AMX Mod X - Half-Life 1 Scripting and Administration
46d1ef68bd
* Remove prebuilt nasm-generated object files from the tree, and use AMBuild to compile them. * Add commands in VS project to build the object files * Rename elf to elf32 for consistency |
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amxmodx | ||
compiler | ||
configs | ||
editor/studio | ||
gamedata | ||
installer | ||
modules | ||
plugins | ||
public | ||
support | ||
third_party | ||
tools | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
.travis.yml | ||
AMBuildScript | ||
appveyor.yml | ||
configure.py | ||
product.version | ||
pushbuild.txt | ||
README.md |
AMX Mod X
AMX Mod X - Half-Life 1 Scripting and Server Administration
General
- AMXX website
- Forum: Discussion forum including plugin/extension development
- General documentation: Miscellaneous information about AMXX
- Latest release: The latest stable AMXX release
- Build snapshots: Builds of recent development versions
Development
- Issue tracker: Issues that require back and forth communication
- Building AMXX: Instructions on how to build AMXX itself using AMBuild
- AMX Mod X API: AMX Mod X API reference generated from include files
- AMXX scripting: Pawn examples and introduction to the language