter what the solid type
#define WALKMOVE_CHECKONLY 2 // Move, but don't touch triggers #define WALKMOVE_CHECKONLY 2 // Move, but don't touch triggers
/**
* engfunc(EngFunc_MoveToOrigin, entity, Float:goal[3], Float:distance, moveType) moveType values
*/
#define MOVE_NORMAL 0 // normal move in the direction monster is facing
#define MOVE_STRAFE 1 // moves in direction specified, no matter which way monster is facing
/** /**
* pev(entity, pev_movetype) values * pev(entity, pev_movetype) values
*/ */
@ -234,6 +240,7 @@
/** /**
* @section pev(entity, pev_spawnflags) values * @section pev(entity, pev_spawnflags) values
*/ */
/** /**
* func_train * func_train
*/ */