Commit Graph

2902 Commits

Author SHA1 Message Date
David Anderson
00e32aca97 added a little more flexibility to modules.ini
fixed bug where unloading was never called
2006-05-07 10:05:04 +00:00
David Anderson
dad00a2eb6 Initial import of replacement Library system - Backwards compat tested!
Updated new SDK (bumped vers number, kept backwards compat)
Improved module path resolving
2006-05-07 09:56:06 +00:00
David Anderson
576680eaf9 Added vformat() native 2006-05-07 00:25:43 +00:00
David Anderson
7a533c7be5 Added vformat() 2006-05-07 00:25:30 +00:00
Borja Ferrer
4e5ada6ad1 added request at28200 2006-05-06 22:49:38 +00:00
Scott Ehlert
a9f300bca9 Version bumpage for every module except MySQL/MySQLX (as I'm unsure of the status of those at the moment) 2006-05-06 04:57:10 +00:00
Scott Ehlert
8fec829c63 Version bump in AMX_VERSION define (since version.rc was bumped) 2006-05-06 04:49:36 +00:00
David Anderson
f3fe58809d changes so forward ids can be mapped back to names 2006-05-06 02:03:25 +00:00
David Anderson
c6d16eac7a version bump 2006-05-05 18:31:27 +00:00
Scott Ehlert
d7e53d7a81 Err, more descriptive param names? 2006-05-05 08:30:16 +00:00
Scott Ehlert
26ee3955b6 Another one of my stupid clarifications that shouldn't break anything (I hope...) 2006-05-05 08:27:58 +00:00
Scott Ehlert
21ffd88bdd More bugs?
1) FM_CreateInstancedBaselines has been renamed to FM_CreateInstBaselines
2) DLLFunc_CreateInstancedBaseline has been renamed to DLLFunc_CreateInstBaselines
(I'd be extremely surprised if someone complained about the above 2 changes)
3) New hookable GameDLL func: FM_CreateBaseline
4) New hookable Engine func: FM_CreateInstBaseline
5) New GameDLL func that can be called via dllfunc: CreateBaseline
6) New GameDLL func that can be called via engfunc: CreateInstancedBaseline
7) Added some comments to each member of various enums that correspond to special structs in the engine and/or game dll
2006-05-05 08:07:31 +00:00
Scott Ehlert
ed19c53552 More bugs?
1) New hookable GameDLL func: CreateBaseline
2) New hookable Engine func: CreateInstancedBaseline
3) New GameDLL func that can be called via dllfunc: CreateBaseline
4) New GameDLL func that can be called via engfunc: CreateInstancedBaseline
2006-05-05 08:04:19 +00:00
Scott Ehlert
133c7d6815 Fixed possible crash bug in get_tr2 at29250 (Orangutanz) 2006-05-05 05:11:17 +00:00
Scott Ehlert
7cd10e4796 Another param change that I seemed to have missed... should be no problem 2006-05-04 22:39:23 +00:00
Scott Ehlert
ecd2d913e4 Err, gah... native one being changed didn't really matter 2006-05-04 22:12:16 +00:00
Scott Ehlert
53e84a13be gah 2006-05-04 22:10:23 +00:00
Scott Ehlert
eb55e1f4aa i prefix changed to ent because it looks nicer indeed 2006-05-04 19:59:05 +00:00
Scott Ehlert
dc063594de Not sure why I decided to potentially crash the server with cs_set_user_vip o_O
Stayed tuned for another episode of "What Was DS Thinking?"
2006-05-04 05:32:45 +00:00
Scott Ehlert
f26d208c38 Updated to May 2006-05-03 07:12:01 +00:00
Scott Ehlert
6cc239c66f Two extra params in cs_set_user_vip for determining whether or not model and scoreboard are updated at28699
Version bumpage
2006-05-02 21:49:17 +00:00
Scott Ehlert
6733ef9a79 Two extra params in cs_set_user_vip for determining whether or not model and scoreboard are updated at28699 2006-05-02 21:48:26 +00:00
Scott Ehlert
7dc4beae63 Removed set_user_deaths from inc file at29080
(Doesn't seem to be any easy general way to implement it)
2006-05-01 05:25:28 +00:00
Scott Ehlert
de33bb6a1d Oh goodness, let the bugs begin...
