AMX Mod X - Half-Life 1 Scripting and Administration
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KAWAI 1bc342a692
Public vars for plugin data (#714)
* Add public vars for plugin data and small refactoring get_xvar_id native

* Add new command to display info about the plugin and add url to amxx plugins command

* Add optional args to register_plugin native (url, description)

* Add enum of args for register_plugin native

* Creating a variable inside an if statement (C++17)

* Displaying the URL of the plugin if it is present

* Getting an ID only with more than three arguments

* Creating a variable inside an if statement (C++17)

* Fix typo

* Revert "Creating a variable inside an if statement (C++17)"

This reverts commit 835e0bc6c413f11b1bbf964daea87b57f653f5d7.

* Revert "Creating a variable inside an if statement (C++17)"

This reverts commit b2c1e7c77576c02a00c8c3f103457000d3298ceb.

* Revert "Displaying the URL of the plugin if it is present"

This reverts commit 9e31230368449966d16635c696d97c04adadeaa9.

* Binary compatibility for previously compiled plugins

* Displaying the URL of the plugin if it is present

* Quotation marks replaced by square brackets and change arg name to id

* Fix getting url

* The 'atoi' function replaced to 'stoi'

* Add likely/unlikely defines for using built-in function provided by GCC

* Small fixes with auto and inconsistent var name

* Replace stoi to strtol function

* Removed explicit buffer id

* Revert "Add likely/unlikely defines for using built-in function provided by GCC"

This reverts commit 94cee479ed245b98195501466850d01a3f08fd13.

* Add url and description params to get_plugin function
2020-05-29 12:37:40 +02:00
.github Add CONTRIBUTING and ISSUE_TEMPLATE (#534) 2018-09-02 20:35:42 +02:00
amxmodx Public vars for plugin data (#714) 2020-05-29 12:37:40 +02:00
compiler Port bugfix for incorrect heap deallocation on conditional operator (#627) 2018-11-02 14:15:31 +01:00
configs Move hamdata.ini to gamedata (#597) 2018-09-28 16:51:54 +02:00
editor/studio Add elog_message native (#451) 2017-08-01 15:14:53 +02:00
gamedata Update gamedata for all supported mods (#771) 2019-10-21 11:49:30 +02:00
installer Move hamdata.ini to gamedata (#597) 2018-09-28 16:51:54 +02:00
modules Fix broken DoD Fun module natives (#851) 2020-05-29 00:54:36 +02:00
plugins Public vars for plugin data (#714) 2020-05-29 12:37:40 +02:00
public Bump ReHLDS API version to 3.6 (#721) 2019-05-16 14:55:41 +02:00
support Add new plugin defines regarding the AMX Mod X version (#723) 2019-10-17 18:55:05 +02:00
third_party Fix behavior change about endianness check in maxmind/libmaxminddb#123 (#770) 2019-10-20 23:21:57 +02:00
tools Normalize line endings and whitespace 2016-01-16 21:15:52 -03:00
.gitattributes Add gitattributes 2015-03-10 11:11:49 +02:00
.gitignore Build assembly files with AMBuild. (#481) 2018-08-26 20:28:25 +02:00
.gitmodules Use upstream AMTL as a submodule 2015-03-09 22:53:58 +01:00
.travis.yml Build assembly files with AMBuild. (#481) 2018-08-26 20:28:25 +02:00
AMBuildScript String changes for missing path exception messages (#718) 2019-05-14 00:37:49 +02:00
appveyor.yml Fix MySQL connector link (#844) 2020-03-04 21:10:41 +01:00
configure.py Build assembly files with AMBuild. (#481) 2018-08-26 20:28:25 +02:00
product.version Bump version 2018-09-11 00:48:15 +02:00
pushbuild.txt Another stab at Windows build fix. 2018-09-09 07:40:58 -04:00
README.md Updated readme (#539) 2018-09-04 19:31:23 +02:00

AMX Mod X is a Metamod plugin for Half-Life 1. It provides comprehensive scripting for the game engine and its mods. Scripts can intercept network messages, log events, commands, client commands, set cvars, modify entities, and more. AMX Mod X also has a system for extending native scripting through modules, leading to outside support for things like MySQL and Sockets.

General

Development