Steve Dudenhoeffer
240c92e20f
Updated all module SDKs to stop the most annoying issue ever: amxxmodule.h required size_t but did not include stddef.h
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Also stopped dodfun, dodx, tfcx and tsx from loading on games other than the ones they are designed for.
2008-04-29 06:53:55 +00:00
David Anderson
6d03b29963
forgot 32-on-64 support for this
2008-04-15 23:36:13 +00:00
David Anderson
cc99d6d1fb
finalized build numbers and all that other release crap
2007-10-26 02:23:21 +00:00
David Anderson
212697b950
whoops, that was one terrible commit. the bug is really fixed now.
2007-10-26 01:09:08 +00:00
David Anderson
6a567f3c77
fixed a memory corruption bug in CVector
2007-10-26 01:03:23 +00:00
David Anderson
36241e2905
updated revision numbers
2007-10-26 00:28:17 +00:00
David Anderson
b7f8503655
added amb844 - get_pdata_ent
2007-10-22 19:52:06 +00:00
Steve Dudenhoeffer
a28a80e45f
Few additions to fakemeta:
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Implemented amb632 - lookup_sequence, also added set_controller (since it dealt with models).
Implemented set_pev_string, for setting with an already allocated string handle. Also added pev_serial, to get the entity serial number.
2007-07-24 06:05:43 +00:00
David Anderson
6170cbc95a
implemented amb92
2007-05-02 23:11:49 +00:00
Scott Ehlert
8c45216cfd
Oh, forgot to reset ServerPrint
2007-04-30 18:32:40 +00:00
Scott Ehlert
897ed0cb10
Implemented request amb237 - added ServerPrint to Fakemeta
2007-04-30 18:29:33 +00:00
Scott Ehlert
33e01af955
Fixed Windows builds of all modules - they were broken as a result of all the moves of svn_version.h *sigh*
2007-04-24 18:50:16 +00:00
Scott Ehlert
8e1f54465d
Fixed amb226 - missing return after pfnClientPrintf
2007-04-20 19:02:35 +00:00
Scott Ehlert
ae46e3f6ab
Moved svn_version.h and svn_version.tpl out of SDK directories...
2007-03-27 16:07:28 +00:00
Scott Ehlert
118b002ee8
Synced Module SDK files with most recent fixes
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- Fixed potential issue with Meta_Query
- Removed debug message from GiveFnptrsToDll that has been present for a long long time
Again I ask why?
2007-03-21 20:22:20 +00:00
Scott Ehlert
c71be87a3a
Massive reorganization attempt - part 1
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Oh dear, what has DS done now?
2007-03-13 11:46:03 +00:00
Scott Ehlert
3ac076e098
Hello, I might have added some SLN files for the MSVC8 projects
2007-03-13 03:11:28 +00:00
David Anderson
cc6b9d3d81
added dynamic versioning
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committed .sln files to a few wayward projects
2007-03-12 22:27:27 +00:00
David Anderson
7f1ea1490d
bumped necessary module versions
2007-03-04 03:42:11 +00:00
Scott Ehlert
d62ae07b75
Merged in changes from revision 3276 in 1.77: ES_Body was not a valid parameter for get/set_es()
2007-02-01 22:25:18 +00:00
David Anderson
7f3c2d00ac
fixed bug am50501
2007-01-28 05:01:38 +00:00
Steve Dudenhoeffer
35fcca8a66
Merged revision 3258 from 1.77; forward_return with non-string values
2007-01-26 06:08:29 +00:00
Orangutanz
451b648c7f
Fixed TR_InOpen missing with *et_tr native (XxAvalanchexX)
2007-01-17 14:52:09 +00:00
David Anderson
17adb214f2
Fixed bug am49982 (wrote parameter counts)
2007-01-17 05:32:45 +00:00
David Anderson
1ac390b54c
Fixed version #
2006-10-31 19:31:54 +00:00
David Anderson
e93e75fa39
Bumped version numbers
2006-10-27 05:47:38 +00:00
David Anderson
