David Anderson
603be35426
test of new module API, should work though
2006-05-07 10:10:44 +00:00
David Anderson
92645db291
Synced in new modules.ini format
2006-05-07 10:09:04 +00:00
David Anderson
00e32aca97
added a little more flexibility to modules.ini
...
fixed bug where unloading was never called
2006-05-07 10:05:04 +00:00
David Anderson
dad00a2eb6
Initial import of replacement Library system - Backwards compat tested!
...
Updated new SDK (bumped vers number, kept backwards compat)
Improved module path resolving
2006-05-07 09:56:06 +00:00
David Anderson
576680eaf9
Added vformat() native
2006-05-07 00:25:43 +00:00
David Anderson
7a533c7be5
Added vformat()
2006-05-07 00:25:30 +00:00
Borja Ferrer
4e5ada6ad1
added request at28200
2006-05-06 22:49:38 +00:00
Scott Ehlert
a9f300bca9
Version bumpage for every module except MySQL/MySQLX (as I'm unsure of the status of those at the moment)
2006-05-06 04:57:10 +00:00
Scott Ehlert
8fec829c63
Version bump in AMX_VERSION define (since version.rc was bumped)
2006-05-06 04:49:36 +00:00
David Anderson
f3fe58809d
changes so forward ids can be mapped back to names
2006-05-06 02:03:25 +00:00
David Anderson
c6d16eac7a
version bump
2006-05-05 18:31:27 +00:00
Scott Ehlert
d7e53d7a81
Err, more descriptive param names?
2006-05-05 08:30:16 +00:00
Scott Ehlert
26ee3955b6
Another one of my stupid clarifications that shouldn't break anything (I hope...)
2006-05-05 08:27:58 +00:00
Scott Ehlert
21ffd88bdd
More bugs?
...
1) FM_CreateInstancedBaselines has been renamed to FM_CreateInstBaselines
2) DLLFunc_CreateInstancedBaseline has been renamed to DLLFunc_CreateInstBaselines
(I'd be extremely surprised if someone complained about the above 2 changes)
3) New hookable GameDLL func: FM_CreateBaseline
4) New hookable Engine func: FM_CreateInstBaseline
5) New GameDLL func that can be called via dllfunc: CreateBaseline
6) New GameDLL func that can be called via engfunc: CreateInstancedBaseline
7) Added some comments to each member of various enums that correspond to special structs in the engine and/or game dll
2006-05-05 08:07:31 +00:00
Scott Ehlert
ed19c53552
More bugs?
...
1) New hookable GameDLL func: CreateBaseline
2) New hookable Engine func: CreateInstancedBaseline
3) New GameDLL func that can be called via dllfunc: CreateBaseline
4) New GameDLL func that can be called via engfunc: CreateInstancedBaseline
2006-05-05 08:04:19 +00:00
Scott Ehlert
133c7d6815
Fixed possible crash bug in get_tr2 at29250 (Orangutanz)
2006-05-05 05:11:17 +00:00
Scott Ehlert
7cd10e4796
Another param change that I seemed to have missed... should be no problem
2006-05-04 22:39:23 +00:00
Scott Ehlert
ecd2d913e4
Err, gah... native one being changed didn't really matter
2006-05-04 22:12:16 +00:00
Scott Ehlert
53e84a13be
gah
2006-05-04 22:10:23 +00:00
Scott Ehlert
eb55e1f4aa
i prefix changed to ent because it looks nicer indeed
2006-05-04 19:59:05 +00:00
Scott Ehlert
dc063594de
Not sure why I decided to potentially crash the server with cs_set_user_vip o_O
...
Stayed tuned for another episode of "What Was DS Thinking?"
2006-05-04 05:32:45 +00:00
Scott Ehlert
f26d208c38
Updated to May
2006-05-03 07:12:01 +00:00
Scott Ehlert
6cc239c66f
Two extra params in cs_set_user_vip for determining whether or not model and scoreboard are updated at28699
...
Version bumpage
2006-05-02 21:49:17 +00:00
Scott Ehlert
6733ef9a79
Two extra params in cs_set_user_vip for determining whether or not model and scoreboard are updated at28699
2006-05-02 21:48:26 +00:00
Scott Ehlert
7dc4beae63
Removed set_user_deaths from inc file at29080
...
(Doesn't seem to be any easy general way to implement it)
2006-05-01 05:25:28 +00:00
Scott Ehlert
de33bb6a1d
Oh goodness, let the bugs begin...