1) New hookable GameDLL funcs: UpdateClientData, AddToFullPack, CmdStart, CmdEnd (at28754)
2) New GameDLL funcs that can be called via dllfunc: UpdateClientData, AddToFullPack, CmdStart, CmdEnd
3) New natives to read/write special data structures associated with the above GameDLL funcs:
   get/set_cd (ClientData), get/set_es (EntityState), get/set_uc (UserCmd)
2006-04-30 07:37:31 +00:00
Scott Ehlert
7883710bf6 Added pm_shared to include directories so this can compile on Linux again 2006-04-30 07:28:39 +00:00
Scott Ehlert
0071d73e25 Oh goodness, let the bugs begin...
1) Fixed getting incorrect value of the entity index when using ClientUserInfoChanged via dllfunc
2) New hookable GameDLL funcs: UpdateClientData, AddToFullPack, CmdStart, CmdEnd (at28754)
3) New GameDLL funcs that can be called via dllfunc: UpdateClientData, AddToFullPack, CmdStart, CmdEnd
4) New natives to read/write special data structures associated with the above GameDLL funcs
2006-04-30 07:27:14 +00:00
Borja Ferrer
0555e7aa63 fixed MM warning 2006-04-29 13:51:52 +00:00
Christian Hammacher
ddda9c9118 Fixed weird close bug 2006-04-29 10:20:41 +00:00
David Anderson
d2b57d29fb untested fix for issue where hooks were not released on server deactivate - only on plugin load 2006-04-29 07:23:23 +00:00
Borja Ferrer
d78ec24679 fixed bug when registering plugin_(un)pause forward 2006-04-28 22:51:40 +00:00
Borja Ferrer
e5057d7191 cell upcasting (second revision) 2006-04-28 21:30:17 +00:00
Scott Ehlert
f10ecbb239 Small bug fix and tiny optimizations in xs_get_maxmessages and xs_is_msg_valid
Added xs_vec_maked2d (at28754)
2006-04-28 21:10:29 +00:00
Borja Ferrer
229b149247 cell upcasting (second revision) 2006-04-28 20:14:08 +00:00
Scott Ehlert
1f8b9a8cd9 Renamed FM_ClientInfoChanged to FM_ClientUserInfoChanged for consistency with DLLFunc_ClientUserInfoChanged
(Also goes along with fix made in FakeMeta module itself, sort of :|)
2006-04-28 20:10:42 +00:00
Scott Ehlert
6000fe43d1 Fixed ClientUserInfoChanged forward not being reset on mapchange 2006-04-28 20:07:53 +00:00
Scott Ehlert
5a2e35c1bf Fixed is_in_viewcone always returning 0
Fixed is_visible causing a crash when a non-player entity was passed and also made it quite a bit more accurate
(at28936)
2006-04-28 19:19:24 +00:00
David Anderson
62c096d7d3 updated comment as per at28188 2006-04-27 17:41:41 +00:00
David Anderson
f6cb8ab3bb fixed typo (at28930) 2006-04-27 17:31:55 +00:00
David Anderson
8da4987895 implemented request at28875 2006-04-27 17:31:38 +00:00
Scott Ehlert
38cb60c60b Eh hem. This shouldn't have been bumped quite yet :( 2006-04-27 03:57:33 +00:00
Scott Ehlert
a87966cde3 Oops (again) 2006-04-27 00:07:36 +00:00
Scott Ehlert
9b252fa919 Oops :( 2006-04-27 00:04:52 +00:00
Scott Ehlert
760514a1fe Makefile now in sync with the others (I think)
(This is mostly for cleaning fixes. Please give me a better idea)
2006-04-27 00:02:54 +00:00
Scott Ehlert
2ca42b7b21 MSVC8 Project File + SDK Update 2006-04-26 23:54:12 +00:00
David Anderson
b65b8a1cf0 request at28581 2006-04-26 05:21:29 +00:00
Twilight Suzuka
e96eaa6174 Fixed small error 2006-04-26 05:18:26 +00:00
David Anderson
2a74d2229f commit for fix to a deadlock which would occur when stopping a live, queue'd thread worker 2006-04-25 20:41:18 +00:00
Christian Hammacher
3f5bae615b added request at28199 2006-04-25 17:19:58 +00:00
Christian Hammacher
96854aefa7 now allows you to teleport yourself (request by jpt10181) 2006-04-25 15:14:54 +00:00
Christian Hammacher
697f63f2e9 fixed small modified bug
fixed another tiny bug (default author+default name weren't equal if you created a new plugin if the settings.ini wasn't found)
2006-04-25 14:51:13 +00:00