Commit Graph

34 Commits

Author SHA1 Message Date
Karol Szuster
d6e71c8f4f Little cleanup (#461)
* Remove FAKEMETA leftovers

* Move "require_module" native to where it belongs

* Remove broken AMX module support

* Remove useless natives

* Remove "alloc_amxmemory" and "free_amxmemory" functions

* Remove "strip_name" function

* Clean engine a bit

* Export "GiveFnptrsToDll" (Windows) (Core)

* memcpy -> ke::SafeStrcpy

* Export GiveFnptrsToDll in modules

* Update msvc project files
2017-12-07 18:45:16 +01:00
Vincent Herbet
115916d753 Add basic ReHLDS and ReGameDLL support (#417)
* Add ReHLDS API files and its dependencies

Note: This has been stolen from ReAPI AMXX module and modified/adjusted to match AMXX existing includes and to provide as less dependencies as possible as well

* Add the necessary files to get ReHLDS interface

* Split SV_DropClient into pre/post code

* Init ReHLDS API and add SV_DropClient hook

* Add Cvar_DirectSet hook and adjust code with helpers

Note: we don't need to split code here. This is pretty much the naive and straight way, but fairly enough for our case. If it happens we got a lot more hooks, we may consider to use some class to manage better the things.

* Move platform and interface stuff in their own files in public directory

* Make sure to init cvar stuff after ReHLDS

* Add ReGameDLL API files and its dependencies in cstrike module

* Init ReHLDS in cstrike module and adjust code

Note: About cs_uset_set_model(). ReHLDS API doesn't offer a way to know directly the precached models, so instead of looping through all the ressources, the models list is saved one time at map change into a hashmap.

* Init ReGameDLL and adjust code

* Fix linux compilation

* Init ReGameDLL in fakemeta module and adjust code

* Rename /reapi directory to /resdk to avoid confusion

* Retrieve gamerules pointer through InstallGameRules in fakemeta module

* Retrieve gamerules pointer through InstallGameRules in cstrike module

Note: actually gamerules is not used if regamedll is enabled, but it could be used in future natives.

* Fix a typo when ReGameDLL is not enabled

* Fix missing interface check for ReHLDS.

I'm pretty sure I was checking at the very first since I worked first on vanilla version of engine, looks like change has been lost.
2017-03-09 19:59:38 +01:00
s1lentq
4c8ef63383 Fix: leak memory from unregister_forward (#388) 2016-10-12 23:26:21 +02:00
Arkshine
494444a433 Allow null invoker to be passed in EngFunc_PlayBackEvent 2016-03-02 14:55:23 +01:00
WPMGPRoSToTeMa
3c74e72242 Fakemeta: fixed bug with recursive pre hooks (one returned supercede can supercede several hooks) 2016-01-26 01:34:45 +03:00
Arkshine
87b1833f73 Refactor gamerules address retrieval 2015-11-23 00:29:43 +01:00
Arkshine
49184c86a3 Refactor 5 - Rename original file/var for gamerules 2015-11-02 20:10:40 +01:00
Arkshine
4333255571 Refactor 4 - Move entities natives to its own file and reflect changes 2015-11-02 20:10:39 +01:00
Arkshine
1032fbdbd0 Refactor 3 - Simplify macros and move them to shared file as well 2015-11-02 20:10:39 +01:00
Arkshine
dc6f171f20 Refactor 2 - Duplicate get_member_* for each set of natives for consistency 2015-11-02 20:10:38 +01:00
Arkshine
c07b269c94 Refactor 1 - Move shared code to its own file and reflect changes 2015-11-02 20:10:38 +01:00
Arkshine
02c1b20ed7 Rename get_ent_data_size/info/basetype to be more generic 2015-11-02 20:10:37 +01:00
Arkshine
68f99bc2d5 Add get/Set_gamerules_* natives 2015-11-02 20:10:37 +01:00
Arkshine
df507a675b Reflect changes on get/set_data* natives 2015-11-02 20:10:36 +01:00
Arkshine
d9c7e72d4b Update macros to support gamerules configs 2015-11-02 20:10:36 +01:00
Arkshine
234b537ad9 Factorize gamerules data code 2015-11-02 20:10:35 +01:00
Arkshine
483ef98af3 Load gamerules address and offsets 2015-11-02 20:10:34 +01:00
Arkshine
9997c31703 Fix (get/set)_pdata_(int/float) using the wrong offset value (typo from #297) 2015-10-09 20:30:45 +02:00
Arkshine
9bee1f7edf Consistency: Replace GETEDICT with HLTypeConversion in core 2015-10-08 19:36:42 +02:00
Arkshine
6f301b5cea Consistency: Replace GETEDICT, INDEXENT2 and others things with HLTypeConversion in hamsandwich module 2015-10-08 19:24:49 +02:00
Arkshine
429a4596c1 Consistency: Replace INDEXENT2 and others things with HLTypeConversion in fakemeta module 2015-10-07 23:27:56 +02:00
Arkshine
9980b7ac62 Fix some natives relying on a known engine bug related to last player's edict being invalid 2015-10-06 17:19:01 +02:00
Arkshine
c29eabec50 Fix max length inconsistencies + typo 2015-10-05 19:12:30 +02:00
Arkshine
138b9e1510 Remove UTIL_Format() and UTIL_VarArgs() 2015-10-05 19:12:08 +02:00
Arkshine
f976861e21 Fix AMBuild and VS projects files 2015-10-02 23:22:22 +02:00
Arkshine
2d910838a2 Fix AMTL internal paths 2015-10-02 23:22:21 +02:00
Arkshine
16f65663dc Add new natives to read/write on entity's private data based off class/member name available from gamedata files 2015-09-19 20:07:48 +02:00
Arkshine
c0b9b91a06 Remove MakeFile 2015-07-14 00:13:24 +02:00
Shooting King
4a58365b2c Correcting SolutionFileFormat version as well 2015-05-19 18:31:19 +05:30
Shooting King
ad23638913 Correcting years in MSVS project solutions. 2015-05-18 21:54:06 +05:30
Arkshine
e305009e9a Fix EngFunc_ChangeLevel 2015-05-15 19:14:34 +02:00
Valentin Grünbacher
8172519389 Improve handling of KeyValueData in FM and make it compatible with Ham
- KVD_Wrapper compatibility with Ham by making |&kvdw == &kvdw.kvd|
- Replaces g_kvd_hook with a generic g_kvd_ext to support raw KVD from Ham
- Adds create_kvd() and free_kvd() so plugins have something to feed Ham with
2015-04-21 00:18:21 +02:00
Ni3znajomy
92c2c84617 Update copyright year 2015-03-29 20:01:25 +02:00
xPaw
e09f434ed8 Move dlls/ to modules/ 2015-03-13 15:18:47 +02:00