Commit Graph

19 Commits

Author SHA1 Message Date
Scott Ehlert
96a8fc5700 Update license headers for fakemeta module. 2014-08-04 13:18:31 -05:00
Scott Ehlert
897ed0cb10 Implemented request amb237 - added ServerPrint to Fakemeta 2007-04-30 18:29:33 +00:00
David Anderson
7f3c2d00ac fixed bug am50501 2007-01-28 05:01:38 +00:00
Scott Ehlert
ac1e3a9001 Added ClientPrintf engine function (request at30137) 2006-05-23 03:26:26 +00:00
Scott Ehlert
de1f1eef8d Added request at29487
1) New hookable Engine func: GetInfoKeyBuffer
2) New GameDLL func that can be called via engfunc: GetInfoKeyBuffer
3) New native: copy_infokey_buffer that copies data out of the specified info key buffer
4) EngFunc_InfoKeyValue, EngFunc_SetKeyValue, and EngFunc_SetClientKeyValue have been reworked
    so that they expect pointers to an info key buffer in order to work properly o_O
5) Added some error messages to get_tr
2006-05-10 11:19:24 +00:00
Scott Ehlert
ed19c53552 More bugs?
1) New hookable GameDLL func: CreateBaseline
2) New hookable Engine func: CreateInstancedBaseline
3) New GameDLL func that can be called via dllfunc: CreateBaseline
4) New GameDLL func that can be called via engfunc: CreateInstancedBaseline
2006-05-05 08:04:19 +00:00
Scott Ehlert
0071d73e25 Oh goodness, let the bugs begin...
1) Fixed getting incorrect value of the entity index when using ClientUserInfoChanged via dllfunc
2) New hookable GameDLL funcs: UpdateClientData, AddToFullPack, CmdStart, CmdEnd (at28754)
3) New GameDLL funcs that can be called via dllfunc: UpdateClientData, AddToFullPack, CmdStart, CmdEnd
4) New natives to read/write special data structures associated with the above GameDLL funcs
2006-04-30 07:27:14 +00:00
Scott Ehlert
6000fe43d1 Fixed ClientUserInfoChanged forward not being reset on mapchange 2006-04-28 20:07:53 +00:00
Scott Ehlert
4101eea5e8 Oh dear, lots of changes:
1) Added get_orig_retval for retrieving the original return value of an engine function
2) Fixed engfunc being called with EngFunc_CheckVisibility so that it now works as intended
3) Hooks should now also work with FM_WalkMove, FM_TraceToss, FM_TraceMonsterHull, FM_TraceHull,
   FM_TraceModel, FM_TraceTexture, FM_TraceSphere, FM_GetBonePosition, FM_GetAttachment, FM_RunPlayerMove,
   FM_StaticDecal, FM_BuildSoundMsg and FM_CheckVisibility
4) Reformatted comments in some header files so they look a bit neater
2006-04-17 17:02:57 +00:00
David Anderson
8c2be55233 added ClientUserInfoChanged forward 2006-03-30 00:31:33 +00:00
Johnny Bergström
1cdb12c4e4 Added NEW_DLL_FUNCTIONS to FM_* and a newdllfunc() native to call these... Although I'm not sure there is a reason to call those?
Anyway it will be needed later when client cvar query function is implemented.
2005-08-18 09:33:51 +00:00
Steve Dudenhoeffer
14c3930b3d Damnit, bail 2004-10-16 14:26:11 +00:00
David Anderson
f3cfd31668 Added AlertMessage to fakemeta 2004-10-03 07:04:08 +00:00
David Anderson
d966983354 Fixed makefiles for 64bit error, clean error, and output error
ADDED NEWLINES!! OMG
Corrected some AMD64 casts on ns_amxx
2004-08-22 12:40:24 +00:00
Steve Dudenhoeffer
74d278d1c6 Update 2004-08-11 05:06:27 +00:00
Steve Dudenhoeffer
2c4be26756 Removed un-needed calls
Added a few more calls (over 50% are done!)
2004-08-06 04:30:10 +00:00
Steve Dudenhoeffer
9d3ffda996 Support for Post calls added
Now resets functions on map change
2004-08-06 03:01:45 +00:00
Steve Dudenhoeffer
2cd6ea9de3 Added a few more calls (+macros)
Added support for game dll func hooking
Fixed table pointer...
2004-08-06 00:56:48 +00:00
David Anderson
2fb9a5d4b5 initial import of fakemeta_amxx 2004-07-28 03:14:07 +00:00