...
1) New hookable GameDLL funcs: UpdateClientData, AddToFullPack, CmdStart, CmdEnd (at28754)
2) New GameDLL funcs that can be called via dllfunc: UpdateClientData, AddToFullPack, CmdStart, CmdEnd
3) New natives to read/write special data structures associated with the above GameDLL funcs:
get/set_cd (ClientData), get/set_es (EntityState), get/set_uc (UserCmd)
2006-04-30 07:37:31 +00:00
Scott Ehlert
7883710bf6
Added pm_shared to include directories so this can compile on Linux again
2006-04-30 07:28:39 +00:00
Scott Ehlert
0071d73e25
Oh goodness, let the bugs begin...
...
1) Fixed getting incorrect value of the entity index when using ClientUserInfoChanged via dllfunc
2) New hookable GameDLL funcs: UpdateClientData, AddToFullPack, CmdStart, CmdEnd (at28754)
3) New GameDLL funcs that can be called via dllfunc: UpdateClientData, AddToFullPack, CmdStart, CmdEnd
4) New natives to read/write special data structures associated with the above GameDLL funcs
2006-04-30 07:27:14 +00:00
Borja Ferrer
0555e7aa63
fixed MM warning
2006-04-29 13:51:52 +00:00
Christian Hammacher
ddda9c9118
Fixed weird close bug
2006-04-29 10:20:41 +00:00
David Anderson
d2b57d29fb
untested fix for issue where hooks were not released on server deactivate - only on plugin load
2006-04-29 07:23:23 +00:00
Borja Ferrer
d78ec24679
fixed bug when registering plugin_(un)pause forward
2006-04-28 22:51:40 +00:00
Borja Ferrer
e5057d7191
cell upcasting (second revision)
2006-04-28 21:30:17 +00:00
Scott Ehlert
f10ecbb239
Small bug fix and tiny optimizations in xs_get_maxmessages and xs_is_msg_valid
...
Added xs_vec_maked2d (at28754)
2006-04-28 21:10:29 +00:00
Borja Ferrer
229b149247
cell upcasting (second revision)
2006-04-28 20:14:08 +00:00
Scott Ehlert
1f8b9a8cd9
Renamed FM_ClientInfoChanged to FM_ClientUserInfoChanged for consistency with DLLFunc_ClientUserInfoChanged
...
(Also goes along with fix made in FakeMeta module itself, sort of :|)
2006-04-28 20:10:42 +00:00
Scott Ehlert
6000fe43d1
Fixed ClientUserInfoChanged forward not being reset on mapchange
2006-04-28 20:07:53 +00:00
Scott Ehlert
5a2e35c1bf
Fixed is_in_viewcone always returning 0
...
Fixed is_visible causing a crash when a non-player entity was passed and also made it quite a bit more accurate
(at28936)
2006-04-28 19:19:24 +00:00
David Anderson
62c096d7d3
updated comment as per at28188
2006-04-27 17:41:41 +00:00
David Anderson
f6cb8ab3bb
fixed typo (at28930)
2006-04-27 17:31:55 +00:00
David Anderson
8da4987895
implemented request at28875
2006-04-27 17:31:38 +00:00
Scott Ehlert
38cb60c60b
Eh hem. This shouldn't have been bumped quite yet :(
2006-04-27 03:57:33 +00:00
Scott Ehlert
a87966cde3
Oops (again)
2006-04-27 00:07:36 +00:00
Scott Ehlert
9b252fa919
Oops :(
2006-04-27 00:04:52 +00:00
Scott Ehlert
760514a1fe
Makefile now in sync with the others (I think)
...
(This is mostly for cleaning fixes. Please give me a better idea)
2006-04-27 00:02:54 +00:00
Scott Ehlert
2ca42b7b21
MSVC8 Project File + SDK Update
2006-04-26 23:54:12 +00:00
David Anderson
b65b8a1cf0
request at28581
2006-04-26 05:21:29 +00:00
Twilight Suzuka
e96eaa6174
Fixed small error
2006-04-26 05:18:26 +00:00
David Anderson
2a74d2229f
commit for fix to a deadlock which would occur when stopping a live, queue'd thread worker
2006-04-25 20:41:18 +00:00
Christian Hammacher
3f5bae615b
added request at28199
2006-04-25 17:19:58 +00:00