Commit Graph

5289 Commits

Author SHA1 Message Date
Arkshine
23b0450938 Cstrike: Add cs_get_weapon_class() stock (weapon id -> class id)
Note: this has been modified a bit later in cs_is_valid_itemid() commit.
2015-11-03 10:45:47 +01:00
Arkshine
600a15a57b Cstrike: Add cs_get_weapon_info() native 2015-11-03 10:45:47 +01:00
Arkshine
60cdbeb219 Cstrike: Add CS_OnGetItemPrice forward to get/alter an item price on purchase 2015-11-03 10:45:46 +01:00
Arkshine
cf2f753660 Cstrike: Fix CS_OnBuy called only on the first buying of primary/secondary ammos and not when game loops to give until max amount
When game gives ammos, it loops until the max amount is reached, but it sill calls GiveNamedItem and AddAcount, so forward should be called for each of these ones.

Code logic is simplified and more understandable.
2015-11-03 10:45:46 +01:00
Arkshine
e6a2434887 Cstrike: Add cs_get_item_id() and cs_get_translated_item_alias() natives 2015-11-03 10:45:45 +01:00
Arkshine
c6628f22ee Cstrike: Add more known constants from game 2015-11-03 10:45:44 +01:00
Arkshine
d3e5957215 Cstrike: Add cstrike_const.inc and move existing constants there 2015-11-03 10:45:44 +01:00
Vincent Herbet
eb9405bd97 Merge pull request #298 from Arkshine/feature/gamerules-natives
Introduce get/set_gamerules_*() natives to read/write on the gamerules object
2015-11-03 10:42:35 +01:00
Arkshine
49184c86a3 Refactor 5 - Rename original file/var for gamerules 2015-11-02 20:10:40 +01:00
Arkshine
4333255571 Refactor 4 - Move entities natives to its own file and reflect changes 2015-11-02 20:10:39 +01:00
Arkshine
1032fbdbd0 Refactor 3 - Simplify macros and move them to shared file as well 2015-11-02 20:10:39 +01:00
Arkshine
dc6f171f20 Refactor 2 - Duplicate get_member_* for each set of natives for consistency 2015-11-02 20:10:38 +01:00
Arkshine
c07b269c94 Refactor 1 - Move shared code to its own file and reflect changes 2015-11-02 20:10:38 +01:00
Arkshine
02c1b20ed7 Rename get_ent_data_size/info/basetype to be more generic 2015-11-02 20:10:37 +01:00
Arkshine
68f99bc2d5 Add get/Set_gamerules_* natives 2015-11-02 20:10:37 +01:00
Arkshine
df507a675b Reflect changes on get/set_data* natives 2015-11-02 20:10:36 +01:00
Arkshine
d9c7e72d4b Update macros to support gamerules configs 2015-11-02 20:10:36 +01:00
Arkshine
234b537ad9 Factorize gamerules data code 2015-11-02 20:10:35 +01:00
Arkshine
483ef98af3 Load gamerules address and offsets 2015-11-02 20:10:34 +01:00
Arkshine
f31e0e405f Add gamerules offsets for supported mods 2015-11-02 20:10:34 +01:00
Vincent Herbet
7db6e9355d Merge pull request #305 from IgnacioFDM/master
Remove extra semicolon
2015-10-20 10:47:50 +02:00
IgnacioFDM
b78c239395 Remove extra semicolon 2015-10-20 05:34:18 -03:00
Vincent Herbet
b7be35618d Merge pull request #304 from Arkshine/fix/crash-invalid-address
Fix a potential crash if SV_DropClient address could not be found
2015-10-15 13:03:48 +02:00
Arkshine
42fb860077 Fix a potential crash if SV_DropClient address could not be found 2015-10-15 12:50:58 +02:00
Vincent Herbet
e2e57d8347 Merge pull request #302 from Arkshine/fix/compilation-gcc
Fix linux compilation with gcc-4.8 and higher.
2015-10-13 20:39:09 +02:00
Arkshine
85f03c4a06 Fix linux compilation with gcc-4.8 and higher. 2015-10-13 20:25:09 +02:00
Vincent Herbet
915da57d32 Merge pull request #300 from Arkshine/fix/cstrike-sv
Fix retrieval of sv address not working under linux
2015-10-11 13:46:10 +02:00
Arkshine
b3e5e10473 Fix retrieval of sv address not working under linux 2015-10-11 13:25:31 +02:00
