Vincent Herbet
6e9947b64f
Sanitize load_amxscript() and add load_amxscript_ex/MF_LoadAmxScriptEx() requiring error max length ( #530 )
...
* Add a saner version of load_amxscript and use SafeStrcpy/Sprintf
* Reflect the change in core
* Add LoadAmxScriptEx API function
* Reflect the change in CSX
* Reflect the change in DodX
* Reflect the change in TFCX
* Reflect the change in TSX
* Add few comments
2018-08-30 18:49:42 +02:00
Karol Szuster
d6e71c8f4f
Little cleanup ( #461 )
...
* Remove FAKEMETA leftovers
* Move "require_module" native to where it belongs
* Remove broken AMX module support
* Remove useless natives
* Remove "alloc_amxmemory" and "free_amxmemory" functions
* Remove "strip_name" function
* Clean engine a bit
* Export "GiveFnptrsToDll" (Windows) (Core)
* memcpy -> ke::SafeStrcpy
* Export GiveFnptrsToDll in modules
* Update msvc project files
2017-12-07 18:45:16 +01:00
Karol Szuster
53f9144fc3
Values by reference in forwards
2016-04-05 18:51:18 +02:00
Arkshine
138b9e1510
Remove UTIL_Format() and UTIL_VarArgs()
2015-10-05 19:12:08 +02:00
Arkshine
8be119aa6a
Cstrike: cs_set/reset_user_model/team - Stagger user's info updates across multiple frames (bug 3134)
2015-07-14 19:44:08 +02:00
Arkshine
f38c726faf
Gameconfig: Add game configs natives
2015-07-11 13:16:45 +02:00
Arkshine
14513e6f70
Gameconfig: Export game config manager to AMXX API
2015-06-29 13:38:34 +02:00
Valentin Grünbacher
abf7f1a41b
Expose get_amxstring_null and get_amxvector_null to modules
2015-05-06 12:01:15 +02:00
Arkshine
bc856740f2
Update AMBuildScript and renamed the generic moduleconfig.h file to avoid conflict.
2014-08-09 18:27:55 +02:00
Arkshine
c497d478ce
Move out base sdk folder into public directory.
2014-08-09 17:35:08 +02:00