8a2528108d
Fixed bug am46378
2006-10-25 16:54:37 +00:00
Scott Ehlert
5c23cf416e
Fixed makefiles (yes, again) for hlsdk move
2006-08-27 05:29:04 +00:00
Scott Ehlert
22bef17660
Changed makefiles to point to trunk's modified version of the HL SDK
2006-08-27 03:13:11 +00:00
Scott Ehlert
81ac41037b
GCC Wallification
2006-08-27 02:17:18 +00:00
David Anderson
ee4f064073
Initial bump to GCC-4.1
2006-08-24 22:44:57 +00:00
Borja Ferrer
4692335abb
bumped version
2006-08-21 02:01:57 +00:00
David Anderson
a8b4ebbe70
Fixed bug am42097 (FM disabling hooks too early)
2006-08-18 22:17:51 +00:00
Borja Ferrer
377c01eac7
just a little detail
2006-08-18 13:23:02 +00:00
Scott Ehlert
3b62b91fb7
Fixed bug am41961 (Orangutanz)
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GetPlayerAuthId, GetPlayerWONId, and IsMapValid were not being reset on mapchange
2006-07-24 16:15:09 +00:00
Scott Ehlert
1a6f4e08b2
Added request am41585 (Orangutanz)
2006-07-19 04:23:00 +00:00
Scott Ehlert
b44951295d
I forgot to remove you didn't I am41542
2006-07-17 23:11:57 +00:00
Scott Ehlert
db3beb9b98
Various pev issues fixed am41542
2006-07-17 20:01:11 +00:00
Scott Ehlert
ac1e3a9001
Added ClientPrintf engine function (request at30137)
2006-05-23 03:26:26 +00:00
Scott Ehlert
b40f5e6637
request at29928
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New callable engine function: AlertMessage
2006-05-19 06:01:55 +00:00
Scott Ehlert
77f0e526bf
Whoa. SetClientKeyValue fixed :\
2006-05-11 03:34:13 +00:00
Scott Ehlert
30ce0d9f1b
Another pointless typo fix
2006-05-11 02:29:08 +00:00
Scott Ehlert
8920a05bba
mov gah, [newline_fix]
2006-05-10 14:38:11 +00:00
David Anderson
beb975bdbf
ohmygod like the modules are synced and updated for sdk v4
2006-05-10 11:53:22 +00:00
Scott Ehlert
de1f1eef8d
Added request at29487
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1) New hookable Engine func: GetInfoKeyBuffer
2) New GameDLL func that can be called via engfunc: GetInfoKeyBuffer
3) New native: copy_infokey_buffer that copies data out of the specified info key buffer
4) EngFunc_InfoKeyValue, EngFunc_SetKeyValue, and EngFunc_SetClientKeyValue have been reworked
so that they expect pointers to an info key buffer in order to work properly o_O
5) Added some error messages to get_tr
2006-05-10 11:19:24 +00:00
Scott Ehlert
ed19c53552
More bugs?
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1) New hookable GameDLL func: CreateBaseline
2) New hookable Engine func: CreateInstancedBaseline
3) New GameDLL func that can be called via dllfunc: CreateBaseline
4) New GameDLL func that can be called via engfunc: CreateInstancedBaseline
2006-05-05 08:04:19 +00:00
Scott Ehlert
133c7d6815
Fixed possible crash bug in get_tr2 at29250 (Orangutanz)
2006-05-05 05:11:17 +00:00
Scott Ehlert
7883710bf6
Added pm_shared to include directories so this can compile on Linux again
2006-04-30 07:28:39 +00:00
Scott Ehlert
0071d73e25
Oh goodness, let the bugs begin...
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1) Fixed getting incorrect value of the entity index when using ClientUserInfoChanged via dllfunc
2) New hookable GameDLL funcs: UpdateClientData, AddToFullPack, CmdStart, CmdEnd (at28754)
3) New GameDLL funcs that can be called via dllfunc: UpdateClientData, AddToFullPack, CmdStart, CmdEnd
4) New natives to read/write special data structures associated with the above GameDLL funcs
2006-04-30 07:27:14 +00:00
Borja Ferrer
0555e7aa63
fixed MM warning
2006-04-29 13:51:52 +00:00