Vincent Herbet
2eeeb2997d Merge pull request #299 from Arkshine/fix/typos-in-fakemeta
Fix (get/set)_pdata_(int/float) using the wrong offset value (typo from #297)
2015-10-09 20:36:36 +02:00
Arkshine
9997c31703 Fix (get/set)_pdata_(int/float) using the wrong offset value (typo from #297) 2015-10-09 20:30:45 +02:00
Vincent Herbet
cae7281def Merge pull request #297 from Arkshine/fix/invalid-edict-on-last-player
Fix some natives relying on a known engine bug related to last player's edict being invalid
2015-10-08 19:52:27 +02:00
Arkshine
9bee1f7edf Consistency: Replace GETEDICT with HLTypeConversion in core 2015-10-08 19:36:42 +02:00
Arkshine
b65a0600ee Consistency: Replace GETEDICT and variants with HLTypeConversion in cstrike module 2015-10-08 19:25:00 +02:00
Arkshine
6f301b5cea Consistency: Replace GETEDICT, INDEXENT2 and others things with HLTypeConversion in hamsandwich module 2015-10-08 19:24:49 +02:00
Arkshine
bf5fdc2b5c Consistency: Replace GetPlayerEdict with HLTypeConversion in fun module 2015-10-07 23:27:58 +02:00
Arkshine
e52fc14114 Consistency: Replace INDEXENT2 with HLTypeConversion in engine module 2015-10-07 23:27:57 +02:00
Arkshine
429a4596c1 Consistency: Replace INDEXENT2 and others things with HLTypeConversion in fakemeta module 2015-10-07 23:27:56 +02:00
Arkshine
9980b7ac62 Fix some natives relying on a known engine bug related to last player's edict being invalid 2015-10-06 17:19:01 +02:00
Vincent Herbet
fd0f6cc429 Merge pull request #296 from Arkshine/feature/update-to-latest-amtl
Update to latest AMTL
2015-10-05 19:49:10 +02:00
Arkshine
c29eabec50 Fix max length inconsistencies + typo 2015-10-05 19:12:30 +02:00
Arkshine
138b9e1510 Remove UTIL_Format() and UTIL_VarArgs() 2015-10-05 19:12:08 +02:00
Arkshine
f22dc769f4 Replace some LibraySys usage with AMTL primitives 2015-10-02 23:22:22 +02:00
Arkshine
f976861e21 Fix AMBuild and VS projects files 2015-10-02 23:22:22 +02:00
Arkshine
2d910838a2 Fix AMTL internal paths 2015-10-02 23:22:21 +02:00
Arkshine
f811bab608 Update AMTL to latest revision 2015-10-02 23:22:20 +02:00
Vincent Herbet
9a4731dd14 Merge pull request #284 from Arkshine/feature/new-pdata-natives
Introduce new natives to read/write on entity's private data based off class/member name using gamedata files
2015-09-19 20:56:31 +02:00
Arkshine
16f65663dc Add new natives to read/write on entity's private data based off class/member name available from gamedata files 2015-09-19 20:07:48 +02:00
Vincent Herbet
ac2bcb2d19 Merge pull request #282 from Arkshine/gamedata-type-desc
Modify game config parser to support more offset data and reflect changes
2015-09-07 09:10:28 +02:00
Vincent Herbet
eaa330d745 Merge pull request #291 from alliedmodders/fix/native-overflow
Fix crash when dynamic native is executed with the max number of params
2015-09-05 18:24:51 +02:00
Vincent Herbet
b63e63cfcd Fix crash when dynamic native is executed with the max number of params
This fixes a buffer overflow with `g_Params`, which has a size of 16 but params index starts to 1. As consequence when 16 params are passed, `g_Params[16]` is indexed and likely overwrites something important which leads to a crash at some point.

It doesn't happen in 1.8.2. Possible reasons why it happens in dev version is this uses newer compiler and compiling optimization are better , resulting crash is triggered now. 

Reported here https://forums.alliedmods.net/showthread.php?t=271103.
2015-09-05 17:49:37 +02:00