Commit Graph

20 Commits

Author SHA1 Message Date
xPaw
0ccb99137a Make spcomp2 cry less 2015-03-11 15:19:27 +02:00
Scott Ehlert
f787db1be5 Update license headers for plugins and includes. 2014-08-04 13:18:41 -05:00
Scott Ehlert
add02dc55e Fixed amb365 - EF_SetSize() stock had incorrect params 2007-06-05 02:38:48 +00:00
Scott Ehlert
897ed0cb10 Implemented request amb237 - added ServerPrint to Fakemeta 2007-04-30 18:29:33 +00:00
Steve Dudenhoeffer
bd412d7204 Fixed bug amb70 - include files not semicolon-correct
Also, removed OLOcode from amxmisc.inc
2007-03-05 19:30:40 +00:00
Steve Dudenhoeffer
dd8f138892 Back ported revision 3242 - Every include file now is const correct (am49281) 2007-01-26 05:56:10 +00:00
Scott Ehlert
3cde89bc74 Don't look please 2006-06-03 19:45:03 +00:00
Scott Ehlert
75b6aa192d Wowzers, fixed :\ 2006-06-03 19:41:36 +00:00
Scott Ehlert
ac1e3a9001 Added ClientPrintf engine function (request at30137) 2006-05-23 03:26:26 +00:00
Scott Ehlert
c0334deae1 Added a whole bunch of constants at29843
Some minor changes to some other inc files that aren't even worth mentioning
2006-05-17 19:33:45 +00:00
Scott Ehlert
b2aff10e46 Added some comments to benefit all mankind :o 2006-05-10 12:35:21 +00:00
Scott Ehlert
c6e8a356ee Added request at29487
1) New hookable Engine func: GetInfoKeyBuffer
2) New GameDLL func that can be called via engfunc: GetInfoKeyBuffer
3) New native: copy_infokey_buffer that copies data out of the specified info key buffer
4) EngFunc_InfoKeyValue, EngFunc_SetKeyValue, and EngFunc_SetClientKeyValue have been reworked
    so that they expect pointers to an info key buffer in order to work properly o_O
2006-05-10 11:28:00 +00:00
Scott Ehlert
21ffd88bdd More bugs?
1) FM_CreateInstancedBaselines has been renamed to FM_CreateInstBaselines
2) DLLFunc_CreateInstancedBaseline has been renamed to DLLFunc_CreateInstBaselines
(I'd be extremely surprised if someone complained about the above 2 changes)
3) New hookable GameDLL func: FM_CreateBaseline
4) New hookable Engine func: FM_CreateInstBaseline
5) New GameDLL func that can be called via dllfunc: CreateBaseline
6) New GameDLL func that can be called via engfunc: CreateInstancedBaseline
7) Added some comments to each member of various enums that correspond to special structs in the engine and/or game dll
2006-05-05 08:07:31 +00:00
Scott Ehlert
de33bb6a1d Oh goodness, let the bugs begin...
1) New hookable GameDLL funcs: UpdateClientData, AddToFullPack, CmdStart, CmdEnd (at28754)
2) New GameDLL funcs that can be called via dllfunc: UpdateClientData, AddToFullPack, CmdStart, CmdEnd
3) New natives to read/write special data structures associated with the above GameDLL funcs:
   get/set_cd (ClientData), get/set_es (EntityState), get/set_uc (UserCmd)
2006-04-30 07:37:31 +00:00
Scott Ehlert
761e1f6fe1 Reverted a CreateInstancedBaselines change due to a 31 character limit to enum symbols that causes a compiler warning
(Real function that FM uses is called CreateInstancedBaselines and is different from CreateInstancedBaseline...
So something should be done, but I'm not sure what yet)
2006-04-20 08:49:49 +00:00
Scott Ehlert
b57c752b1c Added get_orig_retval for retrieving the original return value of an engine function
Reformatted comments in fakemeta include files so they look a bit neater
2006-04-17 16:59:37 +00:00
Johnny Bergström
a86cb11fd7 Umm... 2004-11-13 08:47:12 +00:00
Johnny Bergström
c940a0b621 Umm... 2004-11-11 10:57:50 +00:00
Johnny Bergström
46861ff5b4 Added dllfuncs 2004-11-11 10:39:37 +00:00
Johnny Bergström
820fedca22 First version 2004-11-09 20:30:17 +00:00